haiku/src/system/boot/loader/loader.cpp
Ingo Weinhold 9e8dc2a9bb [Sorry, couldn't split this one up any further.]
* Images preloaded by the boot loader had to be modules to be of any use
  to the kernel. Extended the mechanism so that any images not accepted
  by the module code would later be tried to be added as drivers by the
  devfs. This is a little hacky ATM, since the devfs manages the drivers
  using a hash map keyed by the drivers inode ID, which those drivers
  obviously don't have.
* The devfs emulates read_pages() using read(), if the device driver
  doesn't implement the former (all old-style drivers), thus making it
  possible to BFS, which uses the file cache which in turn requires
  read_pages(), on the device. write_pages() emulation is still missing.
* Replaced the kernel_args::boot_disk structure by a KMessage, which can
  more flexibly be extended and deals more gracefully with
  arbitrarily-size data. The disk_identifier structure still exists,
  though. It is added as message field in cases where needed (non net
  boot). Moved the boot_drive_number field of the bios_ia32 platform
  specific args into the message.
* Made the stage 1 PXE boot loader superfluous. Moved the relevant
  initialization code into the stage 2 loader, which can now be loaded
  directly via PXE.
* The PXE boot loader does now download a boot tgz archive via TFTP. It
  does no longer use the RemoteDisk protocol (it could actually be
  removed from the boot loader). It also parses the DHCP options in the
  DHCPACK packet provided by PXE and extracts the root path to be
  mounted by the kernel.
* Reorganized the boot volume search in the kernel (vfs_boot.cpp) and
  added support for network boot. In this case the net stack is
  initialized and the network interface the boot loader used is brought
  up and configured. Since NBD and RemoteDisk are our only options for
  net boot (and those aren't really configurable dynamically) ATM, the
  the boot device is found automatically by the disk device manager.

Booting via PXE does work to some degree now. The most grievous problem
is that loading certain drivers or kernel modules (or related activity)
causes a reboot (likely a triple fault, though one wonders where our
double fault handler is on vacation). Namely the keyboard and mouse input
server add-ons need to be deactivated as well as the media server.
A smaller problem is the net server, which apparently tries to
(re-)configure the network interface we're using to boot, which
obviously doesn't work out that well. So, if all this stuff is disabled
Haiku does fully boot, when using the RemoteDisk protocol (not being
able to use keyboard or mouse doesn't make this a particular fascinating
experience, though ;-)). I had no luck with NBD -- it seemed to have
protocol problems with the servers I tried.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21611 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-15 02:10:15 +00:00

220 lines
4.9 KiB
C++

/*
* Copyright 2003-2005, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*/
#include "loader.h"
#include "elf.h"
#include "RootFileSystem.h"
#include <OS.h>
#include <util/list.h>
#include <boot/stage2.h>
#include <boot/vfs.h>
#include <boot/platform.h>
#include <boot/stdio.h>
#include <boot/partitions.h>
#include <unistd.h>
#include <string.h>
#ifndef BOOT_ARCH
# error BOOT_ARCH has to be defined to differentiate the kernel per platform
#endif
#define KERNEL_IMAGE "kernel_" BOOT_ARCH
#define KERNEL_PATH "beos/system/" KERNEL_IMAGE
static const char *sPaths[] = {
"beos/system/add-ons/kernel",
"home/config/add-ons/kernel",
NULL
};
bool
is_bootable(Directory *volume)
{
if (volume->IsEmpty())
return false;
// check for the existance of a kernel (for our platform)
int fd = open_from(volume, KERNEL_PATH, O_RDONLY);
if (fd < B_OK)
return false;
close(fd);
return true;
}
status_t
load_kernel(stage2_args *args, Directory *volume)
{
int fd = open_from(volume, KERNEL_PATH, O_RDONLY);
if (fd < B_OK)
return fd;
dprintf("load kernel...\n");
status_t status = elf_load_image(fd, &gKernelArgs.kernel_image);
close(fd);
if (status < B_OK) {
dprintf("loading kernel failed: %lx!\n", status);
return status;
}
status = elf_relocate_image(&gKernelArgs.kernel_image);
if (status < B_OK) {
dprintf("relocating kernel failed: %lx!\n", status);
return status;
}
return B_OK;
}
static status_t
load_modules_from(Directory *volume, const char *path)
{
// we don't have readdir() & co. (yet?)...
int fd = open_from(volume, path, O_RDONLY);
if (fd < B_OK)
return fd;
Directory *modules = (Directory *)get_node_from(fd);
if (modules == NULL)
return B_ENTRY_NOT_FOUND;
void *cookie;
if (modules->Open(&cookie, O_RDONLY) == B_OK) {
char name[B_FILE_NAME_LENGTH];
while (modules->GetNextEntry(cookie, name, sizeof(name)) == B_OK) {
if (!strcmp(name, ".") || !strcmp(name, ".."))
continue;
status_t status = elf_load_image(modules, name);
if (status != B_OK)
dprintf("Could not load \"%s\" error %ld\n", name, status);
}
modules->Close(cookie);
}
return B_OK;
}
/** Loads a module by module name. This basically works in the same
* way as the kernel module loader; it will cut off the last part
* of the module name until it could find a module and loads it.
* It tests both, kernel and user module directories.
*/
static status_t
load_module(Directory *volume, const char *name)
{
char moduleName[B_FILE_NAME_LENGTH];
if (strlcpy(moduleName, name, sizeof(moduleName)) > sizeof(moduleName))
return B_NAME_TOO_LONG;
for (int32 i = 0; sPaths[i]; i++) {
// get base path
int baseFD = open_from(volume, sPaths[i], O_RDONLY);
if (baseFD < B_OK)
continue;
Directory *base = (Directory *)get_node_from(baseFD);
while (true) {
int fd = open_from(base, moduleName, O_RDONLY);
if (fd >= B_OK) {
struct stat stat;
if (fstat(fd, &stat) != 0 || !S_ISREG(stat.st_mode))
return B_BAD_VALUE;
status_t status = elf_load_image(base, moduleName);
close(fd);
close(baseFD);
return status;
}
// cut off last name element (or stop trying if there are no more)
char *last = strrchr(moduleName, '/');
if (last != NULL)
last[0] = '\0';
else
break;
}
close(baseFD);
}
return B_OK;
}
status_t
load_modules(stage2_args *args, Directory *volume)
{
int32 failed = 0;
// ToDo: this should be mostly replaced by a hardware oriented detection mechanism
for (int32 i = 0; sPaths[i]; i++) {
char path[B_FILE_NAME_LENGTH];
sprintf(path, "%s/boot", sPaths[i]);
if (load_modules_from(volume, path) != B_OK)
failed++;
}
if (failed > 1) {
// couldn't load any boot modules
// fall back to load all modules (currently needed by the boot floppy)
const char *paths[] = { "bus_managers", "busses/ide", "busses/scsi",
"generic", "partitioning_systems", "drivers/bin", NULL};
for (int32 i = 0; paths[i]; i++) {
char path[B_FILE_NAME_LENGTH];
sprintf(path, "%s/%s", sPaths[0], paths[i]);
load_modules_from(volume, path);
}
}
// and now load all partitioning and file system modules
// needed to identify the boot volume
if (!gKernelArgs.boot_volume.GetBool(BOOT_VOLUME_BOOTED_FROM_IMAGE,
false)) {
// iterate over the mounted volumes and load their file system
Partition *partition;
if (gRoot->GetPartitionFor(volume, &partition) == B_OK) {
while (partition != NULL) {
load_module(volume, partition->ModuleName());
partition = partition->Parent();
}
}
} else {
// The boot image should only contain the file system
// needed to boot the system, so we just load it.
// ToDo: this is separate from the fall back from above
// as this piece will survive a more intelligent module
// loading approach...
char path[B_FILE_NAME_LENGTH];
sprintf(path, "%s/%s", sPaths[0], "file_systems");
load_modules_from(volume, path);
}
return B_OK;
}