16ed1e1d15
* Removed DisplaySupport.h, wasn't needed anymore. * Removed private color set functions from InterfaceDefs.cpp - we might want something similar, but definitely not like that. * Minor cleanup, added some missing licenses. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16831 a95241bf-73f2-0310-859d-f6bbb57e9c96
655 lines
13 KiB
C++
655 lines
13 KiB
C++
/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Marc Flerackers (mflerackers@androme.be)
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* Stefano Ceccherini (burton666@libero.it)
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*/
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#include "DrawingEngine.h"
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#include "ServerBitmap.h"
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#include "ServerPicture.h"
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#include "ServerTokenSpace.h"
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#include "ViewLayer.h"
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#include "WindowLayer.h"
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#include <ServerProtocol.h>
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#include <TPicture.h>
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#include <Bitmap.h>
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#include <stdio.h>
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static void
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nop()
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{
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}
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static void
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move_pen_by(ViewLayer *view, BPoint delta)
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{
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view->CurrentState()->SetPenLocation(delta - view->CurrentState()->PenLocation());
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}
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static void
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stroke_line(ViewLayer *view, BPoint start, BPoint end)
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{
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view->ConvertToScreenForDrawing(&start);
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view->ConvertToScreenForDrawing(&end);
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view->Window()->GetDrawingEngine()->StrokeLine(start, end, view->CurrentState()->HighColor());
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}
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static void
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stroke_rect(ViewLayer *view, BRect rect)
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{
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view->ConvertToScreenForDrawing(&rect);
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view->Window()->GetDrawingEngine()->StrokeRect(rect, view->CurrentState()->HighColor());
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}
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static void
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fill_rect(ViewLayer *view, BRect rect)
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{
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view->ConvertToScreenForDrawing(&rect);
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view->Window()->GetDrawingEngine()->FillRect(rect, view->CurrentState()->HighColor());
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}
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static void
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stroke_round_rect(ViewLayer *view, BRect rect, BPoint radii)
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{
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view->ConvertToScreenForDrawing(&rect);
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view->Window()->GetDrawingEngine()->DrawRoundRect(rect, radii.x, radii.y, view->CurrentState(), false);
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}
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static void
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fill_round_rect(ViewLayer *view, BRect rect, BPoint radii)
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{
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view->ConvertToScreenForDrawing(&rect);
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view->Window()->GetDrawingEngine()->DrawRoundRect(rect, radii.x, radii.y, view->CurrentState(), true);
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}
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static void
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stroke_bezier(ViewLayer *view, BPoint *points)
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{
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for (int32 i = 0; i < 4; i++)
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view->ConvertToScreenForDrawing(&points[i]);
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view->Window()->GetDrawingEngine()->DrawBezier(points, view->CurrentState(), false);
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}
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static void
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fill_bezier(ViewLayer *view, BPoint *points)
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{
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for (int32 i = 0; i < 4; i++)
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view->ConvertToScreenForDrawing(&points[i]);
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view->Window()->GetDrawingEngine()->DrawBezier(points, view->CurrentState(), true);
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}
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static void
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stroke_arc(ViewLayer *view, BPoint center, BPoint radii, float startTheta,
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float arcTheta)
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{
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/*view->ConvertToScreenForDrawing(&r);
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view->Window()->GetDrawingEngine()->DrawArc(r, angle, span, view->CurrentState(), false);*/
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}
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static void
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fill_arc(ViewLayer *view, BPoint center, BPoint radii, float startTheta,
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float arcTheta)
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{
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/*view->ConvertToScreenForDrawing(&r);
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view->Window()->GetDrawingEngine()->DrawArc(r, angle, span, view->CurrentState(), true);*/
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}
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static void
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stroke_ellipse(ViewLayer *view, BPoint center, BPoint radii)
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{
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/*view->ConvertToScreenForDrawing(&rect);
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view->Window()->GetDrawingEngine()->DrawEllipse(rect, view->CurrentState(), false);*/
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}
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static void
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fill_ellipse(ViewLayer *view, BPoint center, BPoint radii)
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{
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/*view->ConvertToScreenForDrawing(&rect);
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view->Window()->GetDrawingEngine()->DrawEllipse(rect, view->CurrentState(), true);*/
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}
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static void
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stroke_polygon(ViewLayer *view, int32 numPoints, BPoint *points, bool isClosed)
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{
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for (int32 i = 0; i < numPoints; i++)
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view->ConvertToScreenForDrawing(&points[i]);
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BRect polyFrame = BRect(points[0], points[0]);
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for (int32 i = 1; i < numPoints; i++) {
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if (points[i].x < polyFrame.left)
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polyFrame.left = points[i].x;
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if (points[i].y < polyFrame.top)
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polyFrame.top = points[i].y;
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if (points[i].x > polyFrame.right)
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polyFrame.right = points[i].x;
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if (points[i].y > polyFrame.bottom)
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polyFrame.bottom = points[i].y;
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}
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view->Window()->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame, view->CurrentState(),
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false, isClosed && numPoints > 2);
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}
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static void
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fill_polygon(ViewLayer *view, int32 numPoints, BPoint *points)
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{
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for (int32 i = 0; i < numPoints; i++)
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view->ConvertToScreenForDrawing(&points[i]);
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BRect polyFrame = BRect(points[0], points[0]);
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for (int32 i = 1; i < numPoints; i++) {
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if (points[i].x < polyFrame.left)
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polyFrame.left = points[i].x;
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if (points[i].y < polyFrame.top)
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polyFrame.top = points[i].y;
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if (points[i].x > polyFrame.right)
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polyFrame.right = points[i].x;
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if (points[i].y > polyFrame.bottom)
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polyFrame.bottom = points[i].y;
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}
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view->Window()->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame, view->CurrentState(),
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true, true);
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}
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static void
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stroke_shape(ViewLayer *view, BShape *shape)
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{
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//TODO: Oh-ho... how do I access BShape private members ?
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/*for (int32 i = 0; i < ptCount; i++)
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fCurrentLayer->ConvertToScreenForDrawing(&ptList[i]);
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view->Window()->GetDrawingEngine()->DrawShape(shapeFrame, opCount, opList, ptCount, ptList,
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fCurrentLayer->CurrentState(), code == AS_FILL_SHAPE);*/
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}
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static void
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fill_shape(ViewLayer *view, BShape *shape)
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{
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//view->FillShape(shape);
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printf("FillShape\n");
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}
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static void
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draw_string(ViewLayer *view, char *string, float deltaSpace, float deltaNonSpace)
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{
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BPoint location = view->CurrentState()->PenLocation();
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escapement_delta delta = {deltaSpace, deltaNonSpace };
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view->ConvertToScreenForDrawing(&location);
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view->Window()->GetDrawingEngine()->DrawString(string, strlen(string), location,
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view->CurrentState(), &delta);
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// TODO: Update pen location ?
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}
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static void
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draw_pixels(ViewLayer *view, BRect src, BRect dest, int32 width, int32 height,
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int32 bytesPerRow, int32 pixelFormat, int32 flags, void *data)
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{
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// TODO: Review this
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UtilityBitmap bitmap(BRect(0, 0, width - 1, height - 1), (color_space)pixelFormat, flags, bytesPerRow);
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if (!bitmap.IsValid())
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return;
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uint8 *pixels = (uint8 *)data;
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uint8 *destPixels = (uint8 *)bitmap.Bits();
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for (int32 h = 0; h < height; h++) {
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memcpy(destPixels, pixels, bytesPerRow);
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pixels += bytesPerRow;
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destPixels += bytesPerRow;
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}
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view->ConvertToScreenForDrawing(&dest);
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view->Window()->GetDrawingEngine()->DrawBitmap(&bitmap, src, dest, view->CurrentState());
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}
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static void
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set_clipping_rects(ViewLayer *view, BRect *rects, uint32 numRects)
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{
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// TODO: This is too slow, we should copy the rects directly to BRegion's internal data
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BRegion region;
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for (uint32 c = 0; c < numRects; c++)
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region.Include(rects[c]);
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view->SetUserClipping(®ion);
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}
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static void
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clip_to_picture(ViewLayer *view, BPicture *picture, BPoint pt,
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bool clip_to_inverse_picture)
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{
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printf("ClipToPicture(picture, BPoint(%.2f, %.2f), %s)\n", pt.x, pt.y,
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clip_to_inverse_picture ? "inverse" : "");
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}
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static void
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push_state(ViewLayer *view)
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{
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view->PushState();
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}
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static void
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pop_state(ViewLayer *view)
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{
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view->PopState();
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}
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static void
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enter_state_change(ViewLayer *view)
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{
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printf("EnterStateChange\n");
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}
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static void
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exit_state_change(ViewLayer *view)
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{
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printf("ExitStateChange\n");
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}
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static void
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enter_font_state(ViewLayer *view)
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{
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printf("EnterFontState\n");
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}
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static void
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exit_font_state(ViewLayer *view)
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{
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printf("ExitFontState\n");
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}
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static void
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set_origin(ViewLayer *view, BPoint pt)
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{
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view->CurrentState()->SetOrigin(pt);
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}
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static void
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set_pen_location(ViewLayer *view, BPoint pt)
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{
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view->CurrentState()->SetPenLocation(pt);
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}
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static void
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set_drawing_mode(ViewLayer *view, drawing_mode mode)
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{
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view->CurrentState()->SetDrawingMode(mode);
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}
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static void
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set_line_mode(ViewLayer *view, cap_mode capMode, join_mode joinMode, float miterLimit)
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{
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DrawState *state = view->CurrentState();
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state->SetLineCapMode(capMode);
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state->SetLineJoinMode(joinMode);
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state->SetMiterLimit(miterLimit);
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}
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static void
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set_pen_size(ViewLayer *view, float size)
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{
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view->CurrentState()->SetPenSize(size);
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}
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static void
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set_fore_color(ViewLayer *view, rgb_color color)
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{
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view->CurrentState()->SetHighColor(RGBColor(color));
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}
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static void
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set_back_color(ViewLayer *view, rgb_color color)
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{
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view->CurrentState()->SetLowColor(RGBColor(color));
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}
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static void
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set_stipple_pattern(ViewLayer *view, pattern p)
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{
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printf("SetStipplePattern\n");
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}
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static void
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set_scale(ViewLayer *view, float scale)
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{
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view->CurrentState()->SetScale(scale);
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}
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static void
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set_font_family(ViewLayer *view, char *family)
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{
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printf("SetFontFamily(%s)\n", family);
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}
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static void
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set_font_style(ViewLayer *view, char *style)
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{
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printf("SetFontStyle(%s)\n", style);
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}
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static void
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set_font_spacing(ViewLayer *view, int32 spacing)
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{
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printf("SetFontSpacing(%ld)\n", spacing);
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}
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static void
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set_font_size(ViewLayer *view, float size)
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{
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ServerFont font;
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font.SetSize(size);
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view->CurrentState()->SetFont(font, B_FONT_SIZE);
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}
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static void
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set_font_rotate(ViewLayer *view, float rotation)
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{
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printf("SetFontRotate(%.2f)\n", rotation);
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}
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static void
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set_font_encoding(ViewLayer *view, int32 encoding)
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{
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printf("SetFontEncoding(%ld)\n", encoding);
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}
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static void
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set_font_flags(ViewLayer *view, int32 flags)
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{
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printf("SetFontFlags(%ld)\n", flags);
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}
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static void
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set_font_shear(ViewLayer *view, float shear)
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{
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printf("SetFontShear(%.2f)\n", shear);
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}
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static void
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set_font_face(ViewLayer *view, int32 flags)
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{
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printf("SetFontFace(%ld)\n", flags);
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}
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static void
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reserved()
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{
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}
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const void *tableEntries[] = {
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(const void *)nop,
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(const void *)move_pen_by,
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(const void *)stroke_line,
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(const void *)stroke_rect,
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(const void *)fill_rect,
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(const void *)stroke_round_rect,
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(const void *)fill_round_rect,
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(const void *)stroke_bezier,
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(const void *)fill_bezier,
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(const void *)stroke_arc,
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(const void *)fill_arc,
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(const void *)stroke_ellipse,
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(const void *)fill_ellipse,
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(const void *)stroke_polygon,
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(const void *)fill_polygon,
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(const void *)stroke_shape,
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(const void *)fill_shape,
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(const void *)draw_string,
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(const void *)draw_pixels,
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(const void *)reserved,
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(const void *)set_clipping_rects,
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(const void *)clip_to_picture,
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(const void *)push_state,
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(const void *)pop_state,
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(const void *)enter_state_change,
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(const void *)exit_state_change,
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(const void *)enter_font_state,
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(const void *)exit_font_state,
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(const void *)set_origin,
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(const void *)set_pen_location,
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(const void *)set_drawing_mode,
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(const void *)set_line_mode,
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(const void *)set_pen_size,
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(const void *)set_fore_color,
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(const void *)set_back_color,
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(const void *)set_stipple_pattern,
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(const void *)set_scale,
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(const void *)set_font_family,
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(const void *)set_font_style,
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(const void *)set_font_spacing,
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(const void *)set_font_size,
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(const void *)set_font_rotate,
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(const void *)set_font_encoding,
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(const void *)set_font_flags,
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(const void *)set_font_shear,
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(const void *)reserved,
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(const void *)set_font_face,
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};
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// ServerPicture
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ServerPicture::ServerPicture()
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{
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fToken = gTokenSpace.NewToken(kPictureToken, this);
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}
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ServerPicture::ServerPicture(const ServerPicture &picture)
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{
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fToken = gTokenSpace.NewToken(kPictureToken, this);
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AddData(picture.Data(), picture.DataLength());
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}
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ServerPicture::~ServerPicture()
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{
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}
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void
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ServerPicture::BeginOp(int16 op)
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{
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fStack.push(fData.Position());
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fData.Write(&op, sizeof(op));
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// Init the size of the opcode block to 0
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size_t size = 0;
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fData.Write(&size, sizeof(size));
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}
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void
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ServerPicture::EndOp()
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{
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off_t curPos = fData.Position();
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off_t stackPos = fStack.top();
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fStack.pop();
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// The size of the op is calculated like this:
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// current position on the stream minus the position on the stack,
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// minus the space occupied by the op code itself (int16)
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// and the space occupied by the size field (size_t)
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size_t size = curPos - stackPos - sizeof(size_t) - sizeof(int16);
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// Size was set to 0 in BeginOp(). Now we overwrite it with the correct value
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fData.Seek(stackPos + sizeof(int16), SEEK_SET);
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fData.Write(&size, sizeof(size));
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fData.Seek(curPos, SEEK_SET);
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}
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void
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ServerPicture::EnterStateChange()
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{
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// BeginOp(B_PIC_ENTER_STATE_CHANGE);
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}
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void
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ServerPicture::ExitStateChange()
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{
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// EndOp();
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}
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void
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ServerPicture::EnterFontChange()
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{
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// BeginOp(B_PIC_ENTER_FONT_STATE);
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}
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void
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ServerPicture::ExitFontChange()
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{
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// EndOp();
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}
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void
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ServerPicture::AddInt8(int8 data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddInt16(int16 data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddInt32(int32 data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddInt64(int64 data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddFloat(float data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddCoord(BPoint data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddRect(BRect data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddColor(rgb_color data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddString(const char *data)
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{
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int32 len = data ? strlen(data) : 0;
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fData.Write(&len, sizeof(int32));
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fData.Write(data, len);
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}
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void
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ServerPicture::AddData(const void *data, int32 size)
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|
{
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fData.Write(data, size);
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}
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void
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ServerPicture::SyncState(ViewLayer *view)
|
|
{
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// TODO:
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}
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void
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ServerPicture::Play(ViewLayer *view)
|
|
{
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PicturePlayer player(const_cast<void *>(fData.Buffer()), fData.BufferLength(), NULL);
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player.Play(const_cast<void **>(tableEntries), sizeof(tableEntries) / sizeof(void *), view);
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}
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