haiku/headers/private/shared/OpenHashTable.h
Michael Lotz fb3e35fcec Fixing all headers/namespaces/name lookup problems that hinder a GCC 4.3.2
build. I sure hope that this doesn't break the build for anyone else.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28992 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-01-23 03:05:15 +00:00

511 lines
12 KiB
C++

/*
Open Tracker License
Terms and Conditions
Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice applies to all licensees
and shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of Be Incorporated shall not be
used in advertising or otherwise to promote the sale, use or other dealings in
this Software without prior written authorization from Be Incorporated.
Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
of Be Incorporated in the United States and other countries. Other brand product
names are registered trademarks or trademarks of their respective holders.
All rights reserved.
*/
// bonefish:
// * removed need for exceptions
// * fixed warnings
// * implemented rehashing
// * added RemoveAll()
// TODO:
// * shrinking of element vectors
// Hash table with open addresssing
#ifndef __OPEN_HASH_TABLE__
#define __OPEN_HASH_TABLE__
#include <malloc.h>
#include <new>
// don't include <Debug.h>
#define ASSERT(E) (void)0
#define TRESPASS() (void)0
namespace BPrivate {
template <class Element>
class ElementVector {
// element vector for OpenHashTable needs to implement this
// interface
public:
Element &At(int32 index);
Element *Add();
int32 IndexOf(const Element &) const;
void Remove(int32 index);
};
class OpenHashElement {
public:
uint32 Hash() const;
bool operator==(const OpenHashElement &) const;
void Adopt(OpenHashElement &);
// low overhead copy, original element is in undefined state
// after call (calls Adopt on BString members, etc.)
int32 fNext;
};
const uint32 kPrimes [] = {
509, 1021, 2039, 4093, 8191, 16381, 32749, 65521, 131071, 262139,
524287, 1048573, 2097143, 4194301, 8388593, 16777213, 33554393, 67108859,
134217689, 268435399, 536870909, 1073741789, 2147483647, 0
};
template <class Element, class ElementVec = ElementVector<Element> >
class OpenHashTable {
public:
OpenHashTable(int32 minSize, ElementVec *elementVector = 0,
float maxLoadFactor = 0.8);
// it is up to the subclass of OpenHashTable to supply
// elementVector
~OpenHashTable();
bool InitCheck() const;
void SetElementVector(ElementVec *elementVector);
Element *FindFirst(uint32 elementHash) const;
Element *Add(uint32 elementHash);
void Remove(Element *element, bool dontRehash = false);
void RemoveAll();
// when calling Add, any outstanding element pointer may become
// invalid; to deal with this, get the element index and restore
// it after the add
int32 ElementIndex(const Element *) const;
Element *ElementAt(int32 index) const;
int32 ArraySize() const;
int32 VectorSize() const;
int32 CountElements() const;
protected:
static int32 OptimalSize(int32 minSize);
private:
bool _RehashIfNeeded();
bool _Rehash();
int32 fArraySize;
int32 fInitialSize;
int32 fElementCount;
int32 *fHashArray;
ElementVec *fElementVector;
float fMaxLoadFactor;
};
template <class Element>
class OpenHashElementArray : public ElementVector<Element> {
// this is a straightforward implementation of an element vector
// deleting is handled by linking deleted elements into a free list
// the vector never shrinks
public:
OpenHashElementArray(int32 initialSize);
~OpenHashElementArray();
bool InitCheck() const;
Element &At(int32 index);
const Element &At(int32 index) const;
Element *Add(const Element &);
Element *Add();
void Remove(int32 index);
int32 IndexOf(const Element &) const;
int32 Size() const;
private:
Element *fData;
int32 fSize;
int32 fNextFree;
int32 fNextDeleted;
};
//-----------------------------------
template<class Element, class ElementVec>
OpenHashTable<Element, ElementVec>::OpenHashTable(int32 minSize,
ElementVec *elementVector, float maxLoadFactor)
: fArraySize(OptimalSize(minSize)),
fInitialSize(fArraySize),
fElementCount(0),
fElementVector(elementVector),
fMaxLoadFactor(maxLoadFactor)
{
// sanity check the maximal load factor
if (fMaxLoadFactor < 0.5)
fMaxLoadFactor = 0.5;
// allocate and init the array
fHashArray = (int32*)calloc(fArraySize, sizeof(int32));
if (fHashArray) {
for (int32 index = 0; index < fArraySize; index++)
fHashArray[index] = -1;
}
}
template<class Element, class ElementVec>
OpenHashTable<Element, ElementVec>::~OpenHashTable()
{
RemoveAll();
free(fHashArray);
}
template<class Element, class ElementVec>
bool
OpenHashTable<Element, ElementVec>::InitCheck() const
{
return (fHashArray && fElementVector);
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::OptimalSize(int32 minSize)
{
for (int32 index = 0; ; index++)
if (!kPrimes[index] || kPrimes[index] >= (uint32)minSize)
return (int32)kPrimes[index];
return 0;
}
template<class Element, class ElementVec>
Element *
OpenHashTable<Element, ElementVec>::FindFirst(uint32 hash) const
{
ASSERT(fElementVector);
hash %= fArraySize;
if (fHashArray[hash] < 0)
return 0;
return &fElementVector->At(fHashArray[hash]);
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::ElementIndex(const Element *element) const
{
return fElementVector->IndexOf(*element);
}
template<class Element, class ElementVec>
Element *
OpenHashTable<Element, ElementVec>::ElementAt(int32 index) const
{
return &fElementVector->At(index);
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::ArraySize() const
{
return fArraySize;
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::VectorSize() const
{
return fElementVector->Size();
}
template<class Element, class ElementVec>
int32
OpenHashTable<Element, ElementVec>::CountElements() const
{
return fElementCount;
}
template<class Element, class ElementVec>
Element *
OpenHashTable<Element, ElementVec>::Add(uint32 hash)
{
ASSERT(fElementVector);
_RehashIfNeeded();
hash %= fArraySize;
Element *result = fElementVector->Add();
if (result) {
result->fNext = fHashArray[hash];
fHashArray[hash] = fElementVector->IndexOf(*result);
fElementCount++;
}
return result;
}
template<class Element, class ElementVec>
void
OpenHashTable<Element, ElementVec>::Remove(Element *element, bool dontRehash)
{
if (!dontRehash)
_RehashIfNeeded();
uint32 hash = element->Hash() % fArraySize;
int32 next = fHashArray[hash];
ASSERT(next >= 0);
if (&fElementVector->At(next) == element) {
fHashArray[hash] = element->fNext;
fElementVector->Remove(next);
fElementCount--;
return;
}
for (int32 index = next; index >= 0; ) {
// look for an existing match in table
next = fElementVector->At(index).fNext;
if (next < 0) {
TRESPASS();
return;
}
if (&fElementVector->At(next) == element) {
fElementVector->At(index).fNext = element->fNext;
fElementVector->Remove(next);
fElementCount--;
return;
}
index = next;
}
}
template<class Element, class ElementVec>
void
OpenHashTable<Element, ElementVec>::RemoveAll()
{
for (int32 i = 0; fElementCount > 0 && i < fArraySize; i++) {
int32 index = fHashArray[i];
while (index >= 0) {
Element* element = &fElementVector->At(index);
int32 next = element->fNext;
fElementVector->Remove(index);
fElementCount--;
index = next;
}
fHashArray[i] = -1;
}
_RehashIfNeeded();
}
template<class Element, class ElementVec>
void
OpenHashTable<Element, ElementVec>::SetElementVector(ElementVec *elementVector)
{
fElementVector = elementVector;
}
// _RehashIfNeeded
template<class Element, class ElementVec>
bool
OpenHashTable<Element, ElementVec>::_RehashIfNeeded()
{
// The load factor range [fMaxLoadFactor / 3, fMaxLoadFactor] is fine,
// I think. After rehashing the load factor will be about
// fMaxLoadFactor * 2 / 3, respectively fMaxLoadFactor / 2.
float loadFactor = (float)fElementCount / (float)fArraySize;
if (loadFactor > fMaxLoadFactor
|| (fArraySize > fInitialSize && loadFactor < fMaxLoadFactor / 3)) {
return _Rehash();
}
return true;
}
// _Rehash
template<class Element, class ElementVec>
bool
OpenHashTable<Element, ElementVec>::_Rehash()
{
bool result = true;
int32 newSize = int32(fElementCount * 1.73 * fMaxLoadFactor);
newSize = (fInitialSize > newSize ? fInitialSize : newSize);
if (newSize != fArraySize) {
// allocate a new array
int32 *newHashArray = (int32*)calloc(newSize, sizeof(int32));
if (newHashArray) {
// init the new hash array
for (int32 index = 0; index < newSize; index++)
newHashArray[index] = -1;
// iterate through all elements and put them into the new
// hash array
for (int i = 0; i < fArraySize; i++) {
int32 index = fHashArray[i];
while (index >= 0) {
// insert the element in the new array
Element &element = fElementVector->At(index);
int32 next = element.fNext;
uint32 hash = (element.Hash() % newSize);
element.fNext = newHashArray[hash];
newHashArray[hash] = index;
// next element in old list
index = next;
}
}
// delete the old array and set the new one
free(fHashArray);
fHashArray = newHashArray;
fArraySize = newSize;
} else
result = false;
}
return result;
}
template<class Element>
OpenHashElementArray<Element>::OpenHashElementArray(int32 initialSize)
: fSize(initialSize),
fNextFree(0),
fNextDeleted(-1)
{
fData = (Element*)calloc((size_t)initialSize, sizeof(Element));
}
template<class Element>
OpenHashElementArray<Element>::~OpenHashElementArray()
{
free(fData);
}
template<class Element>
bool
OpenHashElementArray<Element>::InitCheck() const
{
return fData;
}
template<class Element>
Element &
OpenHashElementArray<Element>::At(int32 index)
{
ASSERT(index < fSize);
return fData[index];
}
template<class Element>
const Element &
OpenHashElementArray<Element>::At(int32 index) const
{
ASSERT(index < fSize);
return fData[index];
}
template<class Element>
int32
OpenHashElementArray<Element>::IndexOf(const Element &element) const
{
int32 result = &element - fData;
if (result < 0 || result > fSize)
return -1;
return result;
}
template<class Element>
int32
OpenHashElementArray<Element>::Size() const
{
return fSize;
}
template<class Element>
Element *
OpenHashElementArray<Element>::Add(const Element &newElement)
{
Element *element = Add();
if (element)
element.Adopt(newElement);
return element;
}
#if DEBUG
const int32 kGrowChunk = 10;
#else
const int32 kGrowChunk = 1024;
#endif
template<class Element>
Element *
OpenHashElementArray<Element>::Add()
{
int32 index = fNextFree;
if (fNextDeleted >= 0) {
index = fNextDeleted;
fNextDeleted = At(index).fNext;
} else if (fNextFree >= fSize - 1) {
int32 newSize = fSize + kGrowChunk;
/*
Element *newData = (Element *)calloc((size_t)newSize , sizeof(Element));
if (!newData)
return NULL;
memcpy(newData, fData, fSize * sizeof(Element));
free(fData);
*/
Element *newData = (Element*)realloc(fData,
(size_t)newSize * sizeof(Element));
if (!newData)
return NULL;
fData = newData;
fSize = newSize;
index = fNextFree;
fNextFree++;
} else
fNextFree++;
new (&At(index)) Element;
// call placement new to initialize the element properly
ASSERT(At(index).fNext == -1);
return &At(index);
}
template<class Element>
void
OpenHashElementArray<Element>::Remove(int32 index)
{
// delete by chaining empty elements in a single linked
// list, reusing the next field
ASSERT(index < fSize);
At(index).~Element();
// call the destructor explicitly to destroy the element
// properly
At(index).fNext = fNextDeleted;
fNextDeleted = index;
}
} // namespace BPrivate
using BPrivate::OpenHashTable;
#endif // __OPEN_HASH_TABLE__