haiku/src/kits/app/Application.cpp
Axel Dörfler 9f8f6275f6 Fixed shutting down apps with file panels - no more hang:
* if file panels shouldn't be quit, we no longer call QuitRequested() for
  them and stop quitting windows (which left normal windows open, because
  file panels always return "false" in QuitRequested())


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15715 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 14:49:28 +00:00

1371 lines
30 KiB
C++

/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Erik Jaesler (erik@cgsoftware.com)
*/
#include <new>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <Alert.h>
#include <AppFileInfo.h>
#include <Application.h>
#include <AppMisc.h>
#include <MessageRunner.h>
#include <Cursor.h>
#include <Debug.h>
#include <Entry.h>
#include <File.h>
#include <Locker.h>
#include <Path.h>
#include <PropertyInfo.h>
#include <RegistrarDefs.h>
#include <Resources.h>
#include <Roster.h>
#include <RosterPrivate.h>
#include <Window.h>
#include <AppServerLink.h>
#include <LooperList.h>
#include <MenuWindow.h>
#include <ObjectLocker.h>
#include <PortLink.h>
#include <ServerProtocol.h>
using namespace BPrivate;
// Globals ---------------------------------------------------------------------
BApplication *be_app = NULL;
BMessenger be_app_messenger;
BResources *BApplication::sAppResources = NULL;
BLocker BApplication::sAppResourcesLock("_app_resources_lock");
static property_info sPropertyInfo[] = {
{
"Window",
{},
{B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER},
NULL, 0,
{},
{},
{}
},
{
"Window",
{},
{B_NAME_SPECIFIER},
NULL, 1,
{},
{},
{}
},
{
"Looper",
{},
{B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER},
NULL, 2,
{},
{},
{}
},
{
"Looper",
{},
{B_ID_SPECIFIER},
NULL, 3,
{},
{},
{}
},
{
"Looper",
{},
{B_NAME_SPECIFIER},
NULL, 4,
{},
{},
{}
},
{
"Name",
{B_GET_PROPERTY},
{B_DIRECT_SPECIFIER},
NULL, 5,
{B_STRING_TYPE},
{},
{}
},
{
"Window",
{B_COUNT_PROPERTIES},
{B_DIRECT_SPECIFIER},
NULL, 5,
{B_INT32_TYPE},
{},
{}
},
{
"Loopers",
{B_GET_PROPERTY},
{B_DIRECT_SPECIFIER},
NULL, 5,
{B_MESSENGER_TYPE},
{},
{}
},
{
"Windows",
{B_GET_PROPERTY},
{B_DIRECT_SPECIFIER},
NULL, 5,
{B_MESSENGER_TYPE},
{},
{}
},
{
"Looper",
{B_COUNT_PROPERTIES},
{B_DIRECT_SPECIFIER},
NULL, 5,
{B_INT32_TYPE},
{},
{}
},
{}
};
// argc/argv
extern const int __libc_argc;
extern const char * const *__libc_argv;
// debugging
//#define DBG(x) x
#define DBG(x)
#define OUT printf
// prototypes of helper functions
static const char* looper_name_for(const char *signature);
static status_t check_app_signature(const char *signature);
static void fill_argv_message(BMessage &message);
BApplication::BApplication(const char *signature)
: BLooper(looper_name_for(signature))
{
InitData(signature, true, NULL);
}
BApplication::BApplication(const char *signature, status_t *_error)
: BLooper(looper_name_for(signature))
{
InitData(signature, true, _error);
}
BApplication::BApplication(const char *signature, bool initGUI,
status_t *_error)
: BLooper(looper_name_for(signature))
{
InitData(signature, initGUI, _error);
}
BApplication::BApplication(BMessage *data)
// Note: BeOS calls the private BLooper(int32, port_id, const char *)
// constructor here, test if it's needed
: BLooper(looper_name_for(NULL))
{
const char *signature = NULL;
data->FindString("mime_sig", &signature);
InitData(signature, true, NULL);
bigtime_t pulseRate;
if (data->FindInt64("_pulse", &pulseRate) == B_OK)
SetPulseRate(pulseRate);
}
BApplication::BApplication(uint32 signature)
{
}
BApplication::BApplication(const BApplication &rhs)
{
}
BApplication::~BApplication()
{
Lock();
// tell all loopers(usually windows) to quit. Also, wait for them.
quit_all_windows(true);
// unregister from the roster
BRoster::Private().RemoveApp(Team());
#ifndef RUN_WITHOUT_APP_SERVER
// tell app_server we're quitting...
BPrivate::AppServerLink link;
link.StartMessage(B_QUIT_REQUESTED);
link.Flush();
delete_port(fServerLink->SenderPort());
delete_port(fServerLink->ReceiverPort());
delete fServerLink;
#endif // RUN_WITHOUT_APP_SERVER
// uninitialize be_app, the be_app_messenger is invalidated automatically
be_app = NULL;
}
BApplication &
BApplication::operator=(const BApplication &rhs)
{
return *this;
}
void
BApplication::InitData(const char *signature, bool initGUI, status_t *_error)
{
DBG(OUT("BApplication::InitData(`%s', %p)\n", signature, _error));
// check whether there exists already an application
if (be_app)
debugger("2 BApplication objects were created. Only one is allowed.");
fServerLink = new BPrivate::PortLink(-1, -1);
fServerHeap = NULL;
fInitialWorkspace = 0;
fDraggedMessage = NULL;
fReadyToRunCalled = false;
// initially, there is no pulse
fPulseRunner = NULL;
fPulseRate = 0;
// check signature
fInitError = check_app_signature(signature);
fAppName = signature;
#ifndef RUN_WITHOUT_REGISTRAR
bool isRegistrar = signature
&& !strcasecmp(signature, kRegistrarSignature);
// get team and thread
team_id team = Team();
thread_id thread = BPrivate::main_thread_for(team);
#endif
// get app executable ref
entry_ref ref;
if (fInitError == B_OK) {
fInitError = BPrivate::get_app_ref(&ref);
if (fInitError != B_OK) {
DBG(OUT("BApplication::InitData(): Failed to get app ref: %s\n",
strerror(fInitError)));
}
}
// get the BAppFileInfo and extract the information we need
uint32 appFlags = B_REG_DEFAULT_APP_FLAGS;
if (fInitError == B_OK) {
BAppFileInfo fileInfo;
BFile file(&ref, B_READ_ONLY);
fInitError = fileInfo.SetTo(&file);
if (fInitError == B_OK) {
fileInfo.GetAppFlags(&appFlags);
char appFileSignature[B_MIME_TYPE_LENGTH];
// compare the file signature and the supplied signature
if (fileInfo.GetSignature(appFileSignature) == B_OK
&& strcasecmp(appFileSignature, signature) != 0) {
printf("Signature in rsrc doesn't match constructor arg. (%s, %s)\n",
signature, appFileSignature);
}
} else {
DBG(OUT("BApplication::InitData(): Failed to get info from: "
"BAppFileInfo: %s\n", strerror(fInitError)));
}
}
#ifndef RUN_WITHOUT_REGISTRAR
// check whether be_roster is valid
if (fInitError == B_OK && !isRegistrar
&& !BRoster::Private().IsMessengerValid(false)) {
printf("FATAL: be_roster is not valid. Is the registrar running?\n");
fInitError = B_NO_INIT;
}
// check whether or not we are pre-registered
bool preRegistered = false;
app_info appInfo;
if (fInitError == B_OK && !isRegistrar) {
preRegistered = BRoster::Private().IsAppPreRegistered(&ref, team,
&appInfo);
}
if (preRegistered) {
// we are pre-registered => the app info has been filled in
// Check whether we need to replace the looper port with a port
// created by the roster.
if (appInfo.port >= 0 && appInfo.port != fMsgPort) {
delete_port(fMsgPort);
fMsgPort = appInfo.port;
} else
appInfo.port = fMsgPort;
// check the signature and correct it, if necessary
if (strcasecmp(appInfo.signature, fAppName))
BRoster::Private().SetSignature(team, fAppName);
// complete the registration
fInitError = BRoster::Private().CompleteRegistration(team, thread,
appInfo.port);
} else if (fInitError == B_OK) {
// not pre-registered -- try to register the application
team_id otherTeam = -1;
// the registrar must not register
if (!isRegistrar) {
fInitError = BRoster::Private().AddApplication(signature, &ref,
appFlags, team, thread, fMsgPort, true, NULL, &otherTeam);
if (fInitError != B_OK) {
DBG(OUT("BApplication::InitData(): Failed to add app: %s\n",
strerror(fInitError)));
}
}
if (fInitError == B_ALREADY_RUNNING) {
// An instance is already running and we asked for
// single/exclusive launch. Send our argv to the running app.
// Do that only, if the app is NOT B_ARGV_ONLY.
if (otherTeam >= 0 && __libc_argc > 1) {
app_info otherAppInfo;
if (be_roster->GetRunningAppInfo(otherTeam, &otherAppInfo) == B_OK
&& !(otherAppInfo.flags & B_ARGV_ONLY)) {
// create an B_ARGV_RECEIVED message
BMessage argvMessage(B_ARGV_RECEIVED);
fill_argv_message(argvMessage);
// replace the first argv string with the path of the
// other application
BPath path;
if (path.SetTo(&otherAppInfo.ref) == B_OK)
argvMessage.ReplaceString("argv", 0, path.Path());
// send the message
BMessenger(NULL, otherTeam).SendMessage(&argvMessage);
}
}
} else if (fInitError == B_OK) {
// the registrations was successful
// Create a B_ARGV_RECEIVED message and send it to ourselves.
// Do that even, if we are B_ARGV_ONLY.
// TODO: When BLooper::AddMessage() is done, use that instead of
// PostMessage().
DBG(OUT("info: BApplication sucessfully registered.\n"));
if (__libc_argc > 1) {
BMessage argvMessage(B_ARGV_RECEIVED);
fill_argv_message(argvMessage);
PostMessage(&argvMessage, this);
}
// send a B_READY_TO_RUN message as well
PostMessage(B_READY_TO_RUN, this);
} else if (fInitError > B_ERRORS_END) {
// Registrar internal errors shouldn't fall into the user's hands.
fInitError = B_ERROR;
}
}
#else
// We need to have ReadyToRun called even when we're not using the registrar
PostMessage(B_READY_TO_RUN, this);
#endif // ifndef RUN_WITHOUT_REGISTRAR
// TODO: Not completely sure about the order, but this should be close.
// init be_app and be_app_messenger
if (fInitError == B_OK) {
be_app = this;
be_app_messenger = BMessenger(NULL, this);
}
// set the BHandler's name
if (fInitError == B_OK)
SetName(ref.name);
// create meta MIME
if (fInitError == B_OK) {
BPath path;
if (path.SetTo(&ref) == B_OK)
create_app_meta_mime(path.Path(), false, true, false);
}
#ifndef RUN_WITHOUT_APP_SERVER
// app server connection and IK initialization
if (fInitError == B_OK && initGUI)
fInitError = _InitGUIContext();
#endif // RUN_WITHOUT_APP_SERVER
// Return the error or exit, if there was an error and no error variable
// has been supplied.
if (_error) {
*_error = fInitError;
} else if (fInitError != B_OK) {
DBG(OUT("BApplication::InitData() failed: %s\n", strerror(fInitError)));
exit(0);
}
DBG(OUT("BApplication::InitData() done\n"));
}
BArchivable *
BApplication::Instantiate(BMessage *data)
{
if (validate_instantiation(data, "BApplication"))
return new BApplication(data);
return NULL;
}
status_t
BApplication::Archive(BMessage *data, bool deep) const
{
status_t status = BLooper::Archive(data, deep);
if (status < B_OK)
return status;
app_info info;
status = GetAppInfo(&info);
if (status < B_OK)
return status;
status = data->AddString("mime_sig", info.signature);
if (status < B_OK)
return status;
return data->AddInt64("_pulse", fPulseRate);
}
status_t
BApplication::InitCheck() const
{
return fInitError;
}
thread_id
BApplication::Run()
{
if (fInitError != B_OK)
return fInitError;
AssertLocked();
if (fRunCalled)
debugger("BApplication::Run was already called. Can only be called once.");
// Note: We need a local variable too (for the return value), since
// fTaskID is cleared by Quit().
// ToDo: actually, it's not clobbered there?!
thread_id thread = fTaskID = find_thread(NULL);
fRunCalled = true;
task_looper();
delete fPulseRunner;
return thread;
}
void
BApplication::Quit()
{
bool unlock = false;
if (!IsLocked()) {
const char *name = Name();
if (!name)
name = "no-name";
printf("ERROR - you must Lock the application object before calling "
"Quit(), team=%ld, looper=%s\n", Team(), name);
unlock = true;
if (!Lock())
return;
}
// Delete the object, if not running only.
if (!fRunCalled) {
delete this;
} else if (find_thread(NULL) != fTaskID) {
// ToDo: why shouldn't we set fTerminating to true directly in this case?
// We are not the looper thread.
// We push a _QUIT_ into the queue.
// TODO: When BLooper::AddMessage() is done, use that instead of
// PostMessage()??? This would overtake messages that are still at
// the port.
// NOTE: We must not unlock here -- otherwise we had to re-lock, which
// may not work. This is bad, since, if the port is full, it
// won't get emptier, as the looper thread needs to lock the object
// before dispatching messages.
while (PostMessage(_QUIT_, this) == B_WOULD_BLOCK)
snooze(10000);
} else {
// We are the looper thread.
// Just set fTerminating to true which makes us fall through the
// message dispatching loop and return from Run().
fTerminating = true;
}
// If we had to lock the object, unlock now.
if (unlock)
Unlock();
}
bool
BApplication::QuitRequested()
{
return quit_all_windows(false);
}
void
BApplication::Pulse()
{
// supposed to be implemented by subclasses
}
void
BApplication::ReadyToRun()
{
// supposed to be implemented by subclasses
}
void
BApplication::MessageReceived(BMessage *message)
{
switch (message->what) {
case B_COUNT_PROPERTIES:
case B_GET_PROPERTY:
case B_SET_PROPERTY:
{
int32 index;
BMessage specifier;
int32 what;
const char *property = NULL;
if (message->GetCurrentSpecifier(&index, &specifier, &what, &property) < B_OK
|| !ScriptReceived(message, index, &specifier, what, property))
BLooper::MessageReceived(message);
break;
}
// Bebook says: B_SILENT_RELAUNCH
// Sent to a single-launch application when it's activated by being launched
// (for example, if the user double-clicks its icon in Tracker).
case B_SILENT_RELAUNCH:
be_roster->ActivateApp(Team());
// supposed to fall through
default:
BLooper::MessageReceived(message);
break;
}
}
void
BApplication::ArgvReceived(int32 argc, char **argv)
{
// supposed to be implemented by subclasses
}
void
BApplication::AppActivated(bool active)
{
// supposed to be implemented by subclasses
}
void
BApplication::RefsReceived(BMessage *message)
{
// supposed to be implemented by subclasses
}
void
BApplication::AboutRequested()
{
thread_info info;
if (get_thread_info(Thread(), &info) == B_OK) {
BAlert *alert = new BAlert("_about_", info.name, "OK");
alert->Go(NULL);
}
}
BHandler *
BApplication::ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form, const char *property)
{
// ToDo: implement ResolveSpecifier()!
return NULL;
}
void
BApplication::ShowCursor()
{
BPrivate::AppServerLink link;
link.StartMessage(AS_SHOW_CURSOR);
link.Flush();
}
void
BApplication::HideCursor()
{
BPrivate::AppServerLink link;
link.StartMessage(AS_HIDE_CURSOR);
link.Flush();
}
void
BApplication::ObscureCursor()
{
BPrivate::AppServerLink link;
link.StartMessage(AS_OBSCURE_CURSOR);
link.Flush();
}
bool
BApplication::IsCursorHidden() const
{
BPrivate::AppServerLink link;
int32 code = SERVER_FALSE;
link.StartMessage(AS_QUERY_CURSOR_HIDDEN);
link.FlushWithReply(code);
return code == SERVER_TRUE;
}
void
BApplication::SetCursor(const void *cursor)
{
// BeBook sez: If you want to call SetCursor() without forcing an immediate
// sync of the Application Server, you have to use a BCursor.
// By deductive reasoning, this function forces a sync. =)
BCursor Cursor(cursor);
SetCursor(&Cursor, true);
}
void
BApplication::SetCursor(const BCursor *cursor, bool sync)
{
BPrivate::AppServerLink link;
int32 code = SERVER_FALSE;
link.StartMessage(AS_SET_CURSOR_BCURSOR);
link.Attach<bool>(sync);
link.Attach<int32>(cursor->m_serverToken);
if (sync)
link.FlushWithReply(code);
else
link.Flush();
}
int32
BApplication::CountWindows() const
{
// BeBook sez: The windows list includes all windows explicitely created by
// the app ... but excludes private windows create by Be
// classes.
// I'm taking this to include private menu windows, thus the incl_menus
// param is false.
return count_windows(false);
}
BWindow *
BApplication::WindowAt(int32 index) const
{
// BeBook sez: The windows list includes all windows explicitely created by
// the app ... but excludes private windows create by Be
// classes.
// I'm taking this to include private menu windows, thus the incl_menus
// param is false.
return window_at(index, false);
}
int32
BApplication::CountLoopers() const
{
BObjectLocker<BLooperList> ListLock(gLooperList);
if (ListLock.IsLocked())
return gLooperList.CountLoopers();
// Some bad, non-specific thing has happened
return B_ERROR;
}
BLooper *
BApplication::LooperAt(int32 index) const
{
BLooper *looper = NULL;
BObjectLocker<BLooperList> listLock(gLooperList);
if (listLock.IsLocked())
looper = gLooperList.LooperAt(index);
return looper;
}
bool
BApplication::IsLaunching() const
{
return !fReadyToRunCalled;
}
status_t
BApplication::GetAppInfo(app_info *info) const
{
return be_roster->GetRunningAppInfo(be_app->Team(), info);
}
BResources *
BApplication::AppResources()
{
BObjectLocker<BLocker> lock(sAppResourcesLock);
// BApplication caches its resources, so check
// if it already happened.
if (sAppResources != NULL)
return sAppResources;
entry_ref ref;
bool found = false;
// App is already running. Get its entry ref with
// GetRunningAppInfo()
app_info appInfo;
if (be_app && be_roster->GetRunningAppInfo(be_app->Team(), &appInfo) == B_OK) {
ref = appInfo.ref;
found = true;
} else {
// Run() hasn't been called yet
found = BPrivate::get_app_ref(&ref) == B_OK;
}
if (found) {
BFile file(&ref, B_READ_ONLY);
if (file.InitCheck() == B_OK) {
BResources *resources = new BResources();
if (resources->SetTo(&file, false) < B_OK)
delete resources;
else
sAppResources = resources;
}
}
return sAppResources;
}
void
BApplication::DispatchMessage(BMessage *message, BHandler *handler)
{
if (handler != this) {
// it's not ours to dispatch
BLooper::DispatchMessage(message, handler);
return;
}
switch (message->what) {
case B_ARGV_RECEIVED:
do_argv(message);
break;
case B_REFS_RECEIVED:
{
// this adds the refs that are part of this message to the recent
// lists, but only folders and documents are handled here
entry_ref ref;
int32 i = 0;
while (message->FindRef("refs", i++, &ref) == B_OK) {
BEntry entry(&ref, true);
if (entry.InitCheck() != B_OK)
continue;
if (entry.IsDirectory())
BRoster().AddToRecentFolders(&ref);
else {
// filter out applications, we only want to have documents
// in the recent files list
BNode node(&entry);
BNodeInfo info(&node);
char mimeType[B_MIME_TYPE_LENGTH];
if (info.GetType(mimeType) != B_OK
|| strcasecmp(mimeType, B_APP_MIME_TYPE))
BRoster().AddToRecentDocuments(&ref);
}
}
RefsReceived(message);
break;
}
case B_READY_TO_RUN:
if (!fReadyToRunCalled) {
ReadyToRun();
fReadyToRunCalled = true;
}
break;
case B_ABOUT_REQUESTED:
AboutRequested();
break;
case B_PULSE:
Pulse();
break;
case B_APP_ACTIVATED:
{
bool active = false;
message->FindBool("active", &active);
AppActivated(active);
break;
}
case _SHOW_DRAG_HANDLES_:
{
bool visible = false;
message->FindBool("visible", &visible);
// TODO: Call the registrar or whoever is responsible for this
break;
}
// TODO: Handle these as well
case _DISPOSE_DRAG_:
case _PING_:
puts("not yet handled message:");
DBG(message->PrintToStream());
break;
default:
BLooper::DispatchMessage(message, handler);
break;
}
}
void
BApplication::SetPulseRate(bigtime_t rate)
{
if (rate < 0)
rate = 0;
// BeBook states that we have only 100,000 microseconds granularity
rate -= rate % 100000;
if (!Lock())
return;
if (rate != 0) {
// reset existing pulse runner, or create new one
if (fPulseRunner == NULL) {
BMessage pulse(B_PULSE);
fPulseRunner = new BMessageRunner(be_app_messenger, &pulse, rate);
} else
fPulseRunner->SetInterval(rate);
} else {
// turn off pulse messages
delete fPulseRunner;
fPulseRunner = NULL;
}
fPulseRate = rate;
Unlock();
}
status_t
BApplication::GetSupportedSuites(BMessage *data)
{
if (!data)
return B_BAD_VALUE;
status_t status = data->AddString("Suites", "suite/vnd.Be-application");
if (status == B_OK) {
BPropertyInfo PropertyInfo(sPropertyInfo);
status = data->AddFlat("message", &PropertyInfo);
if (status == B_OK)
status = BHandler::GetSupportedSuites(data);
}
return status;
}
status_t
BApplication::Perform(perform_code d, void *arg)
{
return BLooper::Perform(d, arg);
}
void BApplication::_ReservedApplication1() {}
void BApplication::_ReservedApplication2() {}
void BApplication::_ReservedApplication3() {}
void BApplication::_ReservedApplication4() {}
void BApplication::_ReservedApplication5() {}
void BApplication::_ReservedApplication6() {}
void BApplication::_ReservedApplication7() {}
void BApplication::_ReservedApplication8() {}
bool
BApplication::ScriptReceived(BMessage *message, int32 index,
BMessage *specifier, int32 what, const char *property)
{
// TODO: Implement
printf("message:\n");
message->PrintToStream();
printf("index: %ld\n", index);
printf("specifier:\n");
specifier->PrintToStream();
printf("what: %ld\n", what);
printf("property: %s\n", property ? property : "");
return false;
}
void
BApplication::BeginRectTracking(BRect rect, bool trackWhole)
{
BPrivate::AppServerLink link;
link.StartMessage(AS_BEGIN_RECT_TRACKING);
link.Attach<BRect>(rect);
link.Attach<int32>(trackWhole);
link.Flush();
}
void
BApplication::EndRectTracking()
{
BPrivate::AppServerLink link;
link.StartMessage(AS_END_RECT_TRACKING);
link.Flush();
}
status_t
BApplication::setup_server_heaps()
{
// TODO: implement?
// We may not need to implement this function or the XX_offs_to_ptr functions.
// R5 sets up a couple of areas for various tasks having to do with the
// app_server. Currently (7/29/04), the R1 app_server does not do this and
// may never do this unless a significant need is found for it. --DW
return B_OK;
}
void *
BApplication::rw_offs_to_ptr(uint32 offset)
{
return NULL; // TODO: implement
}
void *
BApplication::ro_offs_to_ptr(uint32 offset)
{
return NULL; // TODO: implement
}
void *
BApplication::global_ro_offs_to_ptr(uint32 offset)
{
return NULL; // TODO: implement
}
status_t
BApplication::_InitGUIContext()
{
// An app_server connection is necessary for a lot of stuff, so get that first.
status_t error = connect_to_app_server();
if (error != B_OK)
return error;
error = setup_server_heaps();
if (error != B_OK)
return error;
// Initialize the IK after we have set be_app because of a construction of a
// AppServerLink (which depends on be_app) nested inside the call to get_menu_info.
error = _init_interface_kit_();
if (error != B_OK)
return error;
// create global system cursors
// ToDo: these could have a predefined server token to safe the communication!
B_CURSOR_SYSTEM_DEFAULT = new BCursor(B_HAND_CURSOR);
B_CURSOR_I_BEAM = new BCursor(B_I_BEAM_CURSOR);
fInitialWorkspace = current_workspace();
return B_OK;
}
status_t
BApplication::connect_to_app_server()
{
port_id serverPort = find_port(SERVER_PORT_NAME);
if (serverPort < B_OK)
return serverPort;
// Create the port so that the app_server knows where to send messages
port_id clientPort = create_port(100, "a<app_server");
if (clientPort < B_OK)
return clientPort;
// We can't use AppServerLink because be_app == NULL
fServerLink->SetTo(serverPort, clientPort);
fServerLink->StartMessage(AS_GET_DESKTOP);
fServerLink->Attach<port_id>(clientPort);
fServerLink->Attach<int32>(getuid());
int32 code;
if (fServerLink->FlushWithReply(code) != B_OK || code != B_OK) {
fServerLink->SetSenderPort(-1);
return B_ERROR;
}
// we talk to the desktop to create our application
fServerLink->Read<port_id>(&serverPort);
fServerLink->SetSenderPort(serverPort);
// AS_CREATE_APP:
//
// Attach data:
// 1) port_id - receiver port of a regular app
// 2) port_id - looper port for this BApplication
// 3) team_id - team identification field
// 4) int32 - handler ID token of the app
// 5) char * - signature of the regular app
fServerLink->StartMessage(AS_CREATE_APP);
fServerLink->Attach<port_id>(clientPort);
fServerLink->Attach<port_id>(_get_looper_port_(this));
fServerLink->Attach<team_id>(Team());
fServerLink->Attach<int32>(_get_object_token_(this));
fServerLink->AttachString(fAppName);
if (fServerLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
// We don't need to contact the main app_server anymore
// directly; we now talk to our server alter ego only.
fServerLink->Read<port_id>(&serverPort);
fServerLink->SetSenderPort(serverPort);
} else {
fServerLink->SetSenderPort(-1);
debugger("BApplication: couldn't obtain new app_server comm port");
return B_ERROR;
}
return B_OK;
}
void
BApplication::send_drag(BMessage *message, int32 vs_token, BPoint offset,
BRect dragRect, BHandler *replyTo)
{
// TODO: implement
}
void
BApplication::send_drag(BMessage *message, int32 vs_token, BPoint offset,
int32 bitmapToken, drawing_mode dragMode, BHandler *replyTo)
{
// TODO: implement
}
void
BApplication::write_drag(_BSession_ *session, BMessage *message)
{
// TODO: implement
}
bool
BApplication::window_quit_loop(bool quitFilePanels, bool force)
{
BList looperList;
{
BObjectLocker<BLooperList> listLock(gLooperList);
if (listLock.IsLocked())
gLooperList.GetLooperList(&looperList);
}
for (int32 i = looperList.CountItems(); i-- > 0; ) {
BWindow *window = dynamic_cast<BWindow *>((BLooper *)looperList.ItemAt(i));
// don't quit file panels if we haven't been asked for it
if (window == NULL || (!quitFilePanels && window->IsFilePanel()))
continue;
if (window->Lock()) {
if (!force && !window->QuitRequested()
&& !(quitFilePanels && window->IsFilePanel())) {
// the window does not want to quit, so we don't either
window->Unlock();
return false;
}
// ToDo: QuitRequested() can be overridden by others, IOW we
// cannot assume the window hasn't been unlocked in the mean
// time and is gone by now.
// We probably don't want to die in that case here, do we?
window->Quit();
}
}
return true;
}
bool
BApplication::quit_all_windows(bool force)
{
AssertLocked();
// We need to unlock here because BWindow::QuitRequested() must be
// allowed to lock the application - which would cause a deadlock
Unlock();
bool quit = window_quit_loop(false, force);
if (!quit)
quit = window_quit_loop(true, force);
Lock();
return quit;
}
void
BApplication::do_argv(BMessage *message)
{
// TODO: Consider renaming this function to something
// a bit more descriptive, like "handle_argv_message()",
// or "HandleArgvMessage()"
ASSERT(message != NULL);
// build the argv vector
status_t error = B_OK;
int32 argc = 0;
char **argv = NULL;
if (message->FindInt32("argc", &argc) == B_OK && argc > 0) {
// allocate a NULL terminated array
argv = new char*[argc + 1];
argv[argc] = NULL;
// copy the arguments
for (int32 i = 0; error == B_OK && i < argc; i++) {
const char *arg = NULL;
error = message->FindString("argv", i, &arg);
if (error == B_OK && arg) {
argv[i] = strdup(arg);
if (argv[i] == NULL)
error = B_NO_MEMORY;
}
}
}
// call the hook
if (error == B_OK && argc > 0)
ArgvReceived(argc, argv);
// cleanup
if (argv) {
for (int32 i = 0; i < argc; i++)
free(argv[i]);
delete[] argv;
}
}
uint32
BApplication::InitialWorkspace()
{
return fInitialWorkspace;
}
int32
BApplication::count_windows(bool includeMenus) const
{
int32 count = 0;
BList windowList;
if (get_window_list(&windowList, includeMenus) == B_OK)
count = windowList.CountItems();
return count;
}
BWindow *
BApplication::window_at(uint32 index, bool includeMenus) const
{
BList windowList;
BWindow *window = NULL;
if (get_window_list(&windowList, includeMenus) == B_OK) {
if ((int32)index < windowList.CountItems())
window = static_cast<BWindow *>(windowList.ItemAt(index));
}
return window;
}
status_t
BApplication::get_window_list(BList *list, bool includeMenus) const
{
ASSERT(list);
// Windows are BLoopers, so we can just check each BLooper to see if it's
// a BWindow (or BMenuWindow)
BObjectLocker<BLooperList> listLock(gLooperList);
if (!listLock.IsLocked())
return B_ERROR;
BLooper *looper = NULL;
for (int32 i = 0; i < gLooperList.CountLoopers(); i++) {
looper = gLooperList.LooperAt(i);
if (dynamic_cast<BWindow *>(looper)) {
if (includeMenus || dynamic_cast<BMenuWindow *>(looper) == NULL)
list->AddItem(looper);
}
}
return B_OK;
}
int32
BApplication::async_quit_entry(void *data)
{
return 0; // TODO: implement? not implemented?
}
// check_app_signature
/*! \brief Checks whether the supplied string is a valid application signature.
An error message is printed, if the string is no valid app signature.
\param signature The string to be checked.
\return
- \c B_OK: \a signature is a valid app signature.
- \c B_BAD_VALUE: \a signature is \c NULL or no valid app signature.
*/
static
status_t
check_app_signature(const char *signature)
{
bool isValid = false;
BMimeType type(signature);
if (type.IsValid() && !type.IsSupertypeOnly()
&& BMimeType("application").Contains(&type)) {
isValid = true;
}
if (!isValid) {
printf("bad signature (%s), must begin with \"application/\" and "
"can't conflict with existing registered mime types inside "
"the \"application\" media type.\n", signature);
}
return (isValid ? B_OK : B_BAD_VALUE);
}
// looper_name_for
/*! \brief Returns the looper name for a given signature.
Normally this is "AppLooperPort", but in case of the registrar a
special name.
\return The looper name.
*/
static
const char *
looper_name_for(const char *signature)
{
if (signature && !strcasecmp(signature, kRegistrarSignature))
return BPrivate::get_roster_port_name();
return "AppLooperPort";
}
// fill_argv_message
/*! \brief Fills the passed BMessage with B_ARGV_RECEIVED infos.
*/
static
void
fill_argv_message(BMessage &message)
{
message.what = B_ARGV_RECEIVED;
int32 argc = __libc_argc;
const char * const *argv = __libc_argv;
// add argc
message.AddInt32("argc", argc);
// add argv
for (int32 i = 0; i < argc; i++)
message.AddString("argv", argv[i]);
// add current working directory
char cwd[B_PATH_NAME_LENGTH];
if (getcwd(cwd, B_PATH_NAME_LENGTH))
message.AddString("cwd", cwd);
}