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* Fixed headers including: - All rights reserved not All Rights Reserved. - name, email@domain.com not name <email@domain.com> - tabs and spaces - Authors: not Documented by: * Renamed string.dox to String.dox * Renamed midixxx.dox files to MidiXxx.dox * Moved images into images subdirectories and updated Doxfile. * Re-format all files with tabs instead of spaces. * Fix many spelling mistakes. * Added all files, classes, structs, and enums to libbe group.
247 lines
7.6 KiB
Plaintext
247 lines
7.6 KiB
Plaintext
/*
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* Copyright 2010 Haiku Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Alex Wilson, yourpalal2@gmail.com
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*
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* Corresponds to:
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* headers/os/interface/LayoutBuilder.h rev 38207
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* src/kits/interface/LayoutBuilder.cpp rev 38207
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*/
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/*!
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\file LayoutBuilder.h
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\ingroup interface
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\ingroup layout
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\ingroup libbe
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\brief Defines the BLayoutBuilder templates.
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*/
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/*!
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\class BLayoutBuilder::Base<>
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\ingroup interface
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\ingroup layout
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\brief Base for all other layout builders in the BLayoutBuilder namespace.
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This class provides the stack-like semantics for its subclasses. The
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BLayoutBuilder::Group, BLayoutBuilder::Grid and BLayoutBuilder::Split all
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provide methods such as AddGrid() AddGroup() and AddSplit(), which
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make a new builder, place it on top of your builder stack and return it.
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Now you are operating on the new builder. When you call the End() method on
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the new builder, you are returned the one you had previously been using. At
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any point, you are calling methods on whatever builder currently resides on
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the top of the stack. Here's an example of how these classes work.
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\code
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BLayoutBuilder::Group<>(B_HORIZONTAL)
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\endcode
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At this point our stack just contains a single builder, it looks like this:
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\li Group<>
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\code
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.AddGrid()
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\endcode
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Now there is a Grid builder on top of the stack, so it looks like this \li Group<>::GridBuilder
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\li Group<>
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Notice that the Grid on top of the stack is not a plain Grid<>, but a nested
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type from the Group<> class. This is an essential part of the builder
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classes, as this is what allows you to pop builders off the stack and get
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the correct type in return.
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\code
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.AddSplit()
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\endcode
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Now our stack looks like this:
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\li Group<>::GridBuilder::SplitBuilder
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\li Group<>::GridBuilder
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\li Group<>
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This could continue ad. nauseam, but at some point, you may finish with a
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builder, and you might want to continue manipulating the builder below it
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on the stack. To do this, you simply call the End() method like so:
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\code
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.End()
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\endcode
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And now the stack is back to this:
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\li Group<>::GridBuilder
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\li Group<>
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So you are again working with the grid builder. You can add more
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BLayoutItems or BViews, or even more builders. Here's how it will all look
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together.
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\code
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BLayoutBuilder::Group<>(B_HORIZONTAL)
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// working with the Group builder
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.AddGrid()
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// working with the Group<>::GridBuilder
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.AddSplit()
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// working with the Group<>::GridBuilder::SplitBuilder
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.End()
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// back to the Group<>::GridBuilder
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\endcode
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*/
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/*!
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\fn void BLayoutBuilder::Base<ParentBuilder>::SetParent(ParentBuilder*
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parent)
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Internal method for use by BLayoutBuilder::Base subclasses, this is
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essential to the builder stack semantics
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*/
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/*!
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\fn ParentBuilder& BLayoutBuilder::Base<ParentBuilder>::End()
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\brief Returns this builder's parent.
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*/
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/*
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template<typename ParentBuilder>
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class Grid : public Base<ParentBuilder> {
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public:
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typedef Grid<ParentBuilder> ThisBuilder;
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typedef Group<ThisBuilder> GroupBuilder;
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typedef Grid<ThisBuilder> GridBuilder;
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typedef Split<ThisBuilder> SplitBuilder;
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public:
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inline Grid(float horizontalSpacing = 0.0f,
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float verticalSpacing = 0.0f);
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inline Grid(BWindow* window,
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float horizontalSpacing = 0.0f,
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float verticalSpacing = 0.0f);
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inline Grid(BGridLayout* layout);
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inline Grid(BGridView* view);
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inline BGridLayout* Layout() const;
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inline BView* View() const;
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inline ThisBuilder& GetLayout(BGridLayout** _layout);
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inline ThisBuilder& GetView(BView** _view);
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inline ThisBuilder& Add(BView* view, int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline ThisBuilder& Add(BLayoutItem* item, int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline ThisBuilder& AddMenuField(BMenuField* menuField,
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int32 column, int32 row,
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alignment labelAlignment
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= B_ALIGN_HORIZONTAL_UNSET,
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int32 columnCount = 1, int32 rowCount = 1);
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inline ThisBuilder& AddTextControl(BTextControl* textControl,
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int32 column, int32 row,
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alignment labelAlignment
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= B_ALIGN_HORIZONTAL_UNSET,
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int32 columnCount = 1, int32 rowCount = 1);
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inline GroupBuilder AddGroup(enum orientation orientation,
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float spacing, int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline GroupBuilder AddGroup(BGroupView* groupView, int32 column,
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int32 row, int32 columnCount = 1,
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int32 rowCount = 1);
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inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
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int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline GridBuilder AddGrid(float horizontalSpacing,
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float verticalSpacing, int32 column,
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int32 row, int32 columnCount = 1,
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int32 rowCount = 1);
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inline GridBuilder AddGrid(BGridLayout* gridLayout,
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int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline GridBuilder AddGrid(BGridView* gridView,
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int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline SplitBuilder AddSplit(enum orientation orientation,
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float spacing, int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline SplitBuilder AddSplit(BSplitView* splitView, int32 column,
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int32 row, int32 columnCount = 1,
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int32 rowCount = 1);
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inline ThisBuilder& SetColumnWeight(int32 column, float weight);
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inline ThisBuilder& SetRowWeight(int32 row, float weight);
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inline ThisBuilder& SetInsets(float left, float top, float right,
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float bottom);
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inline operator BGridLayout*();
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private:
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BGridLayout* fLayout;
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};
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template<typename ParentBuilder>
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class Split : public Base<ParentBuilder> {
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public:
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typedef Split<ParentBuilder> ThisBuilder;
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typedef Group<ThisBuilder> GroupBuilder;
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typedef Grid<ThisBuilder> GridBuilder;
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typedef Split<ThisBuilder> SplitBuilder;
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public:
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inline Split(enum orientation orientation
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= B_HORIZONTAL,
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float spacing = 0.0f);
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inline Split(BSplitView* view);
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inline BSplitView* View() const;
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inline ThisBuilder& GetView(BView** _view);
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inline ThisBuilder& GetSplitView(BSplitView** _view);
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inline ThisBuilder& Add(BView* view);
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inline ThisBuilder& Add(BView* view, float weight);
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inline ThisBuilder& Add(BLayoutItem* item);
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inline ThisBuilder& Add(BLayoutItem* item, float weight);
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inline GroupBuilder AddGroup(enum orientation orientation,
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float spacing = 0.0f, float weight = 1.0f);
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inline GroupBuilder AddGroup(BGroupView* groupView,
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float weight = 1.0f);
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inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
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float weight = 1.0f);
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inline GridBuilder AddGrid(float horizontalSpacing = 0.0f,
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float verticalSpacing = 0.0f,
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float weight = 1.0f);
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inline GridBuilder AddGrid(BGridView* gridView,
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float weight = 1.0f);
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inline GridBuilder AddGrid(BGridLayout* gridLayout,
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float weight = 1.0f);
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inline SplitBuilder AddSplit(enum orientation orientation,
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float spacing = 0.0f, float weight = 1.0f);
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inline SplitBuilder AddSplit(BSplitView* splitView,
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float weight = 1.0f);
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inline ThisBuilder& SetCollapsible(bool collapsible);
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inline ThisBuilder& SetCollapsible(int32 index, bool collapsible);
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inline ThisBuilder& SetCollapsible(int32 first, int32 last,
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bool collapsible);
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inline ThisBuilder& SetInsets(float left, float top, float right,
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float bottom);
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inline operator BSplitView*();
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private:
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BSplitView* fView;
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};
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