90dfa70739
construction. * ServerFont::SetStyle() now adopts the style's face and direction, too. * Started a more sane handling of ServerFont::SetFace() (at least there's a to-do comment :-)). * Minor cleanup (GetStyle() -> Style(), GetFamily() -> Family(), GetPath() -> Path()). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14809 a95241bf-73f2-0310-859d-f6bbb57e9c96
168 lines
4.6 KiB
C++
168 lines
4.6 KiB
C++
/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Jérôme Duval, jerome.duval@free.fr
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#ifndef SERVER_FONT_H
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#define SERVER_FONT_H
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#include <Font.h>
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#include <Rect.h>
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#include "FontFamily.h"
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class BShape;
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class BString;
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class ServerFont {
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public:
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ServerFont();
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ServerFont(FontStyle& style,
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float size = 12.0,
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float fRotation = 0.0,
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float fShear = 90.0,
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uint16 flags = 0,
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uint8 spacing = B_CHAR_SPACING);
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ServerFont(const ServerFont& font);
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virtual ~ServerFont();
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ServerFont &operator=(const ServerFont& font);
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font_direction Direction() const
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{ return fDirection; }
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uint32 Encoding() const
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{ return fEncoding; }
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edge_info Edges() const
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{ return fEdges; }
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uint32 Flags() const
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{ return fFlags; }
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uint32 Spacing() const
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{ return fSpacing; }
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float Shear() const
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{ return fShear; }
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float Rotation() const
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{ return fRotation; }
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float Size() const
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{ return fSize; }
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uint16 Face() const
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{ return fFace; }
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uint32 CountGlyphs()
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{ return fStyle->GlyphCount(); }
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int32 CountTuned();
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font_file_format FileFormat();
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const char* Style() const;
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const char* Family() const;
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const char* Path() const
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{ return fStyle->Path(); }
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void SetStyle(FontStyle& style);
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status_t SetFamilyAndStyle(uint16 familyID,
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uint16 styleID);
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status_t SetFamilyAndStyle(uint32 fontID);
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uint16 StyleID() const
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{ return fStyle->ID(); }
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uint16 FamilyID() const
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{ return fStyle->Family()->ID(); }
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uint32 GetFamilyAndStyle() const;
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void SetDirection(font_direction dir)
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{ fDirection = dir; }
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void SetEdges(edge_info info)
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{ fEdges = info; }
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void SetEncoding(uint32 encoding)
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{ fEncoding = encoding; }
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void SetFlags(uint32 value)
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{ fFlags = value; }
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void SetSpacing(uint32 value)
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{ fSpacing = value; }
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void SetShear(float value)
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{ fShear = value; }
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void SetSize(float value)
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{ fSize = value; }
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void SetRotation(float value)
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{ fRotation = value; }
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void SetFace(uint32 face);
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bool IsFixedWidth() const
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{ return fStyle->IsFixedWidth(); }
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bool IsScalable() const
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{ return fStyle->IsScalable(); }
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bool HasKerning() const
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{ return fStyle->HasKerning(); }
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bool HasTuned() const
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{ return fStyle->HasTuned(); }
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int32 TunedCount() const
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{ return fStyle->TunedCount(); }
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uint16 GlyphCount() const
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{ return fStyle->GlyphCount(); }
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uint16 CharMapCount() const
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{ return fStyle->CharMapCount(); }
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BShape** GetGlyphShapes(const char charArray[],
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int32 numChars) const;
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void GetHasGlyphs(const char charArray[],
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int32 numChars, bool hasArray[]) const;
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void GetEdges(const char charArray[],
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int32 numChars, edge_info edgeArray[]) const;
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BPoint* GetEscapements(const char charArray[],
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int32 numChars,
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BPoint offsetArray[]) const;
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bool GetEscapements(const char charArray[],
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int32 numChars,
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int32 numBytes,
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float widthArray[],
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escapement_delta delta) const;
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bool GetBoundingBoxesAsString(const char charArray[],
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int32 numChars, BRect rectArray[], bool string_escapement,
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font_metric_mode mode, escapement_delta delta);
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bool GetBoundingBoxesForStrings(char *charArray[], int32 lengthArray[],
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int32 numStrings, BRect rectArray[],
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font_metric_mode mode, escapement_delta deltaArray[]);
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float StringWidth(const char* string, int32 numBytes) const;
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bool Lock() const { return fStyle->Lock(); }
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void Unlock() const { fStyle->Unlock(); }
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FT_Face GetFTFace() const
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{ return fStyle->FreeTypeFace(); };
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BRect BoundingBox();
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void GetHeight(font_height& height) const;
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void TruncateString(BString* inOut,
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uint32 mode,
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float width) const;
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protected:
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friend class FontStyle;
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FontStyle* fStyle;
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edge_info fEdges;
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float fSize;
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float fRotation;
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float fShear;
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BRect fBounds;
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uint32 fFlags;
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uint32 fSpacing;
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font_direction fDirection;
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uint16 fFace;
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uint32 fEncoding;
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};
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#endif /* SERVER_FONT_H */
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