ab21b1ec0c
Life sucks when you can't sleep. :( git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5601 a95241bf-73f2-0310-859d-f6bbb57e9c96
822 lines
21 KiB
C++
822 lines
21 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerApp.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Server-side BApplication counterpart
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//
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//------------------------------------------------------------------------------
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#include <AppDefs.h>
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#include <List.h>
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#include <String.h>
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#include <PortLink.h>
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#include <PortMessage.h>
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#include <PortQueue.h>
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#include <SysCursor.h>
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#include <Session.h>
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#include <stdio.h>
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#include <string.h>
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#include <ScrollBar.h>
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#include <ServerProtocol.h>
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#include "BitmapManager.h"
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#include "CursorManager.h"
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#include "Desktop.h"
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#include "DisplayDriver.h"
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#include "FontServer.h"
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#include "ServerApp.h"
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#include "ServerWindow.h"
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#include "ServerCursor.h"
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#include "ServerBitmap.h"
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#include "ServerPicture.h"
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#include "ServerConfig.h"
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#include "WinBorder.h"
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#include "LayerData.h"
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#include "Utils.h"
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//#define DEBUG_SERVERAPP
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#ifdef DEBUG_SERVERAPP
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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/*!
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\brief Constructor
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\param sendport port ID for the BApplication which will receive the ServerApp's messages
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\param rcvport port by which the ServerApp will receive messages from its BApplication.
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\param _signature NULL-terminated string which contains the BApplication's
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MIME _signature.
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*/
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ServerApp::ServerApp(port_id sendport, port_id rcvport, int32 handlerID, char *signature)
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{
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// need to copy the _signature because the message buffer
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// owns the copy which we are passed as a parameter.
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_signature=(signature)?signature:"application/x-vnd.unregistered-application";
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// token ID of the BApplication's BHandler object. Used for BMessage target specification
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_handlertoken=handlerID;
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// _sender is the our BApplication's event port
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_sender=sendport;
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_applink=new PortLink(_sender);
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_applink->SetPort(_sender);
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// Gotta get the team ID so we can ping the application
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port_info pinfo;
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get_port_info(_sender,&pinfo);
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_target_id=pinfo.team;
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// _receiver is the port we receive messages from our BApplication
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_receiver=rcvport;
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_winlist=new BList(0);
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_bmplist=new BList(0);
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_piclist=new BList(0);
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_isactive=false;
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ServerCursor *defaultc=cursormanager->GetCursor(B_CURSOR_DEFAULT);
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_appcursor=(defaultc)?new ServerCursor(defaultc):NULL;
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_lock=create_sem(1,"ServerApp sem");
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_driver=GetGfxDriver(ActiveScreen());
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_cursorhidden=false;
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STRACE(("ServerApp %s:\n",_signature.String()));
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STRACE(("\tBApp port: %ld\n",_sender));
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STRACE(("\tReceiver port: %ld\n",_receiver));
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}
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//! Does all necessary teardown for application
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ServerApp::~ServerApp(void)
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{
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STRACE(("ServerApp %s:~ServerApp()\n",_signature.String()));
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int32 i;
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ServerWindow *tempwin;
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for(i=0;i<_winlist->CountItems();i++)
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{
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tempwin=(ServerWindow*)_winlist->ItemAt(i);
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if(tempwin)
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delete tempwin;
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}
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_winlist->MakeEmpty();
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delete _winlist;
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ServerBitmap *tempbmp;
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for(i=0;i<_bmplist->CountItems();i++)
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{
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tempbmp=(ServerBitmap*)_bmplist->ItemAt(i);
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if(tempbmp)
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delete tempbmp;
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}
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_bmplist->MakeEmpty();
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delete _bmplist;
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ServerPicture *temppic;
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for(i=0;i<_piclist->CountItems();i++)
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{
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temppic=(ServerPicture*)_piclist->ItemAt(i);
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if(temppic)
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delete temppic;
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}
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_piclist->MakeEmpty();
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delete _piclist;
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delete _applink;
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_applink=NULL;
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if(_appcursor)
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delete _appcursor;
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// Kill the monitor thread if it exists
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thread_info info;
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if(get_thread_info(_monitor_thread,&info)==B_OK)
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kill_thread(_monitor_thread);
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cursormanager->RemoveAppCursors(_signature.String());
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delete_sem(_lock);
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}
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/*!
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\brief Starts the ServerApp monitoring for messages
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\return false if the application couldn't start, true if everything went OK.
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*/
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bool ServerApp::Run(void)
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{
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// Unlike a BApplication, a ServerApp is *supposed* to return immediately
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// when its Run() function is called.
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_monitor_thread=spawn_thread(MonitorApp,_signature.String(),B_NORMAL_PRIORITY,this);
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if(_monitor_thread==B_NO_MORE_THREADS || _monitor_thread==B_NO_MEMORY)
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return false;
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resume_thread(_monitor_thread);
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return true;
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}
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/*!
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\brief Pings the target app to make sure it's still working
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\return true if target is still "alive" and false if "He's dead, Jim."
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"But that's impossible..."
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This function is called by the app_server thread to ensure that
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the target app still exists. We do this not by sending a message
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but by calling get_port_info. We don't want to send ping messages
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just because the app might simply be hung. If this is the case, it
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should be up to the user to kill it. If the app has been killed, its
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ports will be invalid. Thus, if get_port_info returns an error, we
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tell the app_server to delete the respective ServerApp.
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*/
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bool ServerApp::PingTarget(void)
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{
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team_info tinfo;
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if(get_team_info(_target_id,&tinfo)==B_BAD_TEAM_ID)
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{
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port_id serverport=find_port(SERVER_PORT_NAME);
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if(serverport==B_NAME_NOT_FOUND)
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{
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printf("PANIC: ServerApp %s could not find the app_server port in PingTarget()!\n",_signature.String());
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return false;
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}
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_applink->SetPort(serverport);
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_applink->SetOpCode(AS_DELETE_APP);
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_applink->Attach(&_monitor_thread,sizeof(thread_id));
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_applink->Flush();
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return false;
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}
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return true;
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}
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/*!
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\brief Send a message to the ServerApp with no attachments
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\param code ID code of the message to post
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*/
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void ServerApp::PostMessage(int32 code, size_t size, int8 *buffer)
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{
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write_port(_receiver,code, buffer, size);
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}
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/*!
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\brief Sets the ServerApp's active status
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\param value The new status of the ServerApp.
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This changes an internal flag and also sets the current cursor to the one specified by
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the application
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*/
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void ServerApp::Activate(bool value)
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{
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_isactive=value;
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SetAppCursor();
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}
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//! Sets the cursor to the application cursor, if any.
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void ServerApp::SetAppCursor(void)
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{
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if(_appcursor)
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cursormanager->SetCursor(_appcursor->ID());
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else
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cursormanager->SetCursor(B_CURSOR_DEFAULT);
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}
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/*!
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\brief The thread function ServerApps use to monitor messages
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\param data Pointer to the thread's ServerApp object
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\return Throwaway value - always 0
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*/
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int32 ServerApp::MonitorApp(void *data)
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{
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// Message-dispatching loop for the ServerApp
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ServerApp *app=(ServerApp *)data;
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PortQueue msgqueue(app->_receiver);
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PortMessage *msg;
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for(;;)
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{
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if(!msgqueue.MessagesWaiting())
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msgqueue.GetMessagesFromPort(true);
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else
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msgqueue.GetMessagesFromPort(false);
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msg=msgqueue.GetMessageFromQueue();
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if(!msg)
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continue;
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switch(msg->Code())
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{
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case AS_QUIT_APP:
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{
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STRACE(("ServerApp %s:Server shutdown notification received\n",app->_signature.String()));
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// If we are using the real, accelerated version of the
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// DisplayDriver, we do NOT want the user to be able shut down
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// the server. The results would NOT be pretty
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if(DISPLAYDRIVER!=HWDRIVER)
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{
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// This message is received from the app_server thread
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// because the server was asked to quit. Thus, we
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// ask all apps to quit. This is NOT the same as system
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// shutdown and will happen only in testing
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// For now, it seems that we can't seem to try to play nice and tell
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// an application to quit, so we'll just have to go postal. XD
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// BMessage *shutdown=new BMessage(_QUIT_);
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// SendMessage(app->_sender,shutdown);
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// DIE! DIE! DIE! :P
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port_info pi;
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get_port_info(app->_sender,&pi);
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kill_team(pi.team);
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app->PostMessage(B_QUIT_REQUESTED);
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}
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break;
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}
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case B_QUIT_REQUESTED:
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{
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// Our BApplication sent us this message when it quit.
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// We need to ask the app_server to delete our monitor
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port_id serverport=find_port(SERVER_PORT_NAME);
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if(serverport==B_NAME_NOT_FOUND)
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{
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printf("PANIC: ServerApp %s could not find the app_server port!\n",app->_signature.String());
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break;
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}
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app->_applink->SetPort(serverport);
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app->_applink->SetOpCode(AS_DELETE_APP);
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app->_applink->Attach(&app->_monitor_thread,sizeof(thread_id));
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app->_applink->Flush();
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break;
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}
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default:
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{
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STRACE(("ServerApp %s: Got a Message to dispatch\n",app->_signature.String()));
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app->_DispatchMessage(msg);
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break;
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}
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}
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delete msg;
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} // end for
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exit_thread(0);
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return 0;
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}
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/*!
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\brief Handler function for BApplication API messages
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\param code Identifier code for the message. Equivalent to BMessage::what
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\param buffer Any attachments
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Note that the buffer's exact format is determined by the particular message.
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All attachments are placed in the buffer via a PortLink, so it will be a
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matter of casting and incrementing an index variable to access them.
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*/
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void ServerApp::_DispatchMessage(PortMessage *msg)
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{
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LayerData ld;
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switch(msg->Code())
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{
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case AS_UPDATED_CLIENT_FONTLIST:
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{
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// received when the client-side global font list has been
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// refreshed
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fontserver->Lock();
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fontserver->FontsUpdated();
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fontserver->Unlock();
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break;
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}
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case AS_UPDATE_COLORS:
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{
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ServerWindow *win;
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BMessage msg(_COLORS_UPDATED);
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for(int32 i=0; i<_winlist->CountItems(); i++)
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{
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win=(ServerWindow*)_winlist->ItemAt(i);
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win->Lock();
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win->_winborder->UpdateColors();
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win->SendMessageToClient(&msg);
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win->Unlock();
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}
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break;
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}
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case AS_UPDATE_FONTS:
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{
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ServerWindow *win;
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BMessage msg(_FONTS_UPDATED);
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for(int32 i=0; i<_winlist->CountItems(); i++)
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{
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win=(ServerWindow*)_winlist->ItemAt(i);
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win->Lock();
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win->_winborder->UpdateFont();
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win->SendMessageToClient(&msg);
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win->Unlock();
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}
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break;
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}
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case AS_UPDATE_DECORATOR:
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{
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ServerWindow *win;
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for(int32 i=0; i<_winlist->CountItems(); i++)
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{
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win=(ServerWindow*)_winlist->ItemAt(i);
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win->Lock();
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win->_winborder->UpdateDecorator();
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win->Unlock();
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}
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break;
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}
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case AS_CREATE_WINDOW:
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{
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// Create the ServerWindow to node monitor a new OBWindow
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// Attached data:
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// 2) BRect window frame
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// 3) uint32 window look
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// 4) uint32 window feel
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// 5) uint32 window flags
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// 6) uint32 workspace index
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// 7) int32 BHandler token of the window
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// 8) port_id window's message port
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// 9) const char * title
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BRect frame;
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uint32 look;
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uint32 feel;
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uint32 flags;
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uint32 wkspaces;
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int32 token;
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port_id sendPort;
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port_id looperPort;
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port_id replyport;
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char *title;
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msg->Read<BRect>(&frame);
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msg->Read<int32>((int32*)&look);
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msg->Read<int32>((int32*)&feel);
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msg->Read<int32>((int32*)&flags);
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msg->Read<int32>((int32*)&wkspaces);
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msg->Read<int32>(&token);
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msg->Read<port_id>(&sendPort);
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msg->Read<port_id>(&looperPort);
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msg->ReadString(&title);
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msg->Read<port_id>(&replyport);
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STRACE(("ServerApp %s: Got 'New Window' message, trying to do smething...\n",
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_signature.String()));
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// ServerWindow constructor will reply with port_id of a newly created port
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ServerWindow *newwin = new ServerWindow(frame, title,
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look, feel, flags, this, sendPort, looperPort, replyport, wkspaces, token);
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_winlist->AddItem(newwin);
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STRACE(("ServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
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_signature.String(),title,frame.left,frame.top,frame.right,frame.bottom));
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delete title;
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break;
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}
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case AS_DELETE_WINDOW:
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{
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// Received from a ServerWindow when its window quits
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// Attached data:
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// 1) uint32 ServerWindow ID token
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ServerWindow *w;
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uint32 winid;
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msg->Read<uint32>(&winid);
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for(int32 i=0;i<_winlist->CountItems();i++)
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{
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w=(ServerWindow*)_winlist->ItemAt(i);
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if(w->_token==winid)
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{
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STRACE(("ServerApp %s: Deleting window %s\n",_signature.String(),w->GetTitle()));
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_winlist->RemoveItem(w);
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delete w;
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break;
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}
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}
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break;
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}
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case AS_CREATE_BITMAP:
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{
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// Allocate a bitmap for an application
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// Attached Data:
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// 1) BRect bounds
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// 2) color_space space
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// 3) int32 bitmap_flags
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// 4) int32 bytes_per_row
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// 5) int32 screen_id::id
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// 6) port_id reply port
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// Reply Code: SERVER_TRUE
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// Reply Data:
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// 1) int32 server token
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// 2) area_id id of the area in which the bitmap data resides
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// 3) int32 area pointer offset used to calculate fBasePtr
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// First, let's attempt to allocate the bitmap
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port_id replyport;
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BRect r;
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color_space cs;
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int32 f,bpr;
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screen_id s;
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msg->Read<BRect>(&r);
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msg->Read<color_space>(&cs);
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msg->Read<int32>(&f);
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msg->Read<int32>(&bpr);
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msg->Read<screen_id>(&s);
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msg->Read<int32>(&replyport);
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ServerBitmap *sbmp=bitmapmanager->CreateBitmap(r,cs,f,bpr,s);
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STRACE(("ServerApp %s: Create Bitmap (%.1f,%.1f,%.1f,%.1f)\n",
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_signature.String(),r.left,r.top,r.right,r.bottom));
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if(sbmp)
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{
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PortLink replylink(replyport);
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replylink.SetOpCode(SERVER_TRUE);
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replylink.Attach<int32>(sbmp->Token());
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replylink.Attach<int32>(sbmp->Area());
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replylink.Attach<int32>(sbmp->AreaOffset());
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replylink.Flush();
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}
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else
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{
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// alternatively, if something went wrong, we reply with SERVER_FALSE
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int32 code=SERVER_FALSE;
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write_port(replyport,SERVER_FALSE,&code,sizeof(int32));
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}
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break;
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}
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case AS_DELETE_BITMAP:
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{
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// Delete a bitmap's allocated memory
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// Attached Data:
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// 1) int32 token
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// 2) int32 reply port
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// Reply Code: SERVER_TRUE if successful,
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// SERVER_FALSE if the buffer was already deleted or was not found
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port_id replyport;
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int32 bmp_id;
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msg->Read<int32>(&bmp_id);
|
|
msg->Read<int32>(&replyport);
|
|
|
|
ServerBitmap *sbmp=_FindBitmap(bmp_id);
|
|
if(sbmp)
|
|
{
|
|
STRACE(("ServerApp %s: Deleting Bitmap %ld\n",_signature.String(),bmp_id));
|
|
|
|
_bmplist->RemoveItem(sbmp);
|
|
bitmapmanager->DeleteBitmap(sbmp);
|
|
write_port(replyport,SERVER_TRUE,NULL,0);
|
|
}
|
|
else
|
|
write_port(replyport,SERVER_FALSE,NULL,0);
|
|
|
|
break;
|
|
}
|
|
case AS_CREATE_PICTURE:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerApp %s: Create Picture unimplemented\n",_signature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_DELETE_PICTURE:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerApp %s: Delete Picture unimplemented\n",_signature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_CLONE_PICTURE:
|
|
{
|
|
// TODO: Implement
|
|
STRACE(("ServerApp %s: Clone Picture unimplemented\n",_signature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_DOWNLOAD_PICTURE:
|
|
{
|
|
// TODO; Implement
|
|
STRACE(("ServerApp %s: Download Picture unimplemented\n",_signature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_SET_SCREEN_MODE:
|
|
{
|
|
// Attached data
|
|
// 1) int32 workspace #
|
|
// 2) uint32 screen mode
|
|
// 3) bool make default
|
|
int32 workspace;
|
|
uint32 mode;
|
|
bool stick;
|
|
msg->Read<int32>(&workspace);
|
|
msg->Read<uint32>(&mode);
|
|
msg->Read<bool>(&stick);
|
|
|
|
SetSpace(workspace,mode,ActiveScreen(),stick);
|
|
|
|
break;
|
|
}
|
|
case AS_ACTIVATE_WORKSPACE:
|
|
{
|
|
// Attached data
|
|
// 1) int32 workspace index
|
|
|
|
// Error-checking is done in ActivateWorkspace, so this is a safe call
|
|
int32 workspace;
|
|
msg->Read<int32>(&workspace);
|
|
SetWorkspace(workspace);
|
|
break;
|
|
}
|
|
|
|
// Theoretically, we could just call the driver directly, but we will
|
|
// call the CursorManager's version to allow for future expansion
|
|
case AS_SHOW_CURSOR:
|
|
{
|
|
cursormanager->ShowCursor();
|
|
_cursorhidden=false;
|
|
break;
|
|
}
|
|
case AS_HIDE_CURSOR:
|
|
{
|
|
cursormanager->HideCursor();
|
|
_cursorhidden=true;
|
|
break;
|
|
}
|
|
case AS_OBSCURE_CURSOR:
|
|
{
|
|
cursormanager->ObscureCursor();
|
|
break;
|
|
}
|
|
case AS_QUERY_CURSOR_HIDDEN:
|
|
{
|
|
// Attached data
|
|
// 1) int32 port to reply to
|
|
int32 replyport;
|
|
msg->Read<int32>(&replyport);
|
|
|
|
write_port(replyport,(_cursorhidden)?SERVER_TRUE:SERVER_FALSE,NULL,0);
|
|
break;
|
|
}
|
|
case AS_SET_CURSOR_DATA:
|
|
{
|
|
// Attached data: 68 bytes of _appcursor data
|
|
|
|
int8 cdata[68];
|
|
msg->Read(cdata,68);
|
|
|
|
// Because we don't want an overaccumulation of these particular
|
|
// cursors, we will delete them if there is an existing one. It would
|
|
// otherwise be easy to crash the server by calling SetCursor a
|
|
// sufficient number of times
|
|
if(_appcursor)
|
|
cursormanager->DeleteCursor(_appcursor->ID());
|
|
|
|
_appcursor=new ServerCursor(cdata);
|
|
_appcursor->SetAppSignature(_signature.String());
|
|
cursormanager->AddCursor(_appcursor);
|
|
cursormanager->SetCursor(_appcursor->ID());
|
|
break;
|
|
}
|
|
case AS_SET_CURSOR_BCURSOR:
|
|
{
|
|
// Attached data:
|
|
// 1) bool flag to send a reply
|
|
// 2) int32 token ID of the cursor to set
|
|
// 3) port_id port to receive a reply. Only exists if the sync flag is true.
|
|
bool sync;
|
|
int32 ctoken;
|
|
port_id replyport;
|
|
|
|
msg->Read<bool>(&sync);
|
|
msg->Read<int32>(&ctoken);
|
|
if(sync)
|
|
msg->Read<int32>(&replyport);
|
|
|
|
cursormanager->SetCursor(ctoken);
|
|
|
|
if(sync)
|
|
{
|
|
// the application is expecting a reply, but plans to do literally nothing
|
|
// with the data, so we'll just reuse the cursor token variable
|
|
ctoken=AS_SET_CURSOR_BCURSOR;
|
|
write_port(replyport,ctoken, &ctoken, sizeof(int32));
|
|
}
|
|
break;
|
|
}
|
|
case AS_CREATE_BCURSOR:
|
|
{
|
|
// Attached data:
|
|
// 1) 68 bytes of _appcursor data
|
|
// 2) port_id reply port
|
|
|
|
port_id replyport;
|
|
int8 cdata[68];
|
|
|
|
msg->Read(cdata,68);
|
|
msg->Read<int32>(&replyport);
|
|
|
|
_appcursor=new ServerCursor(cdata);
|
|
_appcursor->SetAppSignature(_signature.String());
|
|
cursormanager->AddCursor(_appcursor);
|
|
|
|
// Synchronous message - BApplication is waiting on the cursor's ID
|
|
PortLink link(replyport);
|
|
link.Attach<int32>(_appcursor->ID());
|
|
link.Flush();
|
|
break;
|
|
}
|
|
case AS_DELETE_BCURSOR:
|
|
{
|
|
// Attached data:
|
|
// 1) int32 token ID of the cursor to delete
|
|
int32 ctoken;
|
|
msg->Read<int32>(&ctoken);
|
|
|
|
if(_appcursor && _appcursor->ID()==ctoken)
|
|
_appcursor=NULL;
|
|
|
|
cursormanager->DeleteCursor(ctoken);
|
|
break;
|
|
}
|
|
case AS_GET_SCROLLBAR_INFO:
|
|
{
|
|
// Attached data:
|
|
// 1) port_id reply port - synchronous message
|
|
scroll_bar_info sbi=GetScrollBarInfo();
|
|
|
|
port_id replyport;
|
|
msg->Read<int32>(&replyport);
|
|
|
|
PortLink link(replyport);
|
|
link.Attach<scroll_bar_info>(sbi);
|
|
link.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_SCROLLBAR_INFO:
|
|
{
|
|
// Attached Data:
|
|
// 1) scroll_bar_info scroll bar info structure
|
|
scroll_bar_info sbi;
|
|
msg->Read<scroll_bar_info>(&sbi);
|
|
SetScrollBarInfo(sbi);
|
|
break;
|
|
}
|
|
case AS_FOCUS_FOLLOWS_MOUSE:
|
|
{
|
|
// Attached data:
|
|
// 1) port_id reply port - synchronous message
|
|
|
|
port_id replyport;
|
|
msg->Read<int32>(&replyport);
|
|
|
|
PortLink link(replyport);
|
|
link.Attach<bool>(GetFFMouse());
|
|
link.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_FOCUS_FOLLOWS_MOUSE:
|
|
{
|
|
// Attached Data:
|
|
// 1) scroll_bar_info scroll bar info structure
|
|
scroll_bar_info sbi;
|
|
msg->Read<scroll_bar_info>(&sbi);
|
|
SetScrollBarInfo(sbi);
|
|
break;
|
|
}
|
|
case AS_SET_MOUSE_MODE:
|
|
{
|
|
// Attached Data:
|
|
// 1) enum mode_mouse FFM mouse mode
|
|
mode_mouse mmode;
|
|
msg->Read<mode_mouse>(&mmode);
|
|
SetFFMouseMode(mmode);
|
|
break;
|
|
}
|
|
case AS_GET_MOUSE_MODE:
|
|
{
|
|
// Attached data:
|
|
// 1) port_id reply port - synchronous message
|
|
mode_mouse mmode=GetFFMouseMode();
|
|
|
|
port_id replyport;
|
|
msg->Read<int32>(&replyport);
|
|
|
|
PortLink link(replyport);
|
|
link.Attach<mode_mouse>(mmode);
|
|
link.Flush();
|
|
break;
|
|
}
|
|
case AS_GET_UI_COLOR:
|
|
{
|
|
// TODO: get a partiular UI color and return it to the sender
|
|
printf("ServerApp::AS_GET_UI_COLOR unimplemented\n");
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
STRACE(("ServerApp %s received unhandled message code offset %s\n",_signature.String(),MsgCodeToString(msg->Code())));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\brief Looks up a ServerApp's ServerBitmap in its list
|
|
\param token ID token of the bitmap to find
|
|
\return The bitmap having that ID or NULL if not found
|
|
*/
|
|
ServerBitmap *ServerApp::_FindBitmap(int32 token)
|
|
{
|
|
ServerBitmap *temp;
|
|
for(int32 i=0; i<_bmplist->CountItems();i++)
|
|
{
|
|
temp=(ServerBitmap*)_bmplist->ItemAt(i);
|
|
if(temp && temp->Token()==token)
|
|
return temp;
|
|
}
|
|
return NULL;
|
|
}
|
|
|