aa1f543799
* Fixed a myriad of bugs all over the place, ranging from locking errors to deleting objects that don't belong to the one deleting them (hello HWInterface!) * Almost all ServerWindow cursor stuff was broken; I've replaced all commands to set a cursor with a single one AS_SET_CURSOR. * Renamed some cursor commands. * Changed the (broken) way ServerApp::fAppCursor was maintained - the application cursor is now NULL as long as possible. * Removed superfluous ServerCursor app signature stuff. * The BApplication will no longer duplicate the default/I-beam cursors, it will just reuse the default ones which now have fixed tokens. * As a result, changing the cursor is now working as expected, closing bug #102. * Rewrote Cursor.h, renamed private members to match our style guide. * Minor cleanup. What's still left to be done is reference counting the cursor objects to make them work right and reliable. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96
167 lines
4.0 KiB
C++
167 lines
4.0 KiB
C++
/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Stephan Aßmus <superstippi@gmx.de>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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/*!
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Although descended from ServerBitmaps, ServerCursors are not handled by
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the BitmapManager - they are allocated like any other object. Unlike BeOS
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R5, cursors can be any size or color space, and this class accomodates and
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expands the R5 API.
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*/
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#include "ServerCursor.h"
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#include <stdio.h>
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/*!
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\brief Constructor
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\param r Size of the cursor
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\param cspace Color space of the cursor
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\param flags ServerBitmap flags. See Bitmap.h.
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\param hotspot Hotspot of the cursor
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\param bytesperline Bytes per row for the cursor. See ServerBitmap::ServerBitmap()
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*/
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ServerCursor::ServerCursor(BRect r, color_space format,
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int32 flags, BPoint hotspot,
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int32 bytesPerRow,
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screen_id screen)
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: ServerBitmap(r, format, flags, bytesPerRow, screen),
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fHotSpot(hotspot),
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fOwningTeam(-1)
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{
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fHotSpot.ConstrainTo(Bounds());
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_AllocateBuffer();
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}
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/*!
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\brief Constructor
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\param data Pointer to 68-byte cursor data array. See BeBook entry for BCursor for details
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*/
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ServerCursor::ServerCursor(const int8* data)
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: ServerBitmap(BRect(0, 0, 15, 15), B_RGBA32, 0),
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fHotSpot(0, 0),
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fOwningTeam(-1)
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{
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// 68-byte array used in R5 for holding cursors.
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// This API has serious problems and should be deprecated(but supported) in R2
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// Now that we have all the setup, we're going to map (for now) the cursor
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// to RGBA32. Eventually, there will be support for 16 and 8-bit depths
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if (data) {
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_AllocateBuffer();
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uint8* buffer = Bits();
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if (!buffer)
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return;
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fInitialized = true;
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uint32 black = 0xFF000000;
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uint32 white = 0xFFFFFFFF;
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uint16* cursorpos = (uint16*)(data + 4);
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uint16* maskpos = (uint16*)(data + 36);
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fHotSpot.Set(data[3], data[2]);
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uint32* bmppos;
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uint16 cursorflip;
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uint16 maskflip;
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uint16 cursorval;
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uint16 maskval;
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uint16 powval;
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// for each row in the cursor data
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for (int32 j = 0; j < 16; j++) {
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bmppos = (uint32*)(buffer + (j * BytesPerRow()));
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// On intel, our bytes end up swapped, so we must swap them back
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cursorflip = (cursorpos[j] & 0xFF) << 8;
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cursorflip |= (cursorpos[j] & 0xFF00) >> 8;
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maskflip = (maskpos[j] & 0xFF) << 8;
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maskflip |= (maskpos[j] & 0xFF00) >> 8;
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// for each column in each row of cursor data
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for (int32 i = 0; i < 16; i++) {
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// Get the values and dump them to the bitmap
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powval = 1 << (15 - i);
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cursorval = cursorflip & powval;
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maskval = maskflip & powval;
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bmppos[i] = ((cursorval != 0) ? black : white) &
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((maskval > 0) ? 0xFFFFFFFF : 0x00FFFFFF);
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}
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}
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} else {
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fWidth = 0;
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fHeight = 0;
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fBytesPerRow = 0;
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fSpace = B_NO_COLOR_SPACE;
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}
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}
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/*!
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\brief Constructor
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\param data Pointer to bitmap data in memory, the padding bytes should be contained when format less than 32 bpp.
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*/
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ServerCursor::ServerCursor(const uint8* alreadyPaddedData,
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uint32 width, uint32 height,
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color_space format)
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: ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0),
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fHotSpot(0, 0),
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fOwningTeam(-1)
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{
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_AllocateBuffer();
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if (Bits())
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memcpy(Bits(), alreadyPaddedData, BitsLength());
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}
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/*!
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\brief Copy constructor
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\param cursor cursor to copy
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*/
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ServerCursor::ServerCursor(const ServerCursor* cursor)
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: ServerBitmap(cursor),
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fHotSpot(0, 0),
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fOwningTeam(-1)
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{
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// TODO: Hm. I don't move this into the if clause,
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// because it might break code elsewhere.
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_AllocateBuffer();
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if (cursor) {
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fInitialized = true;
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if (Bits() && cursor->Bits())
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memcpy(Bits(), cursor->Bits(), BitsLength());
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fHotSpot = cursor->fHotSpot;
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}
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}
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//! Frees the heap space allocated for the cursor's image data
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ServerCursor::~ServerCursor()
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{
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_FreeBuffer();
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}
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/*!
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\brief Sets the cursor's hotspot
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\param pt New location of hotspot, constrained to the cursor's boundaries.
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*/
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void
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ServerCursor::SetHotSpot(BPoint pt)
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{
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fHotSpot = pt;
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fHotSpot.ConstrainTo(Bounds());
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}
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