haiku/headers/libs/agg/ctrl/agg_polygon_ctrl.h
DarkWyrm abd0030237 Sync to AGG tree to support stippi's Painter classes
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10693 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-01-12 11:05:58 +00:00

167 lines
5.0 KiB
C++

//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.2
// Copyright (C) 2002-2004 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// classes polygon_ctrl_impl, polygon_ctrl
//
//----------------------------------------------------------------------------
#ifndef POLYGON_CTRL_INCLUDED
#define POLYGON_CTRL_INCLUDED
#include "agg_conv_stroke.h"
#include "agg_ellipse.h"
#include "agg_color_rgba.h"
#include "agg_ctrl.h"
namespace agg
{
class simple_polygon_vertex_source
{
public:
simple_polygon_vertex_source(const double* polygon, unsigned np,
bool roundoff = false,
bool close = true) :
m_polygon(polygon),
m_num_points(np),
m_vertex(0),
m_roundoff(roundoff),
m_close(close)
{
}
void close(bool f) { m_close = f; }
bool close() const { return m_close; }
void rewind(unsigned)
{
m_vertex = 0;
}
unsigned vertex(double* x, double* y)
{
if(m_vertex > m_num_points) return path_cmd_stop;
if(m_vertex == m_num_points)
{
++m_vertex;
return path_cmd_end_poly | (m_close ? path_flags_close : 0);
}
*x = m_polygon[m_vertex * 2];
*y = m_polygon[m_vertex * 2 + 1];
if(m_roundoff)
{
*x = floor(*x) + 0.5;
*y = floor(*y) + 0.5;
}
++m_vertex;
return (m_vertex == 1) ? path_cmd_move_to : path_cmd_line_to;
}
private:
const double* m_polygon;
unsigned m_num_points;
unsigned m_vertex;
bool m_roundoff;
bool m_close;
};
class polygon_ctrl_impl : public ctrl
{
public:
~polygon_ctrl_impl();
polygon_ctrl_impl(unsigned np, double point_radius=5);
unsigned num_points() const { return m_num_points; }
double xn(unsigned n) const { return m_polygon[n * 2]; }
double yn(unsigned n) const { return m_polygon[n * 2 + 1]; }
double& xn(unsigned n) { return m_polygon[n * 2]; }
double& yn(unsigned n) { return m_polygon[n * 2 + 1]; }
const double* polygon() const { return m_polygon; }
void line_width(double w) { m_stroke.width(w); }
double line_width() const { return m_stroke.width(); }
void point_radius(double r) { m_point_radius = r; }
double point_radius() const { return m_point_radius; }
void in_polygon_check(bool f) { m_in_polygon_check = f; }
bool in_polygon_check() const { return m_in_polygon_check; }
void close(bool f) { m_vs.close(f); }
bool close() const { return m_vs.close(); }
// Vertex source interface
unsigned num_paths() { return 1; }
void rewind(unsigned id);
unsigned vertex(double* x, double* y);
virtual bool in_rect(double x, double y) const;
virtual bool on_mouse_button_down(double x, double y);
virtual bool on_mouse_button_up(double x, double y);
virtual bool on_mouse_move(double x, double y, bool button_flag);
virtual bool on_arrow_keys(bool left, bool right, bool down, bool up);
private:
bool check_edge(unsigned i, double x, double y) const;
bool point_in_polygon(double x, double y) const;
double* m_polygon;
unsigned m_num_points;
int m_node;
int m_edge;
simple_polygon_vertex_source m_vs;
conv_stroke<simple_polygon_vertex_source> m_stroke;
ellipse m_ellipse;
double m_point_radius;
unsigned m_status;
double m_dx;
double m_dy;
bool m_in_polygon_check;
};
//----------------------------------------------------------polygon_ctrl
template<class ColorT> class polygon_ctrl : public polygon_ctrl_impl
{
public:
polygon_ctrl(unsigned np, double point_radius=5) :
polygon_ctrl_impl(np, point_radius),
m_color(rgba(0.0, 0.0, 0.0))
{
}
void line_color(const ColorT& c) { m_color = c; }
const ColorT& color(unsigned i) const { return m_color; }
private:
polygon_ctrl(const polygon_ctrl<ColorT>&);
const polygon_ctrl<ColorT>& operator = (const polygon_ctrl<ColorT>&);
ColorT m_color;
};
}
#endif