fb6cc6d855
So that they may be utilized outside of Tracker
438 lines
9.7 KiB
C++
438 lines
9.7 KiB
C++
/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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#ifndef __THREAD__
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#define __THREAD__
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#include <Debug.h>
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#include <Looper.h>
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#include <OS.h>
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#include "ObjectList.h"
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#include "FunctionObject.h"
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namespace BPrivate {
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class MessengerAutoLocker {
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// move this into AutoLock.h
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public:
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MessengerAutoLocker(BMessenger* messenger)
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: fMessenger(messenger),
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fHasLock(messenger->LockTarget())
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{}
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~MessengerAutoLocker()
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{
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Unlock();
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}
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bool operator!() const
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{
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return !fHasLock;
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}
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bool IsLocked() const
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{
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return fHasLock;
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}
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void Unlock()
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{
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if (fHasLock) {
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BLooper* looper;
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fMessenger->Target(&looper);
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if (looper)
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looper->Unlock();
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fHasLock = false;
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}
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}
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private:
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BMessenger* fMessenger;
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bool fHasLock;
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};
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class SimpleThread {
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// this should only be used as a base class,
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// subclass needs to add proper locking mechanism
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public:
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SimpleThread(int32 priority = B_LOW_PRIORITY, const char* name = 0);
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virtual ~SimpleThread();
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void Go();
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private:
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static status_t RunBinder(void*);
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virtual void Run() = 0;
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protected:
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thread_id fScanThread;
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int32 fPriority;
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const char* fName;
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};
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class Thread : private SimpleThread {
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public:
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static void Launch(FunctionObject* functor,
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int32 priority = B_LOW_PRIORITY, const char* name = 0);
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private:
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Thread(FunctionObject*, int32 priority, const char* name);
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~Thread();
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virtual void Run();
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FunctionObject* fFunctor;
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};
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class ThreadSequence : private SimpleThread {
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public:
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static void Launch(BObjectList<FunctionObject>*, bool async = true,
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int32 priority = B_LOW_PRIORITY);
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private:
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ThreadSequence(BObjectList<FunctionObject>*, int32 priority);
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~ThreadSequence();
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virtual void Run();
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static void Run(BObjectList<FunctionObject>*list);
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BObjectList<FunctionObject>* fFunctorList;
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};
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// would use SingleParamFunctionObjectWithResult, except mwcc won't handle this
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template <class Param1>
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class SingleParamFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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SingleParamFunctionObjectWorkaround(
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status_t (*function)(Param1), Param1 param1)
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: fFunction(function),
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fParam1(param1)
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{
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}
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virtual void operator()()
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{ (fFunction)(fParam1); }
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virtual ulong Size() const { return sizeof(*this); }
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private:
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status_t (*fFunction)(Param1);
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Param1 fParam1;
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};
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template <class T>
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class SimpleMemberFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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SimpleMemberFunctionObjectWorkaround(status_t (T::*function)(), T* onThis)
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: fFunction(function),
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fOnThis(onThis)
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{
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}
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virtual void operator()()
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{ (fOnThis->*fFunction)(); }
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virtual ulong Size() const { return sizeof(*this); }
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private:
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status_t (T::*fFunction)();
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T fOnThis;
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};
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template <class Param1, class Param2>
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class TwoParamFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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TwoParamFunctionObjectWorkaround(status_t (*callThis)(Param1, Param2),
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Param1 param1, Param2 param2)
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: function(callThis),
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fParam1(param1),
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fParam2(param2)
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{
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}
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virtual void operator()()
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{ (function)(fParam1, fParam2); }
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virtual uint32 Size() const { return sizeof(*this); }
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private:
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status_t (*function)(Param1, Param2);
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Param1 fParam1;
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Param2 fParam2;
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};
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template <class Param1, class Param2, class Param3>
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class ThreeParamFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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ThreeParamFunctionObjectWorkaround(
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status_t (*callThis)(Param1, Param2, Param3),
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Param1 param1, Param2 param2, Param3 param3)
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: function(callThis),
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fParam1(param1),
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fParam2(param2),
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fParam3(param3)
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{
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}
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virtual void operator()()
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{ (function)(fParam1, fParam2, fParam3); }
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virtual uint32 Size() const { return sizeof(*this); }
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private:
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status_t (*function)(Param1, Param2, Param3);
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Param1 fParam1;
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Param2 fParam2;
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Param3 fParam3;
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};
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template <class Param1, class Param2, class Param3, class Param4>
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class FourParamFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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FourParamFunctionObjectWorkaround(
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status_t (*callThis)(Param1, Param2, Param3, Param4),
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Param1 param1, Param2 param2, Param3 param3, Param4 param4)
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: function(callThis),
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fParam1(param1),
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fParam2(param2),
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fParam3(param3),
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fParam4(param4)
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{
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}
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virtual void operator()()
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{ (function)(fParam1, fParam2, fParam3, fParam4); }
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virtual uint32 Size() const { return sizeof(*this); }
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private:
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status_t (*function)(Param1, Param2, Param3, Param4);
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Param1 fParam1;
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Param2 fParam2;
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Param3 fParam3;
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Param4 fParam4;
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};
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template<class Param1>
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void
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LaunchInNewThread(const char* name, int32 priority, status_t (*func)(Param1),
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Param1 p1)
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{
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Thread::Launch(new SingleParamFunctionObjectWorkaround<Param1>(func, p1),
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priority, name);
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}
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template<class T>
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void
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LaunchInNewThread(const char* name, int32 priority, status_t (T::*function)(),
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T* onThis)
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{
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Thread::Launch(new SimpleMemberFunctionObjectWorkaround<T>(function,
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onThis), priority, name);
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}
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template<class Param1, class Param2>
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void
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LaunchInNewThread(const char* name, int32 priority,
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status_t (*func)(Param1, Param2),
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Param1 p1, Param2 p2)
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{
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Thread::Launch(new
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TwoParamFunctionObjectWorkaround<Param1, Param2>(func, p1, p2),
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priority, name);
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}
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template<class Param1, class Param2, class Param3>
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void
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LaunchInNewThread(const char* name, int32 priority,
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status_t (*func)(Param1, Param2, Param3),
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Param1 p1, Param2 p2, Param3 p3)
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{
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Thread::Launch(new ThreeParamFunctionObjectWorkaround<Param1, Param2,
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Param3>(func, p1, p2, p3), priority, name);
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}
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template<class Param1, class Param2, class Param3, class Param4>
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void
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LaunchInNewThread(const char* name, int32 priority,
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status_t (*func)(Param1, Param2, Param3, Param4),
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Param1 p1, Param2 p2, Param3 p3, Param4 p4)
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{
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Thread::Launch(new FourParamFunctionObjectWorkaround<Param1, Param2,
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Param3, Param4>(func, p1, p2, p3, p4), priority, name);
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}
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template<class View>
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class MouseDownThread {
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public:
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static void TrackMouse(View* view, void (View::*)(BPoint),
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void (View::*)(BPoint, uint32) = 0,
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bigtime_t pressingPeriod = 100000);
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protected:
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MouseDownThread(View* view, void (View::*)(BPoint),
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void (View::*)(BPoint, uint32), bigtime_t pressingPeriod);
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virtual ~MouseDownThread();
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void Go();
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virtual void Track();
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static status_t TrackBinder(void*);
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private:
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BMessenger fOwner;
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void (View::*fDonePressing)(BPoint);
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void (View::*fPressing)(BPoint, uint32);
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bigtime_t fPressingPeriod;
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volatile thread_id fThreadID;
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};
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template<class View>
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void
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MouseDownThread<View>::TrackMouse(View* view,
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void(View::*donePressing)(BPoint),
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void(View::*pressing)(BPoint, uint32), bigtime_t pressingPeriod)
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{
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(new MouseDownThread(view, donePressing, pressing, pressingPeriod))->Go();
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}
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template<class View>
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MouseDownThread<View>::MouseDownThread(View* view,
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void (View::*donePressing)(BPoint),
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void (View::*pressing)(BPoint, uint32), bigtime_t pressingPeriod)
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: fOwner(view, view->Window()),
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fDonePressing(donePressing),
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fPressing(pressing),
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fPressingPeriod(pressingPeriod)
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{
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}
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template<class View>
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MouseDownThread<View>::~MouseDownThread()
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{
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if (fThreadID > 0) {
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kill_thread(fThreadID);
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// dead at this point
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TRESPASS();
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}
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}
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template<class View>
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void
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MouseDownThread<View>::Go()
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{
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fThreadID = spawn_thread(&MouseDownThread::TrackBinder,
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"MouseTrackingThread", B_NORMAL_PRIORITY, this);
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if (fThreadID <= 0 || resume_thread(fThreadID) != B_OK)
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// didn't start, don't leak self
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delete this;
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}
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template<class View>
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status_t
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MouseDownThread<View>::TrackBinder(void* castToThis)
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{
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MouseDownThread* self = static_cast<MouseDownThread*>(castToThis);
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self->Track();
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// dead at this point
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TRESPASS();
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return B_OK;
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}
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template<class View>
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void
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MouseDownThread<View>::Track()
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{
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for (;;) {
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MessengerAutoLocker lock(&fOwner);
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if (!lock)
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break;
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BLooper* looper;
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View* view = dynamic_cast<View*>(fOwner.Target(&looper));
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if (!view)
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break;
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uint32 buttons;
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BPoint location;
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view->GetMouse(&location, &buttons, false);
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if (!buttons) {
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(view->*fDonePressing)(location);
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break;
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}
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if (fPressing)
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(view->*fPressing)(location, buttons);
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lock.Unlock();
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snooze(fPressingPeriod);
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}
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delete this;
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ASSERT(!"should not be here");
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}
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} // namespace BPrivate
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using namespace BPrivate;
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#endif // __THREAD__
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