haiku/headers/os/interface/PopUpMenu.h

83 lines
2.4 KiB
C++

/*
* Copyright 2007-2008, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _POP_UP_MENU_H
#define _POP_UP_MENU_H
#include <BeBuild.h>
#include <Menu.h>
class BPopUpMenu : public BMenu {
public:
BPopUpMenu(const char* title, bool radioMode = true,
bool autoRename = true,
menu_layout layout = B_ITEMS_IN_COLUMN);
BPopUpMenu(BMessage* data);
virtual ~BPopUpMenu();
virtual status_t Archive(BMessage* data, bool deep = true) const;
static BArchivable* Instantiate(BMessage* data);
BMenuItem* Go(BPoint where, bool autoInvoke = false,
bool keepOpen = false, bool async = false);
BMenuItem* Go(BPoint where, bool autoInvoke, bool keepOpen,
BRect openRect, bool async = false);
virtual void MessageReceived(BMessage* message);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 code,
const BMessage* message);
virtual void AttachedToWindow();
virtual void DetachedFromWindow();
virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight);
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 form,
const char* property);
virtual status_t GetSupportedSuites(BMessage* data);
virtual status_t Perform(perform_code code, void* arg);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width, float* _height);
virtual void MakeFocus(bool state = true);
virtual void AllAttached();
virtual void AllDetached();
void SetAsyncAutoDestruct(bool state);
bool AsyncAutoDestruct() const;
protected:
virtual BPoint ScreenLocation();
virtual void _ReservedPopUpMenu1();
virtual void _ReservedPopUpMenu2();
virtual void _ReservedPopUpMenu3();
BPopUpMenu& operator=(const BPopUpMenu& other);
private:
BMenuItem* _Go(BPoint where, bool autoInvoke, bool startOpened,
BRect* specialRect, bool async);
BMenuItem* _StartTrack(BPoint where, bool autoInvoke,
bool startOpened, BRect* specialRect);
BMenuItem* _WaitMenu(void* data);
static int32 _thread_entry(void* data);
BPoint fWhere;
bool fUseWhere;
bool fAutoDestruct;
bool _fUnusedBool1;
bool _fUnusedBool2;
thread_id fTrackThread;
uint32 _reserved[3];
};
#endif // _POP_UP_MENU_H