haiku/docs/develop/kits/app/dano_message_format.txt
Augustin Cavalier e81a954787 docs/develop: Mass directory restructure.
Now vaguely follows the tree structure of "src", with the exception of
directories that described subsystems spanning more than one "kit" or
"server" (e.g. "media", "midi", "bluetooth") -- these have been left as their
own top-level directory within docs/develop.
2018-01-10 16:12:14 -05:00

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/* The Dano Message Format
0. Disclaimer
The information herein is based on reverse engeneering flattened BMessages.
The conclusions might be wrong in the details, and an implementation can
probably not be drawn right from this description, but the overall format
described here should come close to the one found on Dano based systems.
1. Concept
In the Dano message format, data is kept in a flat buffer and is organised
in multiple "sections". Each section has a header that identifies the type
of the section and it's size. Each section contains a field that then holds
more information on the data and the data itself. Everything is usually
padded to 8 byte boundaries.
2. Section Headers
The section header looks like this:
typedef struct section_header_s {
int32 code;
ssize_t size;
uint8 data[0];
} SectionHeader;
The code identifies the type of the data following the header. Valid types
are the following:
enum {
SECTION_MESSAGE_HEADER = 'FOB2',
SECTION_OFFSET_TABLE = 'STof',
SECTION_TARGET_INFORMATION = 'ENwh',
SECTION_SINGLE_ITEM_DATA = 'SGDa'
SECTION_FIXED_SIZE_ARRAY_DATA = 'FADa',
SECTION_VARIABLE_SIZE_ARRAY_DATA = 'VADa',
SECTION_SORTED_INDEX_TABLE = 'DXIn',
SECTION_END_OF_DATA = 'DDEn'
};
The size field includes the size of the header itself and its data.
3. Message Header Section
The message header section stores the what field of the message. Its code,
conveniently at the very first 4 bytes, also identifies the message as a
Dano message ('FOB2'). The layout is as follows:
typedef struct message_header_s {
int32 what;
int32 padding;
} MessageHeader;
4. Offset Table Section
The offset table stores the byte offsets to the sorted index table and to
the end of data section. It looks like this:
typedef struct offset_table_s {
int32 indexTable;
int32 endOfData;
int64 padding;
} OffsetTable;
The index table offset is important since we will usually insert new fields
before the index table. The end of data offset can be used to directly
know where the index table ends. It's also possible that the end of index
offset is actually the end of the index table.
Both offsets are based on the beginning of the first data section and not
from the top of the message.
5. Single Item Data Section
The single item data section holds information on exactly one data item.
Since when only dealing with one item it doesn't matter wether it is fixed
size or not we do not distinct between these two types. The format is as
follows:
typedef struct single_item_s {
type_code type;
ssize_t itemSize;
uint8 nameLength;
char name[0];
} SingleItem;
The the name is padded to the next 8 byte boundary. After nameLength + 1
bytes the item data begins. The nameLength field does not count the
terminating 0 of the name, but the name is actually 0 terminated.
6. Fixed Size Item Array Data
This type of section holds an array of fixed size items. Describing the
format of this section in a struct is a bit harder, since the count
variable is stored after the name field. In pseudo code it would look like
this:
typedef struct fixed_size_s {
type_code type;
ssize_t sizePerItem;
uint8 nameLength;
char name[pad_to_8(nameLength + 1)];
int32 count;
int32 padding;
uint8 data[0];
} FixedSize;
7. Variable Sized Item Array Data
The format is very similar to the one of the fixed size item array above.
Again in pseudo code:
typedef struct variable_size_s {
type_code type;
int32 padding;
uint8 nameLength;
char name[pad_to_8(nameLength + 1)];
int32 count;
ssize_t totalSize;
uint8 data[0];
} VariableSize;
The data itself is constructed of the variable sized items, each padded to
an eight byte boundary. Where they begin and where they end is not encoded
in the data itself but in an "endpoint table" following the data (at data
+ totalSize). The endpoint table is an array of int32 items each pointing
to the end of an item (not including padding). As an example we take an
array of three variable sized items layouted like this:
<data>
76 61 72 69 61 62 6c 65 variable
20 73 69 7a 65 64 20 64 sized d
61 74 61 00 00 00 00 00 ata..... (pad)
61 72 69 61 62 6c 65 20 ariable
73 69 7a 65 64 20 64 61 sized da
74 61 00 00 00 00 00 00 ta...... (pad)
6c 61 73 74 20 69 6e 20 last in
74 68 69 73 20 61 72 72 this arr
61 79 21 00 00 00 00 00 ay!..... (pad)
</data>
Then the endpoint table would look like this:
<endPointTable>
<endPoint 20 />
<endPoint 43 />
<endPoint 68 />
<endPointTable>
The first endpoint (20) means that the size of the first item is 20 bytes.
The second endpoint (43) is constructed from the start of the second item
which is at pad_to_8(endpoint[0]) plus the size of the item. In this case
pad_to_8(endpoint[0]) results in 24, this is where the second item begins.
So 43 - 24 gives us the unpadded length of item 2 (19). The third item
starts at pad_to_8(endpoint[1]) and is in our case 48. The length of item
three is therefor 68 - 48 = 20 bytes. Note that in this example we are
talking about strings where the 0 termination is included in the item size.
8. Sorted Index Table
The sorted index table is a list of direct offsets to the fields. It is
binary sorted using the field names. This means that we can use it for
name lookups with a O(log(n)) complexity instead of doing linear searches.
The section data is composed directly out of the int32 array of offsets.
No extra data is stored in this section. All offsets have the first data
section as their base.
9. End Of Data Section
This section terminates the section stream. No other data is stored in this
section.
10. Target Information Section
The target information section is used to hold the target team, handler,
port information for message delivery. As this data is not relevant when
handling disk stored messages only, the format of this section is not
discussed here.
*/