haiku/headers/os/interface/RadioButton.h
Stephan Aßmus 75a6d1db99 Optimized includes. For example, BeBuild.h is almost always already included
via SupportDefs.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32748 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-27 12:36:35 +00:00

89 lines
2.5 KiB
C++

/*
* Copyright 2001-2008, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _RADIO_BUTTON_H
#define _RADIO_BUTTON_H
#include <Bitmap.h>
#include <Control.h>
class BRadioButton : public BControl {
public:
BRadioButton(BRect frame, const char* name,
const char* label, BMessage* message,
uint32 resizMask
= B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BRadioButton(const char* name,
const char* label, BMessage* message,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BRadioButton(const char* label,
BMessage* message);
BRadioButton(BMessage* archive);
virtual ~BRadioButton();
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive,
bool deep = true) const;
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint point);
virtual void AttachedToWindow();
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void SetValue(int32 value);
virtual void GetPreferredSize(float* _width,
float* _height);
virtual void ResizeToPreferred();
virtual status_t Invoke(BMessage* message = NULL);
virtual void MessageReceived(BMessage* message);
virtual void WindowActivated(bool active);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage* dragMessage);
virtual void DetachedFromWindow();
virtual void FrameMoved(BPoint newLocation);
virtual void FrameResized(float width, float height);
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 what, const char* property);
virtual void MakeFocus(bool focused = true);
virtual void AllAttached();
virtual void AllDetached();
virtual status_t GetSupportedSuites(BMessage* message);
virtual status_t Perform(perform_code d, void* argument);
virtual BSize MaxSize();
private:
friend status_t _init_interface_kit_();
virtual void _ReservedRadioButton1();
virtual void _ReservedRadioButton2();
BRadioButton& operator=(const BRadioButton& other);
BRect _KnobFrame() const;
BRect _KnobFrame(
const font_height& fontHeight) const;
void _Redraw();
// for use in "synchronous" BWindows
private:
static BBitmap* sBitmaps[2][3];
bool fOutlined;
uint32 _reserved[2];
};
#endif // _RADIO_BUTTON_H