haiku/headers/libs/alm/ALMLayout.h
Clemens Zeidler b23e9af5b5 Thanks to anevilyak, the previous approach was not thread safe. You can specify a friend layout now if you want to connect tabs of different BALMLayout's.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39041 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-10-21 11:19:18 +00:00

161 lines
4.6 KiB
C++

/*
* Copyright 2006 - 2010, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef ALM_LAYOUT_H
#define ALM_LAYOUT_H
#include <AbstractLayout.h>
#include <File.h>
#include <List.h>
#include <Size.h>
#include <SupportDefs.h>
#include <View.h>
#include "Area.h"
#include "Column.h"
#include "LinearSpec.h"
#include "Row.h"
#include "Tab.h"
namespace BALM {
/*!
* A GUI layout engine using the Auckland Layout Model (ALM).
*/
class BALMLayout : public BAbstractLayout {
public:
BALMLayout(float spacing = 0.0f,
BALMLayout* friendLayout = NULL);
virtual ~BALMLayout();
XTab* AddXTab();
YTab* AddYTab();
Row* AddRow();
Row* AddRow(YTab* top, YTab* bottom);
Column* AddColumn();
Column* AddColumn(XTab* left, XTab* right);
XTab* Left() const;
XTab* Right() const;
YTab* Top() const;
YTab* Bottom() const;
char* PerformancePath() const;
void SetPerformancePath(char* path);
LinearSpec* Solver() const;
void SetInset(float inset);
float Inset() const;
void SetSpacing(float spacing);
float Spacing() const;
Area* AreaFor(const BView* view) const;
Area* AreaFor(const BLayoutItem* item) const;
Area* CurrentArea() const;
void SetCurrentArea(const Area* area);
void SetCurrentArea(const BView* view);
void SetCurrentArea(const BLayoutItem* item);
XTab* LeftOf(const BView* view) const;
XTab* LeftOf(const BLayoutItem* item) const;
XTab* RightOf(const BView* view) const;
XTab* RightOf(const BLayoutItem* item) const;
YTab* TopOf(const BView* view) const;
YTab* TopOf(const BLayoutItem* item) const;
YTab* BottomOf(const BView* view) const;
YTab* BottomOf(const BLayoutItem* item) const;
void BuildLayout(GroupItem& item, XTab* left = NULL,
YTab* top = NULL, XTab* right = NULL,
YTab* bottom = NULL);
virtual BLayoutItem* AddView(BView* child);
virtual BLayoutItem* AddView(int32 index, BView* child);
virtual Area* AddView(BView* view, XTab* left, YTab* top,
XTab* right = NULL, YTab* bottom = NULL);
virtual Area* AddView(BView* view, Row* row, Column* column);
virtual Area* AddViewToRight(BView* view, XTab* right = NULL,
YTab* top = NULL, YTab* bottom = NULL);
virtual Area* AddViewToLeft(BView* view, XTab* left = NULL,
YTab* top = NULL, YTab* bottom = NULL);
virtual Area* AddViewToTop(BView* view, YTab* top = NULL,
XTab* left = NULL, XTab* right = NULL);
virtual Area* AddViewToBottom(BView* view,
YTab* bottom = NULL, XTab* left = NULL,
XTab* right = NULL);
virtual bool AddItem(BLayoutItem* item);
virtual bool AddItem(int32 index, BLayoutItem* item);
virtual Area* AddItem(BLayoutItem* item, XTab* left,
YTab* top, XTab* right = NULL,
YTab* bottom = NULL);
virtual Area* AddItem(BLayoutItem* item, Row* row,
Column* column);
virtual Area* AddItemToRight(BLayoutItem* item,
XTab* right = NULL, YTab* top = NULL,
YTab* bottom = NULL);
virtual Area* AddItemToLeft(BLayoutItem* item,
XTab* left = NULL, YTab* top = NULL,
YTab* bottom = NULL);
virtual Area* AddItemToTop(BLayoutItem* item,
YTab* top = NULL, XTab* left = NULL,
XTab* right = NULL);
virtual Area* AddItemToBottom(BLayoutItem* item,
YTab* bottom = NULL, XTab* left = NULL,
XTab* right = NULL);
virtual BSize BaseMinSize();
virtual BSize BaseMaxSize();
virtual BSize BasePreferredSize();
virtual BAlignment BaseAlignment();
virtual void InvalidateLayout(bool children = false);
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual void ItemRemoved(BLayoutItem* item, int32 fromIndex);
virtual void DerivedLayoutItems();
private:
/*! Add a view without initialize the Area. */
BLayoutItem* _CreateLayoutItem(BView* view);
void _SolveLayout();
void _UpdateAreaConstraints();
BSize _CalculateMinSize();
BSize _CalculateMaxSize();
BSize _CalculatePreferredSize();
void _ParseGroupItem(GroupItem& item, XTab* left,
YTab* top, XTab* right, YTab* bottom);
LinearSpec* fSolver;
LinearSpec fOwnSolver;
XTab* fLeft;
XTab* fRight;
YTab* fTop;
YTab* fBottom;
BSize fMinSize;
BSize fMaxSize;
BSize fPreferredSize;
char* fPerformancePath;
float fInset;
float fSpacing;
Area* fCurrentArea;
};
} // namespace BALM
using BALM::BALMLayout;
#endif // ALM_LAYOUT_H