haiku/headers/private/kernel/user_debugger.h
Ingo Weinhold ae7c619aae * Added architecture specific structure to thread_debug_info.
* Added event callbacks for break- and watchpoints and single stepping.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11520 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-03-01 23:47:59 +00:00

157 lines
4.6 KiB
C

/*
* Copyright 2005, Ingo Weinhold, bonefish@users.sf.net.
* Distributed under the terms of the MIT License.
*
* Userland debugger support.
*/
#ifndef _KERNEL_USER_DEBUGGER_H
#define _KERNEL_USER_DEBUGGER_H
#include <debugger.h>
#include <arch/user_debugger.h>
// Team related debugging data.
//
// Locking policy:
// 1) When accessing the structure it must be made sure, that the structure,
// (i.e. the struct team it lives in) isn't deleted. Thus one either needs to
// acquire the global team lock, or one accesses the structure from a thread
// of that team.
// 2) Access to the `flags' field is atomically. Reading via atomic_get()
// requires no further locks (in addition to 1) that is). Writing requires
// `lock' being held and must be done atomically, too
// (atomic_{set,and,or}()). Reading with `lock' being held doesn't need to
// be done atomically.
// 3) Access to all other fields (read or write) requires `lock' being held.
//
struct team_debug_info {
spinlock lock;
// Guards the remaining fields. Should always be the innermost lock
// to be acquired/released.
int32 flags;
// Set atomically. So reading atomically is OK, even when the team
// lock is not held (at least if it is certain, that the team struct
// won't go).
team_id debugger_team;
port_id debugger_port;
thread_id nub_thread;
port_id nub_port;
// the port the nub thread is waiting on for commands from the debugger
struct arch_team_debug_info arch_info;
};
struct thread_debug_info {
int32 flags;
// Set atomically. So reading atomically is OK, even when the thread
// lock is not held (at least if it is certain, that the thread struct
// won't go).
port_id debug_port;
// the port the thread is waiting on for commands from the nub thread
struct arch_thread_debug_info arch_info;
};
#define GRAB_TEAM_DEBUG_INFO_LOCK(info) acquire_spinlock(&(info).lock)
#define RELEASE_TEAM_DEBUG_INFO_LOCK(info) release_spinlock(&(info).lock)
// team debugging flags (user-specifiable flags are in <debugger.h>)
enum {
B_TEAM_DEBUG_DEBUGGER_INSTALLED = 0x0001,
B_TEAM_DEBUG_KERNEL_FLAG_MASK = 0xffff,
B_TEAM_DEBUG_DEFAULT_FLAGS = B_TEAM_DEBUG_SIGNALS
| B_TEAM_DEBUG_PRE_SYSCALL
| B_TEAM_DEBUG_POST_SYSCALL,
};
// thread debugging flags (user-specifiable flags are in <debugger.h>)
enum {
B_THREAD_DEBUG_INITIALIZED = 0x0001,
B_THREAD_DEBUG_DYING = 0x0002,
B_THREAD_DEBUG_STOP = 0x0004,
B_THREAD_DEBUG_STOPPED = 0x0008,
B_THREAD_DEBUG_SINGLE_STEP = 0x0010,
B_THREAD_DEBUG_KERNEL_FLAG_MASK = 0xffff,
B_THREAD_DEBUG_DEFAULT_FLAGS = 0,
};
// messages sent from the debug nub thread to a debugged thread
typedef enum {
B_DEBUGGED_THREAD_MESSAGE_CONTINUE = 0,
B_DEBUGGED_THREAD_GET_WHY_STOPPED,
B_DEBUGGED_THREAD_SET_CPU_STATE,
} debugged_thread_message;
typedef struct {
uint32 handle_event;
bool single_step;
} debugged_thread_continue;
typedef struct {
debug_cpu_state cpu_state;
} debugged_thread_set_cpu_state;
typedef union {
debugged_thread_continue continue_thread;
debugged_thread_set_cpu_state set_cpu_state;
} debugged_thread_message_data;
#ifdef __cplusplus
extern "C" {
#endif
// service calls
void clear_team_debug_info(struct team_debug_info *info, bool initLock);
void destroy_team_debug_info(struct team_debug_info *info);
void clear_thread_debug_info(struct thread_debug_info *info,
bool dying);
void destroy_thread_debug_info(struct thread_debug_info *info);
// debug event callbacks
void user_debug_pre_syscall(uint32 syscall, void *args);
void user_debug_post_syscall(uint32 syscall, void *args, uint64 returnValue,
bigtime_t startTime);
bool user_debug_fault_occurred(debug_why_stopped fault);
bool user_debug_handle_signal(int signal, struct sigaction *handler,
bool deadly);
void user_debug_stop_thread();
void user_debug_team_created(team_id teamID);
void user_debug_team_deleted(team_id teamID, port_id debuggerPort);
void user_debug_thread_created(thread_id threadID);
void user_debug_thread_deleted(team_id teamID, thread_id threadID);
void user_debug_image_created(const image_info *imageInfo);
void user_debug_image_deleted(const image_info *imageInfo);
void user_debug_break_or_watchpoint_hit(bool watchpoint);
void user_debug_single_stepped();
// syscalls
void _user_debugger(const char *message);
int _user_disable_debugger(int state);
status_t _user_install_default_debugger(port_id debuggerPort);
port_id _user_install_team_debugger(team_id team, port_id debuggerPort);
status_t _user_remove_team_debugger(team_id team);
status_t _user_debug_thread(thread_id thread);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // _KERNEL_USER_DEBUGGER_H