haiku/headers/os/interface/SplitView.h

121 lines
3.5 KiB
C++

/*
* Copyright 2006-2010, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SPLIT_VIEW_H
#define _SPLIT_VIEW_H
#include <View.h>
class BSplitLayout;
class BSplitView : public BView {
public:
BSplitView(
orientation orientation = B_HORIZONTAL,
float spacing = B_USE_DEFAULT_SPACING);
BSplitView(BMessage* from);
virtual ~BSplitView();
void SetInsets(float left, float top, float right,
float bottom);
void SetInsets(float horizontal, float vertical);
void SetInsets(float insets);
void GetInsets(float* left, float* top,
float* right, float* bottom) const;
float Spacing() const;
void SetSpacing(float spacing);
orientation Orientation() const;
void SetOrientation(orientation orientation);
float SplitterSize() const;
void SetSplitterSize(float size);
int32 CountItems() const;
float ItemWeight(int32 index) const;
float ItemWeight(BLayoutItem* item) const;
void SetItemWeight(int32 index, float weight,
bool invalidateLayout);
void SetItemWeight(BLayoutItem* item, float weight);
bool IsCollapsible(int32 index) const;
void SetCollapsible(bool collapsible);
void SetCollapsible(int32 index, bool collapsible);
void SetCollapsible(int32 first, int32 last,
bool collapsible);
bool IsItemCollapsed(int32 index) const;
void SetItemCollapsed(int32 index, bool collapsed);
// void AddChild(BView* child);
void AddChild(BView* child, BView* sibling = NULL);
bool AddChild(BView* child, float weight);
bool AddChild(int32 index, BView* child,
float weight);
bool AddChild(BLayoutItem* child);
bool AddChild(BLayoutItem* child, float weight);
bool AddChild(int32 index, BLayoutItem* child,
float weight);
virtual void Draw(BRect updateRect);
virtual void DrawAfterChildren(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void MouseUp(BPoint where);
virtual void MouseMoved(BPoint where, uint32 transit,
const BMessage* message);
virtual void MessageReceived(BMessage* message);
virtual void SetLayout(BLayout* layout);
// overridden to avoid use
virtual status_t Archive(BMessage* into, bool deep = true) const;
static BArchivable* Instantiate(BMessage* from);
virtual status_t Perform(perform_code d, void* arg);
protected:
virtual status_t AllArchived(BMessage* into) const;
virtual status_t AllUnarchived(const BMessage* from);
virtual void DrawSplitter(BRect frame,
const BRect& updateRect,
orientation orientation,
bool pressed);
private:
// FBC padding
virtual void _ReservedSplitView1();
virtual void _ReservedSplitView2();
virtual void _ReservedSplitView3();
virtual void _ReservedSplitView4();
virtual void _ReservedSplitView5();
virtual void _ReservedSplitView6();
virtual void _ReservedSplitView7();
virtual void _ReservedSplitView8();
virtual void _ReservedSplitView9();
virtual void _ReservedSplitView10();
// forbidden methods
BSplitView(const BSplitView&);
void operator =(const BSplitView&);
static void _DrawDefaultSplitter(BView* view, BRect frame,
const BRect& updateRect,
orientation orientation,
bool pressed);
private:
BSplitLayout* fSplitLayout;
uint32 _reserved[3];
};
#endif // _SPLIT_VIEW_H