haiku/headers/os/storage/Entry.h

120 lines
2.9 KiB
C++

/*
* Copyright 2002-2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _ENTRY_H
#define _ENTRY_H
#include <sys/types.h>
#include <sys/stat.h>
#include <SupportDefs.h>
#include <Statable.h>
class BDirectory;
class BPath;
struct entry_ref {
entry_ref();
entry_ref(dev_t dev, ino_t dir,
const char* name);
entry_ref(const entry_ref& ref);
~entry_ref();
status_t set_name(const char* name);
bool operator==(const entry_ref& ref) const;
bool operator!=(const entry_ref& ref) const;
entry_ref& operator=(const entry_ref& ref);
dev_t device;
ino_t directory;
char* name;
};
class BEntry : public BStatable {
public:
BEntry();
BEntry(const BDirectory* dir, const char* path,
bool traverse = false);
BEntry(const entry_ref* ref,
bool traverse = false);
BEntry(const char* path, bool traverse = false);
BEntry(const BEntry& entry);
virtual ~BEntry();
status_t InitCheck() const;
bool Exists() const;
const char* Name() const;
virtual status_t GetStat(struct stat* stat) const;
status_t SetTo(const BDirectory* dir, const char* path,
bool traverse = false);
status_t SetTo(const entry_ref* ref,
bool traverse = false);
status_t SetTo(const char* path, bool traverse = false);
void Unset();
status_t GetRef(entry_ref* ref) const;
status_t GetPath(BPath* path) const;
status_t GetParent(BEntry* entry) const;
status_t GetParent(BDirectory* dir) const;
status_t GetName(char* buffer) const;
status_t Rename(const char* path, bool clobber = false);
status_t MoveTo(BDirectory* dir, const char* path = NULL,
bool clobber = false);
status_t Remove();
bool operator==(const BEntry& item) const;
bool operator!=(const BEntry& item) const;
BEntry& operator=(const BEntry& item);
private:
friend class BDirectory;
friend class BFile;
friend class BNode;
friend class BSymLink;
virtual void _PennyEntry1();
virtual void _PennyEntry2();
virtual void _PennyEntry3();
virtual void _PennyEntry4();
virtual void _PennyEntry5();
virtual void _PennyEntry6();
// BEntry implementation of BStatable::set_stat()
virtual status_t set_stat(struct stat& stat, uint32 what);
status_t _SetTo(int dir, const char* path,
bool traverse);
status_t _SetName(const char* name);
status_t _Rename(BEntry& target, bool clobber);
void _Dump(const char* name = NULL);
status_t _GetStat(struct stat* stat) const;
virtual status_t _GetStat(struct stat_beos* stat) const;
private:
int fDirFd;
char* fName;
status_t fCStatus;
uint32 _reserved[4];
};
status_t get_ref_for_path(const char* path, entry_ref* ref);
bool operator<(const entry_ref& a, const entry_ref& b);
#endif // _ENTRY_H