97184c6965
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42275 a95241bf-73f2-0310-859d-f6bbb57e9c96
184 lines
6.3 KiB
C
184 lines
6.3 KiB
C
/* ++++++++++
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FILE: joystick_driver.h
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REVS: $Revision: 1.1 $
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NAME: herold
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DATE: Tue Jun 4 14:57:25 PDT 1996
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+++++ */
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/*
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Copyright 1999, Be Incorporated. All Rights Reserved.
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This file may be used under the terms of the Be Sample Code License.
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*/
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#ifndef _JOYSTICK_DRIVER_H
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#define _JOYSTICK_DRIVER_H
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#include <stdlib.h>
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#include <SupportDefs.h>
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#include <Drivers.h>
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#include <module.h>
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typedef struct _joystick {
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bigtime_t timestamp;
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uint32 horizontal;
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uint32 vertical;
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bool button1;
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bool button2;
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} joystick;
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/* maximum number of axes on one controller (pads count as 2 axes each) */
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#define MAX_AXES 12
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/* maximum number of hats on one controller -- PADS SHOULD BE RETURNED AS AXES! */
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#define MAX_HATS 8
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/* maximum number of buttons on one controller */
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#define MAX_BUTTONS 32
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/* maximum number of controllers on one port */
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#define MAX_STICKS 4
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typedef struct _extended_joystick {
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bigtime_t timestamp; /* system_time when it was read */
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uint32 buttons; /* lsb to msb, 1 == on */
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int16 axes[MAX_AXES]; /* -32768 to 32767, X, Y, Z, U, V, W */
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uint8 hats[MAX_HATS]; /* 0 through 8 (1 == N, 3 == E, 5 == S, 7 == W) */
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} _PACKED extended_joystick;
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// This is a helper structure to manage variably sized data. It is here to
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// make storing and accessing the flat data in the "data" member easier. When
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// transferring data via read/write/ioctl only the flat data in "data" is ever
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// transmitted, not the whole structure.
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typedef struct _variable_joystick {
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#ifdef __cplusplus
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status_t initialize(uint32 axisCount, uint32 hatCount, uint32 buttonCount)
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{
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axis_count = axisCount;
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hat_count = hatCount;
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button_blocks = (buttonCount + 31) / 32;
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data_size = sizeof(bigtime_t) // timestamp
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+ button_blocks * sizeof(uint32) // bitmaps
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+ axis_count * sizeof(int16) // axis values
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+ hat_count * sizeof(uint8); // hat values
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data = (uint8 *)malloc(data_size);
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if (data == NULL)
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return B_NO_MEMORY;
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// fill in the convenience pointers
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timestamp = (bigtime_t *)data;
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buttons = (uint32 *)×tamp[1];
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axes = (int16 *)&buttons[button_blocks];
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hats = (uint8 *)&axes[axis_count];
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return B_OK;
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}
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status_t initialize_to_extended_joystick()
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{
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return initialize(MAX_AXES, MAX_HATS, MAX_BUTTONS);
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}
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#endif
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uint32 axis_count;
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uint32 hat_count;
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uint32 button_blocks;
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// count of 32 bit button bitmap blocks == (button_count + 31) / 32
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// These pointers all point into the data section and are here for
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// convenience. They need to be set up manually by the one who creates this
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// structure or by using the initialize() method.
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bigtime_t * timestamp;
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uint32 * buttons;
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int16 * axes;
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uint8 * hats;
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// The data is always structured in the following way (see extended_joystick
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// for data interpretation):
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// bigtime_t timestamp;
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// uint32 button_bitmap_blocks[button_blocks];
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// int16 axes[axis_count];
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// uint8 hats[hat_count];
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size_t data_size;
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uint8 * data;
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} variable_joystick;
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#define MAX_CONFIG_SIZE 100
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enum { /* flags for joystick module info */
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js_flag_force_feedback = 0x1,
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js_flag_force_feedback_directional = 0x2,
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js_flag_variable_size_reads = 0x4
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};
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typedef struct _joystick_module_info {
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char module_name[64];
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char device_name[64];
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int16 num_axes;
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int16 num_buttons;
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int16 num_hats;
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uint16 _reserved[7];
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uint32 flags;
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uint16 num_sticks;
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int16 config_size;
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char device_config[MAX_CONFIG_SIZE]; /* device specific */
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} joystick_module_info;
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/* Note that joystick_module is something used by the game port driver */
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/* to talk to digital joysticks; if you're writing a sound card driver */
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/* and want to add support for a /dev/joystick device, use the generic_gameport */
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/* module. */
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typedef struct _joystick_module {
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module_info minfo;
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/** "configure" might change the "info" if it auto-detects a device */
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int (*configure)(int port, joystick_module_info * info, size_t size, void ** out_cookie);
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/** "read" actual data from device into "data" */
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int (*read)(void * cookie, int port, extended_joystick * data, size_t size);
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/** "crumble" the cookie (deallocate) when done */
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int (*crumble)(void * cookie, int port);
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/** "force" tells the joystick to exert force on the same axes as input for the specified duration */
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int (*force)(void * cookie, int port, bigtime_t duration, extended_joystick * force, size_t size);
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int _reserved_;
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} joystick_module;
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/** Doing force feedback means writing an extended_joystick to the device with force values.
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The "timestamp" should be the duration of the feedback. Successive writes will be queued
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by the device module. */
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enum { /* Joystick driver ioctl() opcodes */
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B_JOYSTICK_GET_SPEED_COMPENSATION = B_JOYSTICK_DRIVER_BASE,
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/* arg -> ptr to int32 */
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B_JOYSTICK_SET_SPEED_COMPENSATION, /* arg -> ptr to int32 */
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B_JOYSTICK_GET_MAX_LATENCY, /* arg -> ptr to long long */
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B_JOYSTICK_SET_MAX_LATENCY, /* arg -> ptr to long long */
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B_JOYSTICK_SET_DEVICE_MODULE, /* arg -> ptr to joystick_module; also enters enhanced mode */
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B_JOYSTICK_GET_DEVICE_MODULE, /* arg -> ptr to joystick_module */
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B_JOYSTICK_SET_RAW_MODE /* arg -> ptr to bool (true or false) */
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};
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/* Speed compensation is not generally necessary, because the joystick */
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/* driver is measuring using real time, not just # cycles. "0" means the */
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/* default, center value. + typically returns higher values; - returns lower */
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/* A typical range might be from -10 to +10, but it varies by driver */
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/* Lower latency will make for more overhead in reading the joystick */
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/* ideally, you set this value to just short of how long it takes you */
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/* to calculate and render a frame. 30 fps -> latency 33000 */
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typedef struct _generic_gameport_module {
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module_info minfo;
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status_t (*create_device)(int port, void ** out_storage);
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status_t (*delete_device)(void * storage);
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status_t (*open_hook)(void * storage, uint32 flags, void ** out_cookie);
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status_t (*close_hook)(void * cookie);
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status_t (*free_hook)(void * cookie);
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status_t (*control_hook)(void * cookie, uint32 op, void * data, size_t len);
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status_t (*read_hook)(void * cookie, off_t pos, void * data, size_t * len);
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status_t (*write_hook)(void * cookie, off_t pos, const void * data, size_t * len);
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int _reserved_;
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} generic_gameport_module;
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#endif
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