47852bff02
* Add \since directive to each method. * Add documentation for BScrollBar and BScrollView classes. * Title Case group titles. * Some other minor documentation updates.
244 lines
7.5 KiB
Plaintext
244 lines
7.5 KiB
Plaintext
/*
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* Copyright 2013 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* John Scipione, jscipione@gmail.com
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*
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* Corresponds to:
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* headers/os/interface/PopUpMenu.h hrev46360
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* src/kits/interface/PopUpMenu.cpp hrev46360
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*/
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/*!
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\file PopUpMenu.h
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\ingroup interface
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\ingroup libbe
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\brief BPopUpMenu class definition and support structures.
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*/
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/*!
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\class BPopUpMenu
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\ingroup interface
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\ingroup libbe
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\brief Displays a pop-up menu.
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A BPopUpMenu is typically used to display a limited set of
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mutually-exclusive choices rather than as part of a deeply nested
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menu hierarchy. A BPopUpMenu is similar to a BMenu but has a few
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additional methods to make it easier to use the menu as a stand-alone
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menu and to manage the object's lifetime.
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Pop-up menus are used either as a stand-alone menu, usually as
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a context menu activated by \c B_SECONDARY_MOUSE_BUTTON, or
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as a menu attached to a BMenuField or BMenuBar.
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If the pop-up menu is used as a stand-alone menu, the Go() method
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controls how and where the menu pops up and provides several options
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for how the pop-up menu works.
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Once Go() returns the BPopUpMenu object should be destroyed. You can call
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SetAsyncAutoDestruct() passing \c true to destroy the object automatically
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when it returns. This is not advisable if the \a deliversMessage parameter
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of Go() is set \c false because you'll want to examine the return value
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before destroying the BPopUpMenu object.
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If the pop-up menu is used as part of a BMenuField or BMenuBar it behaves
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almost exactly like a BMenu would, but, the menu pops up directly under the
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mouse pointer instead of underneath the BMenuBar or BMenuField.
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\since BeOS R3
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*/
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/*!
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\fn BPopUpMenu::BPopUpMenu(const char* name, bool radioMode,
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bool labelFromMarked, menu_layout layout)
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\brief Creates a new BPopUpMenu object.
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\attention A BPopUpMenu should never be set to \a B_ITEMS_IN_MATRIX
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layout. The menu is automatically resized so that its
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menu items will fit exactly in the menu.
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\param name The menu's name, serves as a label for submenus.
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\param radioMode Whether or not the menu is in radio mode, default is
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\c true.
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\param labelFromMarked Whether or not the menu is in label-from-marked mode,
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default is \c true.
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\param layout The menu layout, possibilities include:
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- \c B_ITEMS_IN_ROW items are displayed in a single row,
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- \c B_ITEMS_IN_COLUMN items are displayed in a single column,
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the default layout.
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\see BMenu::SetRadioMode()
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\see BMenu::SetLabelFromMarked()
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\since BeOS R3
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*/
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/*!
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\fn BPopUpMenu::BPopUpMenu(BMessage* archive)
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\brief Archive constructor.
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\param archive The message data to construct the pop-up menu from.
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\since BeOS R3
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*/
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/*!
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\fn BPopUpMenu& BPopUpMenu::operator=(const BPopUpMenu& other)
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\brief Assignment overload method.
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\param other The BPopUpMenu object to assign from.
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\return The newly assigned BPopUpMenu object.
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\since BeOS R3
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*/
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/*!
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\fn BPopUpMenu::~BPopUpMenu()
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\brief Destructor method.
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Also frees the memory used by any attached menu items.
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\since BeOS R3
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*/
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/*!
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\name Archiving
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*/
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//! @{
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/*!
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\fn status_t BPopUpMenu::Archive(BMessage* data, bool deep) const
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\brief Archives the the BMenuField object into the \a data message.
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\param data A pointer to the BMessage to archive the object into.
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\param deep Whether or not to archive attached menu items as well.
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\return A status code, \c B_OK if everything went well or an error code
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otherwise.
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\retval B_OK The object was archived successfully.
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\retval B_NO_MEMORY Ran out of memory while archiving the object.
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\since BeOS R3
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*/
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/*!
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\fn BArchivable* BPopUpMenu::Instantiate(BMessage* data)
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\brief Creates a new BPopUpMenu object from the \a data message.
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\returns A newly created BPopUpMenu object or \c NULL if the message
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doesn't contain an archived BPopUpMenu.
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\since BeOS R3
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*/
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//! @}
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/*!
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\fn BMenuItem* BPopUpMenu::Go(BPoint where, bool deliversMessage,
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bool openAnyway, bool async)
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\brief Places the menu on screen.
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\param where The location to open the left-top-corner of the pop-up menu
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in the screen's coordinate system.
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\param deliversMessage if \c true, the menu item posts a message to its
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target as it normally would when selected by the user.
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If \a deliversMessage is \c false no message is sent and you are
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expected to decide what action to take based on the return value.
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\param openAnyway If \c true, the pop-up menu will stay open even once the
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user has released the mouse button. To dismiss the menu, either a
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menu item must be selected or it must be dismissed programmatically.
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\param async If \c true the menu will return \c NULL immediately, if
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\c false the menu will not return until a menu item is selected
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or it is dismissed by the user. If a menu item was selected a
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pointer to the menu item is returned, if not, \c NULL is returned.
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\since BeOS R3
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*/
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/*!
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\fn BMenuItem* BPopUpMenu::Go(BPoint where, bool deliversMessage,
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bool openAnyway, BRect clickToOpen, bool async)
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\brief Places the menu on screen, with \a clickToOpen option.
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The \a clickToOpen rectangle should be specified in the screen's
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coordinate system. \a openAnyway must be set \c true for the \a clickToOpen
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rectangle to work.
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\param where The location to open the left-top-corner of the pop-up menu
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in the screen's coordinate system.
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\param deliversMessage if \c true, the menu item posts a message to its
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target as it normally would when selected by the user.
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If \a deliversMessage is \c false no message is sent and you are
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expected to decide what action to take based on the return value.
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\param openAnyway If \c true, the pop-up menu will stay open even once the
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user has released the mouse button. To dismiss the menu, either a
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menu item must be selected or it must be dismissed programmatically.
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\param clickToOpen If the user releases the mouse button while the cursor
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is inside the \a clickToOpen rectangle the menu is kept on-screen,
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if the cursor is located outside of the \a clickToOpen rectangle
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the menu is removed from the screen and Go() returns.
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\param async If \c true the menu will return \c NULL immediately, if
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\c false the menu will not return until a menu item is selected
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or it is dismissed by the user. If a menu item was selected a
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pointer to the menu item is returned, if not, \c NULL is returned.
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\since BeOS R3
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*/
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/*!
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\fn void BPopUpMenu::SetAsyncAutoDestruct(bool on)
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\brief Indicates whether or not the BPopUpMenu will delete itself after
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closing, async-auto-destruct mode is set to \c false by default.
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\param on \c true to turn async-auto-destruct mode on, \c false to turn
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async-auto-destruct mode off.
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\since BeOS R5
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*/
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/*!
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\fn bool BPopUpMenu::AsyncAutoDestruct() const
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\brief Returns the current async-auto-destruct setting.
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\return \c true if async-auto-destruct mode is turned on, \c false if
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async-auto-destruct mode is turned off.
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\see SetAsyncAutoDestruct()
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\since BeOS R5
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*/
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/*!
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\fn BPoint BPopUpMenu::ScreenLocation()
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\brief Returns where the pop-up menu will appear on screen when it is
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opened.
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You can override this method in your BPopUpMenu derived class to return
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where the pop-up menu will appear on screen.
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\returns The location that the pop-up-menu will appear on screen in the
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screen's coordinate system.
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\since BeOS R3
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*/
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