68b599fbcc
we simply remove color data before storing the workspace color git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17130 a95241bf-73f2-0310-859d-f6bbb57e9c96
147 lines
2.4 KiB
C++
147 lines
2.4 KiB
C++
/*
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* Copyright 2005-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#include "Desktop.h"
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#include "Workspace.h"
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#include "WorkspacePrivate.h"
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#include "WindowLayer.h"
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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static RGBColor kDefaultColor = RGBColor(51, 102, 152);
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Workspace::Private::Private()
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{
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_SetDefaults();
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}
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Workspace::Private::~Private()
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{
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}
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void
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Workspace::Private::SetDisplaysFromDesktop(Desktop* desktop)
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{
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}
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void
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Workspace::Private::SetColor(const RGBColor& color)
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{
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fColor = color;
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}
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void
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Workspace::Private::RestoreConfiguration(const BMessage& settings)
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{
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rgb_color color;
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if (settings.FindInt32("color", (int32 *)&color) == B_OK)
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fColor.SetColor(color);
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}
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/*!
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\brief Store the workspace configuration in a message
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*/
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void
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Workspace::Private::StoreConfiguration(BMessage& settings)
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{
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rgb_color color = fColor.GetColor32();
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settings.RemoveName("color");
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settings.AddInt32("color", *(int32 *)&color);
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}
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void
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Workspace::Private::_SetDefaults()
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{
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fColor.SetColor(kDefaultColor);
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}
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// #pragma mark -
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Workspace::Workspace(Desktop& desktop, int32 index)
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:
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fWorkspace(desktop.WorkspaceAt(index)),
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fDesktop(desktop),
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fCurrentWorkspace(index == desktop.CurrentWorkspace())
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{
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// fDesktop.LockSingleWindow();
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// TODO: in which threads is this being used?
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// from my investigations, it is used in the
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// WorkspacesLayer::Draw(), which would have
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// to hold the read lock already
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RewindWindows();
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}
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Workspace::~Workspace()
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{
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// fDesktop.UnlockSingleWindow();
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}
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const RGBColor&
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Workspace::Color() const
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{
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return fWorkspace.Color();
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}
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void
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Workspace::SetColor(const RGBColor& color, bool makeDefault)
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{
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if (color == Color())
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return;
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fWorkspace.SetColor(color);
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fDesktop.RedrawBackground();
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if (makeDefault)
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fDesktop.StoreWorkspaceConfiguration(fWorkspace.Index());
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}
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status_t
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Workspace::GetNextWindow(WindowLayer*& _window, BPoint& _leftTop)
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{
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if (fCurrent == NULL)
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fCurrent = fWorkspace.Windows().FirstWindow();
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else
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fCurrent = fCurrent->NextWindow(fWorkspace.Index());
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if (fCurrent == NULL)
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return B_ENTRY_NOT_FOUND;
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_window = fCurrent;
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if (fCurrentWorkspace)
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_leftTop = fCurrent->Frame().LeftTop();
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else
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_leftTop = fCurrent->Anchor(fWorkspace.Index()).position;
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return B_OK;
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}
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void
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Workspace::RewindWindows()
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{
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fCurrent = NULL;
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}
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