haiku/headers/os/interface/Gradient.h
Stephan Aßmus b2411d9aeb System headers need to have "_" prepended in their header guards.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28560 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-11-08 11:58:54 +00:00

111 lines
2.2 KiB
C++

/*
* Copyright 2006-2008, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stephan Aßmus <superstippi@gmx.de>
* Artur Wyszynski <harakash@gmail.com>
*/
#ifndef _GRADIENT_H
#define _GRADIENT_H
#include <Archivable.h>
#include <GraphicsDefs.h>
#include <List.h>
class BMessage;
class BRect;
enum gradient_type {
B_GRADIENT_LINEAR = 0,
B_GRADIENT_RADIAL,
B_GRADIENT_RADIAL_FOCUS,
B_GRADIENT_DIAMOND,
B_GRADIENT_CONIC,
B_GRADIENT_NONE
};
struct color_step {
color_step(const rgb_color c, float o);
color_step(uint8 r, uint8 g, uint8 b, uint8 a, float o);
color_step(const color_step& other);
color_step();
bool operator!=(const color_step& other) const;
rgb_color color;
float offset;
};
class BGradient : public BArchivable {
public:
BGradient();
BGradient(BMessage* archive);
virtual ~BGradient();
status_t Archive(BMessage* into, bool deep = true) const;
BGradient& operator=(const BGradient& other);
bool operator==(const BGradient& other) const;
bool operator!=(const BGradient& other) const;
bool ColorStepsAreEqual(const BGradient& other) const;
void SetColors(const BGradient& other);
int32 AddColor(const rgb_color& color, float offset);
bool AddColor(const color_step& color, int32 index);
bool RemoveColor(int32 index);
bool SetColor(int32 index, const color_step& step);
bool SetColor(int32 index, const rgb_color& color);
bool SetOffset(int32 index, float offset);
int32 CountColors() const;
color_step* ColorAt(int32 index) const;
color_step* ColorAtFast(int32 index) const;
color_step* Colors() const;
void SortColorStepsByOffset();
gradient_type Type() const
{ return fType; }
void MakeEmpty();
private:
friend class BGradientLinear;
friend class BGradientRadial;
friend class BGradientRadialFocus;
friend class BGradientDiamond;
friend class BGradientConic;
union {
struct {
float x1, y1, x2, y2;
} linear;
struct {
float cx, cy, radius;
} radial;
struct {
float cx, cy, fx, fy, radius;
} radial_focus;
struct {
float cx, cy;
} diamond;
struct {
float cx, cy, angle;
} conic;
} fData;
BList fColors;
gradient_type fType;
};
#endif // _GRADIENT_H