haiku/headers/private/interface
Stephan Aßmus 0699a8833e Sorry, this fixes the build. I accidentally commited headers/os/interface
instead.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29701 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-03-25 14:53:10 +00:00
..
BMCPrivate.h Sorry, this fixes the build. I accidentally commited headers/os/interface 2009-03-25 14:53:10 +00:00
BitmapPrivate.h * With Rudolf's information about relocating overlays, I changed the way memory 2006-04-22 16:41:12 +00:00
ColorConversion.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
ColorTools.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
ColumnListView.h BColumnListView was hiding BView::ScrollTo(BPoint), due to its own child variant ScrollTo(BRow *). Fixed. 2009-02-02 01:36:54 +00:00
ColumnTypes.h takes into account the column title width 2008-11-02 12:33:32 +00:00
DefaultColors.h * There is now a server_read_only_memory structure that is placed in a (surprise!) 2006-04-25 20:12:06 +00:00
DirectWindowPrivate.h now uses DIRECT_BUFFER_INFO_AREA_SIZE as the direct_buffer_info area size 2008-11-05 23:40:29 +00:00
DraggerPrivate.h * Implemented BDragger::{Show|Hide}AllDraggers() and its backend in the app_server. 2007-02-21 07:57:21 +00:00
FontPrivate.h More font work: 2005-11-07 11:02:39 +00:00
InterfacePrivate.h * Cleaned up InterfaceDefs.h, added TODO about getting rid of declaring 2008-04-09 10:07:35 +00:00
MenuPrivate.h added missing header 2008-04-11 08:29:54 +00:00
MenuWindow.h Menus can be scrolled also using the mouse wheel 2008-10-03 06:03:27 +00:00
Palette.h Fix extra token at end of #endif 2007-11-21 22:57:33 +00:00
PictureDataWriter.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
PicturePlayer.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
PictureProtocol.h Added some debug output to PicturePlayer. Since checking the table size for every op is very slow, now we do that only at the beginning, and use a custom op table if needed. The best case (which is the one used when drawing a picture with BView::DrawPicture()) is very fast since it only requires one check. 2007-08-16 09:14:03 +00:00
RegionSupport.h * fix the build, forgot to commit this... 2007-07-19 17:22:53 +00:00
ShapePrivate.h * fix weird Shape op/point allocation 2007-08-17 11:17:29 +00:00
TextViewSupportBuffer.h Added a debugger call in case the reallocation fails. 2004-11-04 08:53:46 +00:00
ViewPrivate.h * maintain our own rect while printing, this makes it possible to print all pages e.g. syslog from StyledEdit 2008-07-07 19:10:39 +00:00
WidthBuffer.h * Moved the global BPrivate::WidthBuffer from BTextView into BPrivate as 2008-11-06 11:31:40 +00:00
WindowInfo.h * extend Haiku specific client window info to include the tab height and border size 2009-01-27 21:03:32 +00:00
WindowPrivate.h * Added a new window feel kPasswordWindowFeel that is above all other feels. 2008-10-22 11:51:23 +00:00
clipping.h replaced usage of floor() and ceil() to convert from 2006-03-19 22:26:17 +00:00
input_globals.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
truncate_string.h huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map 2005-06-03 19:50:30 +00:00
utf8_functions.h Save one check in certain situations. 2008-10-14 13:16:44 +00:00