59b4be8cc1
Signed-off-by: Jérôme Duval <jerome.duval@gmail.com>
152 lines
5.1 KiB
C++
152 lines
5.1 KiB
C++
/*******************************************************************************
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/
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/ File: SoundConsumer.h
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/
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/ Description: Record sound from some sound-producing Node.
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/
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/ Copyright 1998, Be Incorporated, All Rights Reserved
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/
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*******************************************************************************/
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#ifndef SOUND_CONSUMER_H
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#define SOUND_CONSUMER_H
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// To use this Consumer:
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// 1. Create Record and Notify hooks, or subclass SoundConsumer
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// if you'd rather use the inheritance hierarchy.
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// * The Record function should do whatever you want to do
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// when you receive a buffer.
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// * The Notify function should handle whatever events
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// you wish to handle (defined in SoundUtil.h).
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// 2: Create an instance of SoundConsumer, giving it the
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// appropriate hook functions. Or, create an instance of an
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// appropriate subclass if you've made one.
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// 3: Register your new Consumer with the MediaRoster.
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// 4: Connect your Consumer to some Producer.
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// 5: Start or Stop the Consumer if your hook functions
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// implement behavior for these kinds of events.
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// Seek the Consumer to set the offset of the timestamps that
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// your Record function will see.
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// 6: When you're done, disconnect the Consumer, then delete it.
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#include <BufferConsumer.h>
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#include "SoundUtils.h"
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namespace BPrivate {
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class SoundConsumer : public BBufferConsumer {
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public:
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SoundConsumer(const char* name,
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SoundProcessFunc recordFunc = NULL,
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SoundNotifyFunc notifyFunc = NULL,
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void* cookie = NULL);
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virtual ~SoundConsumer();
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//This function is OK to call from any thread.
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status_t SetHooks(SoundProcessFunc recordFunc = NULL,
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SoundNotifyFunc notifyFunc = NULL,
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void* cookie = NULL);
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// The MediaNode interface
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public:
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virtual port_id ControlPort() const;
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virtual BMediaAddOn* AddOn(int32* internalID) const;
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// Who instantiated you -- or NULL for app class
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protected:
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virtual void Start(bigtime_t performanceTime);
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virtual void Stop(bigtime_t performanceTime, bool immediate);
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virtual void Seek(bigtime_t mediaTime,
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bigtime_t performanceTime);
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virtual void SetRunMode(run_mode mode);
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virtual void TimeWarp(bigtime_t atRealTime,
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bigtime_t to_performanceTime);
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virtual void Preroll();
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virtual void SetTimeSource(BTimeSource* timeSource);
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virtual status_t HandleMessage(int32 message, const void* data,
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size_t size);
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// The BufferConsumer interface
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virtual status_t AcceptFormat(const media_destination& dest,
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media_format* format);
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virtual status_t GetNextInput(int32* cookie,
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media_input* _input);
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virtual void DisposeInputCookie(int32 cookie);
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virtual void BufferReceived(BBuffer* buffer);
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virtual void ProducerDataStatus(
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const media_destination& forWhom,
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int32 status, bigtime_t atMediaTime);
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virtual status_t GetLatencyFor(const media_destination& forWhom,
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bigtime_t* _latency,
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media_node_id* _timesource);
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virtual status_t Connected(const media_source& producer,
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const media_destination& where,
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const media_format& format,
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media_input* _input);
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virtual void Disconnected(const media_source& producer,
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const media_destination& where);
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virtual status_t FormatChanged(const media_source& producer,
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const media_destination& consumer,
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int32 fromChangeCount,
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const media_format& format);
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protected:
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// Functions called when no hooks are installed.
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// OK to override instead of installing hooks.
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virtual void Record(bigtime_t time, const void* data,
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size_t size,
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const media_raw_audio_format& format);
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virtual void Notify(int32 cause, ...);
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private:
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SoundProcessFunc m_recordHook;
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SoundNotifyFunc m_notifyHook;
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void* m_cookie;
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media_input m_input;
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thread_id m_thread;
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port_id m_port;
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// The times we need to deal with
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// My notation for times: tr = real time,
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// tp = performance time, tm = media time.
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bigtime_t m_trTimeout;
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// how long to wait on the input port
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bigtime_t m_tpSeekAt;
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// when we Seek
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bigtime_t m_tmSeekTo;
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// target time for Seek
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// The transformation from media to peformance time.
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// d = p - m, so m + d = p.
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// Media time is generally governed by the Seek
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// function. In our node, we simply use media time as
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// the time that we report to the record hook function.
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// If we were a producer node, we might use media time
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// to track where we were in playing a certain piece
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// of media. But we aren't.
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bigtime_t m_delta;
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// State variables
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bool m_seeking;
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// a Seek is pending
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// Functions to calculate timing values. OK to override.
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// ProcessingLatency is the time it takes to process a buffer;
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// TotalLatency is returned to producer; Timeout is passed
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// to call to read_port_etc() in service thread loop.
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virtual bigtime_t Timeout();
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virtual bigtime_t ProcessingLatency();
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virtual bigtime_t TotalLatency();
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// The actual thread doing the work
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static status_t ThreadEntry(void* cookie);
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void ServiceThread();
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void DoHookChange(void* message);
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};
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}
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#endif // SOUND_CONSUMER_H
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