haiku/headers/private/kernel/disk_device_manager/KPhysicalPartition.h
Ingo Weinhold 5d22fa967a Shadow partition related changes:
* Fixed handling of the deletion (removal) of shadow partitions. Formerly
  the shadow partition corresponding to the disk device wasn't removed
  properly.
* Added a shadow_id field to the user_partition_data structure which
  contains the ID of the shadow partition, if it is one. The id field
  will hold the ID of the physical partition.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3974 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-07-15 01:00:24 +00:00

56 lines
1.3 KiB
C++

// KPartition.h
#ifndef _K_DISK_DEVICE_PHYSICAL_PARTITION_H
#define _K_DISK_DEVICE_PHYSICAL_PARTITION_H
#include <KPartition.h>
namespace BPrivate {
namespace DiskDevice {
class KDiskDevice;
class KDiskSystem;
class KShadowPartition;
class KPhysicalPartition : public KPartition {
public:
KPhysicalPartition(partition_id id = -1);
virtual ~KPhysicalPartition();
virtual bool PrepareForRemoval();
virtual status_t Open(int flags, int *fd);
virtual status_t PublishDevice();
virtual status_t UnpublishDevice();
virtual status_t Mount(uint32 mountFlags, const char *parameters);
virtual status_t Unmount();
// Hierarchy
virtual status_t CreateChild(partition_id id, int32 index,
KPartition **child = NULL);
// Shadow Partition
virtual status_t CreateShadowPartition(); // creates a complete tree
virtual void UnsetShadowPartition(bool doDelete);
virtual KShadowPartition *ShadowPartition() const;
virtual bool IsShadowPartition() const;
virtual KPhysicalPartition *PhysicalPartition() const;
// DiskSystem
virtual void Dump(bool deep, int32 level);
protected:
KShadowPartition *fShadowPartition;
};
} // namespace DiskDevice
} // namespace BPrivate
using BPrivate::DiskDevice::KPhysicalPartition;
#endif // _K_DISK_DEVICE_PHYSICAL_PARTITION_H