c325acedde
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14732 a95241bf-73f2-0310-859d-f6bbb57e9c96
88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerCursor.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Stephan Aßmus <superstippi@gmx.de>
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// Description: Glorified ServerBitmap used for cursor work.
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//
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//------------------------------------------------------------------------------
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#ifndef SERVERCURSOR_H_
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#define SERVERCURSOR_H_
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#include <Point.h>
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#include <String.h>
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#include "ServerBitmap.h"
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class ServerApp;
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class CursorManager;
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/*!
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\class ServerCursor ServerCursor.h
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\brief Class to handle all cursor capabilities for the system
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Although descended from ServerBitmaps, ServerCursors are not handled by
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the BitmapManager - they are allocated like any other object. Unlike BeOS
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R5, cursors can be any size or color space, and this class accomodates and
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expands the R5 API.
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*/
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class ServerCursor : public ServerBitmap {
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public:
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ServerCursor(BRect r, color_space space,
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int32 flags, BPoint hotspot,
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int32 bytesperrow = -1,
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screen_id screen = B_MAIN_SCREEN_ID);
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ServerCursor(const int8* cursorDataFromR5);
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ServerCursor(const uint8* alreadyPaddedData,
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uint32 width, uint32 height,
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color_space format);
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ServerCursor(const ServerCursor* cursor);
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virtual ~ServerCursor();
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//! Returns the cursor's hot spot
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void SetHotSpot(BPoint pt);
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BPoint GetHotSpot() const
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{ return fHotSpot; }
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void SetAppSignature(const char* signature);
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const char* GetAppSignature() const
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{ return fAppSignature.String(); }
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void SetOwningTeam(team_id tid)
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{ fOwningTeam = tid; }
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team_id OwningTeam() const
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{ return fOwningTeam; }
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//! Returns the cursor's ID
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int32 ID() const
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{ return fToken; }
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private:
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friend class CursorManager;
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BPoint fHotSpot;
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team_id fOwningTeam;
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BString fAppSignature;
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};
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#endif // SERVERCURSOR_H_
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