f759822327
distribute any messages to the clients yet. * removed the working thread from RootLayer - for now, its event handlers are still called using input filters in the new event dispatcher, though (to get things started). * ServerApp is now using a BMessenger to identify its client, and no longer stores the port/token separately. * the input_server handshake is a bit simpler now, as it can now just reply to the app_server message, removed unused code from ServerProtocol.h * calmed down the MultiLocker (it always printed thread statistics on startup, because it's compiled in debug mode). * removed the cursor thread stuff from AppServer.cpp * the new event dispatcher now uses a cursor thread when supported (only in native mode, not in the test environment), although it improves cursor movement under Qemu, the effect is not as good as expected - this might need some more investigations (might just be a thread priority problem). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
465 lines
12 KiB
C++
465 lines
12 KiB
C++
/* MultiLocker.cpp */
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/*
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Copyright 1999, Be Incorporated. All Rights Reserved.
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This file may be used under the terms of the Be Sample Code License.
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*/
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#include "MultiLocker.h"
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#include <Debug.h>
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#include <Errors.h>
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#include <OS.h>
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//#define TIMING 1
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#define DEBUG 1
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MultiLocker::MultiLocker(const char* semaphoreBaseName)
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: fInit(B_NO_INIT),
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fReadCount(0),
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fReadSem(-1),
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fWriteCount(0),
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fWriteSem(-1),
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fLockCount(0),
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fWriterLock(-1),
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fWriterNest(0),
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fWriterThread(-1),
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fWriterStackBase(0),
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fDebugArray(NULL),
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fMaxThreads(0)
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{
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//build the semaphores
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if (semaphoreBaseName) {
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char name[128];
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sprintf(name, "%s-%s", semaphoreBaseName, "ReadSem");
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fReadSem = create_sem(0, name);
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sprintf(name, "%s-%s", semaphoreBaseName, "WriteSem");
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fWriteSem = create_sem(0, name);
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sprintf(name, "%s-%s", semaphoreBaseName, "WriterLock");
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fWriterLock = create_sem(0, name);
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} else {
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fReadSem = create_sem(0, "MultiLocker_ReadSem");
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fWriteSem = create_sem(0, "MultiLocker_WriteSem");
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fWriterLock = create_sem(0, "MultiLocker_WriterLock");
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}
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if (fReadSem >= 0 && fWriteSem >=0 && fWriterLock >= 0)
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fInit = B_OK;
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#if DEBUG
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//we are in debug mode!
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//create the reader tracking list
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//the array needs to be large enough to hold all possible threads
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system_info sys;
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get_system_info(&sys);
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fMaxThreads = sys.max_threads;
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fDebugArray = (int32 *) malloc(fMaxThreads * sizeof(int32));
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for (int32 i = 0; i < fMaxThreads; i++) {
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fDebugArray[i] = 0;
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}
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#endif
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#if TIMING
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//initialize the counter variables
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rl_count = ru_count = wl_count = wu_count = islock_count = 0;
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rl_time = ru_time = wl_time = wu_time = islock_time = 0;
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#if DEBUG
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reg_count = unreg_count = 0;
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reg_time = unreg_time = 0;
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#endif
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#endif
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}
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MultiLocker::~MultiLocker()
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{
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//become the writer
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if (!IsWriteLocked()) WriteLock();
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//set locker to be uninitialized
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fInit = B_NO_INIT;
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//delete the semaphores
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delete_sem(fReadSem);
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delete_sem(fWriteSem);
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delete_sem(fWriterLock);
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#if DEBUG
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//we are in debug mode!
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//clear and delete the reader tracking list
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free(fDebugArray);
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#endif
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#if TIMING
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//let's produce some performance numbers
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printf("MultiLocker Statistics:\n"
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"Avg ReadLock: %lld\n"
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"Avg ReadUnlock: %lld\n"
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"Avg WriteLock: %lld\n"
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"Avg WriteUnlock: %lld\n"
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"Avg IsWriteLocked: %lld\n",
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rl_count > 0 ? rl_time / rl_count : 0,
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ru_count > 0 ? ru_time / ru_count : 0,
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wl_count > 0 ? wl_time / wl_count : 0,
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wu_count > 0 ? wu_time / wu_count : 0,
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islock_count > 0 ? islock_time / islock_count : 0
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);
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#if DEBUG
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printf( "Avg register_thread: %lld\n"
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"Avg unregister_thread: %lld\n",
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reg_count > 0 ? reg_time / reg_count : 0,
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unreg_count > 0 ? unreg_time / unreg_count : 0
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);
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#endif
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#endif
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}
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status_t
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MultiLocker::InitCheck()
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{
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return fInit;
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}
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bool
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MultiLocker::ReadLock()
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{
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#if TIMING
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bigtime_t start = system_time();
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#endif
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bool locked = false;
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//the lock must be initialized
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if (fInit == B_OK) {
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if (IsWriteLocked()) {
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//the writer simply increments the nesting
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fWriterNest++;
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locked = true;
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} else {
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//increment and retrieve the current count of readers
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int32 current_count = atomic_add(&fReadCount, 1);
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if (current_count < 0) {
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//a writer holds the lock so wait for fReadSem to be released
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locked = (acquire_sem_etc(fReadSem, 1, B_DO_NOT_RESCHEDULE,
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B_INFINITE_TIMEOUT) == B_OK);
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} else locked = true;
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#if DEBUG
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//register if we acquired the lock
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if (locked) register_thread();
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#endif
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}
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}
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#if TIMING
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bigtime_t end = system_time();
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rl_time += (end - start);
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rl_count++;
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#endif
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return locked;
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}
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bool
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MultiLocker::WriteLock()
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{
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#if TIMING
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bigtime_t start = system_time();
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#endif
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bool locked = false;
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if (fInit == B_OK) {
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uint32 stack_base = 0;
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thread_id thread = -1;
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if (IsWriteLocked(&stack_base, &thread)) {
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//already the writer - increment the nesting count
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fWriterNest++;
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locked = true;
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} else {
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//new writer acquiring the lock
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if (atomic_add(&fLockCount, 1) >= 1) {
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//another writer in the lock - acquire the semaphore
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locked = (acquire_sem_etc(fWriterLock, 1, B_DO_NOT_RESCHEDULE,
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B_INFINITE_TIMEOUT) == B_OK);
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} else locked = true;
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if (locked) {
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//new holder of the lock
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//decrement fReadCount by a very large number
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//this will cause new readers to block on fReadSem
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int32 readers = atomic_add(&fReadCount, -LARGE_NUMBER);
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if (readers > 0) {
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//readers hold the lock - acquire fWriteSem
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locked = (acquire_sem_etc(fWriteSem, readers, B_DO_NOT_RESCHEDULE,
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B_INFINITE_TIMEOUT) == B_OK);
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}
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if (locked) {
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ASSERT(fWriterThread == -1);
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//record thread information
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fWriterThread = thread;
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fWriterStackBase = stack_base;
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}
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}
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}
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}
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#if TIMING
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bigtime_t end = system_time();
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wl_time += (end - start);
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wl_count++;
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#endif
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return locked;
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}
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bool
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MultiLocker::ReadUnlock()
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{
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#if TIMING
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bigtime_t start = system_time();
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#endif
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bool unlocked = false;
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if (IsWriteLocked()) {
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//writers simply decrement the nesting count
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fWriterNest--;
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unlocked = true;
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} else {
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//decrement and retrieve the read counter
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int32 current_count = atomic_add(&fReadCount, -1);
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if (current_count < 0) {
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//a writer is waiting for the lock so release fWriteSem
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unlocked = (release_sem_etc(fWriteSem, 1,
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B_DO_NOT_RESCHEDULE) == B_OK);
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} else unlocked = true;
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#ifdef DEBUG
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//unregister if we released the lock
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if (unlocked) unregister_thread();
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#endif
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}
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#if TIMING
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bigtime_t end = system_time();
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ru_time += (end - start);
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ru_count++;
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#endif
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return unlocked;
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}
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bool
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MultiLocker::WriteUnlock()
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{
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#if TIMING
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bigtime_t start = system_time();
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#endif
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bool unlocked = false;
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if (IsWriteLocked()) {
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//if this is a nested lock simply decrement the nest count
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if (fWriterNest > 0) {
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fWriterNest--;
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unlocked = true;
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} else {
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//writer finally unlocking
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//increment fReadCount by a large number
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//this will let new readers acquire the read lock
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//retrieve the number of current waiters
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int32 readersWaiting = atomic_add(&fReadCount, LARGE_NUMBER) + LARGE_NUMBER;
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if (readersWaiting > 0) {
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//readers are waiting to acquire the lock
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unlocked = (release_sem_etc(fReadSem, readersWaiting,
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B_DO_NOT_RESCHEDULE) == B_OK);
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} else unlocked = true;
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if (unlocked) {
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//clear the information
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fWriterThread = -1;
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fWriterStackBase = 0;
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//decrement and retrieve the lock count
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if (atomic_add(&fLockCount, -1) > 1) {
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//other writers are waiting so release fWriterLock
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unlocked = (release_sem_etc(fWriterLock, 1,
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B_DO_NOT_RESCHEDULE) == B_OK);
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}
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}
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}
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} else debugger("Non-writer attempting to WriteUnlock()\n");
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#if TIMING
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bigtime_t end = system_time();
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wu_time += (end - start);
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wu_count++;
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#endif
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return unlocked;
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}
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/* this function demonstrates a nice method of determining if the current thread */
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/* is the writer or not. The method involves caching the index of the page in memory */
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/* where the thread's stack is located. Each time a new writer acquires the lock, */
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/* its thread_id and stack_page are recorded. IsWriteLocked gets the stack_page of the */
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/* current thread and sees if it is a match. If the stack_page matches you are guaranteed */
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/* to have the matching thread. If the stack page doesn't match the more traditional */
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/* find_thread(NULL) method of matching the thread_ids is used. */
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/* This technique is very useful when dealing with a lock that is acquired in a nested fashion. */
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/* It could be expanded to cache the information of the last thread in the lock, and then if */
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/* the same thread returns while there is no one in the lock, it could save some time, if the */
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/* same thread is likely to acquire the lock again and again. */
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/* I should note another shortcut that could be implemented here */
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/* If fWriterThread is set to -1 then there is no writer in the lock, and we could */
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/* return from this function much faster. However the function is currently set up */
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/* so all of the stack_base and thread_id info is determined here. WriteLock passes */
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/* in some variables so that if the lock is not held it does not have to get the thread_id */
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/* and stack base again. Instead this function returns that information. So this shortcut */
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/* would only move this information gathering outside of this function, and I like it all */
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/* contained. */
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bool
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MultiLocker::IsWriteLocked(uint32 *the_stack_base, thread_id *the_thread)
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{
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#if TIMING
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bigtime_t start = system_time();
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#endif
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//get a variable on the stack
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bool write_lock_holder = false;
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if (fInit == B_OK) {
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uint32 stack_base;
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thread_id thread = 0;
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//determine which page in memory this stack represents
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//this is managed by taking the address of the item on the
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//stack and dividing it by the size of the memory pages
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//if it is the same as the cached stack_page, there is a match
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stack_base = (uint32) &write_lock_holder/B_PAGE_SIZE;
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if (fWriterStackBase == stack_base) {
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write_lock_holder = true;
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} else {
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//as there was no stack_page match we resort to the
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//tried and true methods
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thread = find_thread(NULL);
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if (fWriterThread == thread) {
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write_lock_holder = true;
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}
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}
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//if someone wants this information, give it to them
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if (the_stack_base != NULL) {
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*the_stack_base = stack_base;
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}
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if (the_thread != NULL) {
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*the_thread = thread;
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}
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}
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#if TIMING
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bigtime_t end = system_time();
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islock_time += (end - start);
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islock_count++;
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#endif
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return write_lock_holder;
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}
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bool
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MultiLocker::IsReadLocked()
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{
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//a properly initialized MultiLocker in non-debug always returns true
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bool locked = true;
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if (fInit == B_NO_INIT) locked = false;
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#if DEBUG
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//determine if the lock is actually held
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thread_id thread = find_thread(NULL);
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if (fDebugArray[thread % fMaxThreads] > 0) locked = true;
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else locked = false;
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#endif
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return locked;
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}
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/* these two functions manage the debug array for readers */
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/* an array is created in the constructor large enough to hold */
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/* an int32 for each of the maximum number of threads the system */
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/* can have at one time. */
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/* this array does not need to be locked because each running thread */
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/* can be uniquely mapped to a slot in the array by performing: */
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/* thread_id % max_threads */
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/* each time ReadLock is called while in debug mode the thread_id */
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/* is retrived in register_thread() and the count is adjusted in the */
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/* array. If register thread is ever called and the count is not 0 then */
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/* an illegal, potentially deadlocking nested ReadLock occured */
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/* unregister_thread clears the appropriate slot in the array */
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/* this system could be expanded or retracted to include multiple arrays of information */
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/* in all fairness for it's current use, fDebugArray could be an array of bools */
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/* The disadvantage of this system for maintaining state is that it sucks up a ton of */
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/* memory. The other method (which would be slower), would involve an additional lock and */
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/* traversing a list of cached information. As this is only for a debug mode, the extra memory */
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/* was not deemed to be a problem */
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void
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MultiLocker::register_thread()
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{
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#ifdef DEBUG
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#if TIMING
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bigtime_t start = system_time();
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#endif
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thread_id thread = find_thread(NULL);
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ASSERT_WITH_MESSAGE(fDebugArray[thread%fMaxThreads] == 0,"Nested ReadLock!\n");
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fDebugArray[thread%fMaxThreads]++;
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#if TIMING
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bigtime_t end = system_time();
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reg_time += (end - start);
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reg_count++;
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#endif
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#else
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debugger("register_thread should never be called unless in DEBUG mode!\n");
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#endif
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}
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void
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MultiLocker::unregister_thread()
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{
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#ifdef DEBUG
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#if TIMING
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bigtime_t start = system_time();
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#endif
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thread_id thread = find_thread(NULL);
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ASSERT(fDebugArray[thread%fMaxThreads] == 1);
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fDebugArray[thread%fMaxThreads]--;
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#if TIMING
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bigtime_t end = system_time();
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unreg_time += (end - start);
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unreg_count++;
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#endif
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#else
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debugger("unregister_thread should never be called unless in DEBUG mode!\n");
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#endif
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}
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