haiku/headers/private/app
2010-11-17 04:38:48 +00:00
..
ApplicationPrivate.h Add protected RestoreState, SaveState functions to BApplication. HasBeenRestored can be used to check in ReadyToRun if the RestoreState function has been called. The default implementation just store the window geometry and the decorator settings. Subclass implementations can use the global restore_window_geometry, save_window_geometry function for convenience. Please review. Will commit a simple session manager tomorrow. 2010-11-17 04:38:48 +00:00
AppMisc.h * Added private methods get_app_server_port() (that stores the server port, 2009-12-01 07:53:09 +00:00
AppServerLink.h * Added BString version of LinkReceiver::ReadString(). 2005-11-07 16:14:05 +00:00
DesktopLink.h * Added private methods get_app_server_port() (that stores the server port, 2009-12-01 07:53:09 +00:00
DirectMessageTarget.h Made DirectMessageTarget's destructor private to avoid potential future 2008-03-06 00:36:31 +00:00
LinkReceiver.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
LinkSender.h * Make sure LinkSender knows team ID of receiving team; this fixes the >64k ServerLink transfers. 2010-04-11 14:26:19 +00:00
LooperList.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
MessageAdapter.h * Unified handling of different BMessage formats into MessageAdapter.cpp 2007-06-27 20:22:53 +00:00
MessagePrivate.h Style cleanup. 2010-07-08 15:04:38 +00:00
MessageUtils.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
MessengerPrivate.h * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and 2005-11-20 16:24:23 +00:00
PortLink.h Remove unused PortLinkRef again. 2010-08-17 23:27:22 +00:00
RegistrarDefs.h * Minor cleanup, updated copyright. 2009-10-25 15:14:49 +00:00
RosterPrivate.h Turns out the whole "active app" mechanism in the registrar wasn't used at all; the 2007-01-18 17:45:08 +00:00
Server.h BServer now remembers whether the GUI context has already been initialized, so that InitGUIContext() can be invoked twice without harm. 2005-07-03 16:55:27 +00:00
ServerLink.h * Make sure LinkSender knows team ID of receiving team; this fixes the >64k ServerLink transfers. 2010-04-11 14:26:19 +00:00
ServerMemoryAllocator.h * There is now a server_read_only_memory structure that is placed in a (surprise!) 2006-04-25 20:12:06 +00:00
ServerProtocol.h * Added AS_DUMP_ALLOCATOR command that dumps an applications memory allocator to 2010-11-15 21:25:03 +00:00
ServerProtocolStructs.h * Moved the implementation of SetViewCursor from the thread of the 2009-06-20 12:11:49 +00:00
ServerReadOnlyMemory.h App Server now saves/restores ui_color settings. 2008-03-04 01:19:04 +00:00
SimpleMallocIO.h More optimization for Message2. It now uses a more lightweight BSimpleMallocIO instead of the full blown BMallocIO. This wastes less memory and reduces unnecessary overhead when unflattening. 2005-07-31 11:48:38 +00:00
TokenSpace.h * Made BTokenSpace not throw any exceptions on memory shortage. 2009-11-04 12:19:59 +00:00