haiku/headers/private/interface/MenuWindow.h

89 lines
2.4 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2003-2004, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: MenuWindow.h
// Authors: Marc Flerackers (mflerackers@androme.be)
// Stefano Ceccherini (burton666@libero.it)
// Description: BMenuWindow is the custom BWindow for menus.
//------------------------------------------------------------------------------
#ifndef __MENUWINDOW_H
#define __MENUWINDOW_H
#include <Window.h>
class BMenu;
class BMenuScroller : public BView {
public:
BMenuScroller(BRect frame, BMenu *menu);
virtual ~BMenuScroller();
virtual void Pulse();
virtual void Draw(BRect updateRect);
private:
BMenu *fMenu;
BRect fUpperButton;
BRect fLowerButton;
float fValue;
float fLimit;
bool fUpperEnabled;
bool fLowerEnabled;
uint32 fButton;
BPoint fPosition;
};
class BMenuFrame : public BView {
public:
BMenuFrame(BMenu *menu);
virtual void AttachedToWindow();
virtual void DetachedFromWindow();
virtual void Draw(BRect updateRect);
private:
friend class BMenuWindow;
BMenu *fMenu;
};
class BMenuWindow : public BWindow {
public:
BMenuWindow(const char *name);
virtual ~BMenuWindow();
void AttachMenu(BMenu *menu);
void DetachMenu();
void AttachScrollers();
void DetachScrollers();
private:
BMenuScroller *fScroller;
BMenuFrame *fMenuFrame;
};
#endif