haiku/src/servers/app/ServerCursor.cpp
Axel Dörfler aa1f543799 Some work on cursors:
* Fixed a myriad of bugs all over the place, ranging from locking errors to
  deleting objects that don't belong to the one deleting them (hello HWInterface!)
* Almost all ServerWindow cursor stuff was broken; I've replaced all commands
  to set a cursor with a single one AS_SET_CURSOR.
* Renamed some cursor commands.
* Changed the (broken) way ServerApp::fAppCursor was maintained - the application
  cursor is now NULL as long as possible.
* Removed superfluous ServerCursor app signature stuff.
* The BApplication will no longer duplicate the default/I-beam cursors, it will
  just reuse the default ones which now have fixed tokens.
* As a result, changing the cursor is now working as expected, closing bug #102.
* Rewrote Cursor.h, renamed private members to match our style guide.
* Minor cleanup.

What's still left to be done is reference counting the cursor objects to make them
work right and reliable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-05 18:14:14 +00:00

167 lines
4.0 KiB
C++

/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Stephan Aßmus <superstippi@gmx.de>
* Axel Dörfler, axeld@pinc-software.de
*/
/*!
Although descended from ServerBitmaps, ServerCursors are not handled by
the BitmapManager - they are allocated like any other object. Unlike BeOS
R5, cursors can be any size or color space, and this class accomodates and
expands the R5 API.
*/
#include "ServerCursor.h"
#include <stdio.h>
/*!
\brief Constructor
\param r Size of the cursor
\param cspace Color space of the cursor
\param flags ServerBitmap flags. See Bitmap.h.
\param hotspot Hotspot of the cursor
\param bytesperline Bytes per row for the cursor. See ServerBitmap::ServerBitmap()
*/
ServerCursor::ServerCursor(BRect r, color_space format,
int32 flags, BPoint hotspot,
int32 bytesPerRow,
screen_id screen)
: ServerBitmap(r, format, flags, bytesPerRow, screen),
fHotSpot(hotspot),
fOwningTeam(-1)
{
fHotSpot.ConstrainTo(Bounds());
_AllocateBuffer();
}
/*!
\brief Constructor
\param data Pointer to 68-byte cursor data array. See BeBook entry for BCursor for details
*/
ServerCursor::ServerCursor(const int8* data)
: ServerBitmap(BRect(0, 0, 15, 15), B_RGBA32, 0),
fHotSpot(0, 0),
fOwningTeam(-1)
{
// 68-byte array used in R5 for holding cursors.
// This API has serious problems and should be deprecated(but supported) in R2
// Now that we have all the setup, we're going to map (for now) the cursor
// to RGBA32. Eventually, there will be support for 16 and 8-bit depths
if (data) {
_AllocateBuffer();
uint8* buffer = Bits();
if (!buffer)
return;
fInitialized = true;
uint32 black = 0xFF000000;
uint32 white = 0xFFFFFFFF;
uint16* cursorpos = (uint16*)(data + 4);
uint16* maskpos = (uint16*)(data + 36);
fHotSpot.Set(data[3], data[2]);
uint32* bmppos;
uint16 cursorflip;
uint16 maskflip;
uint16 cursorval;
uint16 maskval;
uint16 powval;
// for each row in the cursor data
for (int32 j = 0; j < 16; j++) {
bmppos = (uint32*)(buffer + (j * BytesPerRow()));
// On intel, our bytes end up swapped, so we must swap them back
cursorflip = (cursorpos[j] & 0xFF) << 8;
cursorflip |= (cursorpos[j] & 0xFF00) >> 8;
maskflip = (maskpos[j] & 0xFF) << 8;
maskflip |= (maskpos[j] & 0xFF00) >> 8;
// for each column in each row of cursor data
for (int32 i = 0; i < 16; i++) {
// Get the values and dump them to the bitmap
powval = 1 << (15 - i);
cursorval = cursorflip & powval;
maskval = maskflip & powval;
bmppos[i] = ((cursorval != 0) ? black : white) &
((maskval > 0) ? 0xFFFFFFFF : 0x00FFFFFF);
}
}
} else {
fWidth = 0;
fHeight = 0;
fBytesPerRow = 0;
fSpace = B_NO_COLOR_SPACE;
}
}
/*!
\brief Constructor
\param data Pointer to bitmap data in memory, the padding bytes should be contained when format less than 32 bpp.
*/
ServerCursor::ServerCursor(const uint8* alreadyPaddedData,
uint32 width, uint32 height,
color_space format)
: ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0),
fHotSpot(0, 0),
fOwningTeam(-1)
{
_AllocateBuffer();
if (Bits())
memcpy(Bits(), alreadyPaddedData, BitsLength());
}
/*!
\brief Copy constructor
\param cursor cursor to copy
*/
ServerCursor::ServerCursor(const ServerCursor* cursor)
: ServerBitmap(cursor),
fHotSpot(0, 0),
fOwningTeam(-1)
{
// TODO: Hm. I don't move this into the if clause,
// because it might break code elsewhere.
_AllocateBuffer();
if (cursor) {
fInitialized = true;
if (Bits() && cursor->Bits())
memcpy(Bits(), cursor->Bits(), BitsLength());
fHotSpot = cursor->fHotSpot;
}
}
//! Frees the heap space allocated for the cursor's image data
ServerCursor::~ServerCursor()
{
_FreeBuffer();
}
/*!
\brief Sets the cursor's hotspot
\param pt New location of hotspot, constrained to the cursor's boundaries.
*/
void
ServerCursor::SetHotSpot(BPoint pt)
{
fHotSpot = pt;
fHotSpot.ConstrainTo(Bounds());
}