a1c86e7ada
The new version has many more features than the old one. This update is necessary for an upcoming update to Icon-O-Matic adding perspective transformers. This update is pulled from https://github.com/ghaerr/agg-2.6 at commit e7db22bd12700118257b4cb780539c421e01aa51 with our changes applied on top. Note that this repository isn't necessarily the chosen upstream that all future updates should be pulled from. See the discussion starting at [1] for more information. This also updates the affine transformation since the newer perspective transformation requires the newer version. [1] https://discuss.haiku-os.org/t/gsoc-2023-progress-on-perspective-transformation-haiku-project/13594/34 Change-Id: Ic578eec15fbb9131338b3c605c737ce1bfb252ca Reviewed-on: https://review.haiku-os.org/c/haiku/+/6808 Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
733 lines
25 KiB
C++
733 lines
25 KiB
C++
//----------------------------------------------------------------------------
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// Anti-Grain Geometry - Version 2.4
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// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//
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//----------------------------------------------------------------------------
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// Contact: mcseem@antigrain.com
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// mcseemagg@yahoo.com
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// http://www.antigrain.com
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//----------------------------------------------------------------------------
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//
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// Perspective 2D transformations
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//
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//----------------------------------------------------------------------------
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#ifndef AGG_TRANS_PERSPECTIVE_INCLUDED
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#define AGG_TRANS_PERSPECTIVE_INCLUDED
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#include <cmath>
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#include "agg_trans_affine.h"
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namespace agg
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{
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//=======================================================trans_perspective
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struct trans_perspective
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{
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double sx, shy, w0, shx, sy, w1, tx, ty, w2;
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//------------------------------------------------------- Construction
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// Identity matrix
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trans_perspective() :
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sx (1), shy(0), w0(0),
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shx(0), sy (1), w1(0),
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tx (0), ty (0), w2(1) {}
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// Custom matrix
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trans_perspective(double v0, double v1, double v2,
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double v3, double v4, double v5,
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double v6, double v7, double v8) :
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sx (v0), shy(v1), w0(v2),
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shx(v3), sy (v4), w1(v5),
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tx (v6), ty (v7), w2(v8) {}
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// Custom matrix from m[9]
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explicit trans_perspective(const double* m) :
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sx (m[0]), shy(m[1]), w0(m[2]),
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shx(m[3]), sy (m[4]), w1(m[5]),
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tx (m[6]), ty (m[7]), w2(m[8]) {}
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// From affine
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explicit trans_perspective(const trans_affine& a) :
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sx (a.sx ), shy(a.shy), w0(0),
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shx(a.shx), sy (a.sy ), w1(0),
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tx (a.tx ), ty (a.ty ), w2(1) {}
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// Rectangle to quadrilateral
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trans_perspective(double x1, double y1, double x2, double y2,
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const double* quad);
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// Quadrilateral to rectangle
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trans_perspective(const double* quad,
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double x1, double y1, double x2, double y2);
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// Arbitrary quadrilateral transformations
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trans_perspective(const double* src, const double* dst);
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//-------------------------------------- Quadrilateral transformations
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// The arguments are double[8] that are mapped to quadrilaterals:
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// x1,y1, x2,y2, x3,y3, x4,y4
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bool quad_to_quad(const double* qs, const double* qd);
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bool rect_to_quad(double x1, double y1,
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double x2, double y2,
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const double* q);
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bool quad_to_rect(const double* q,
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double x1, double y1,
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double x2, double y2);
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// Map square (0,0,1,1) to the quadrilateral and vice versa
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bool square_to_quad(const double* q);
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bool quad_to_square(const double* q);
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//--------------------------------------------------------- Operations
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// Reset - load an identity matrix
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const trans_perspective& reset();
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// Invert matrix. Returns false in degenerate case
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bool invert();
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// Direct transformations operations
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const trans_perspective& translate(double x, double y);
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const trans_perspective& rotate(double a);
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const trans_perspective& scale(double s);
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const trans_perspective& scale(double x, double y);
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// Multiply the matrix by another one
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const trans_perspective& multiply(const trans_perspective& m);
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// Multiply "m" by "this" and assign the result to "this"
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const trans_perspective& premultiply(const trans_perspective& m);
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// Multiply matrix to inverse of another one
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const trans_perspective& multiply_inv(const trans_perspective& m);
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// Multiply inverse of "m" by "this" and assign the result to "this"
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const trans_perspective& premultiply_inv(const trans_perspective& m);
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// Multiply the matrix by another one
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const trans_perspective& multiply(const trans_affine& m);
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// Multiply "m" by "this" and assign the result to "this"
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const trans_perspective& premultiply(const trans_affine& m);
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// Multiply the matrix by inverse of another one
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const trans_perspective& multiply_inv(const trans_affine& m);
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// Multiply inverse of "m" by "this" and assign the result to "this"
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const trans_perspective& premultiply_inv(const trans_affine& m);
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//--------------------------------------------------------- Load/Store
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void store_to(double* m) const;
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const trans_perspective& load_from(const double* m);
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//---------------------------------------------------------- Operators
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// Multiply the matrix by another one
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const trans_perspective& operator *= (const trans_perspective& m)
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{
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return multiply(m);
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}
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const trans_perspective& operator *= (const trans_affine& m)
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{
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return multiply(m);
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}
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// Multiply the matrix by inverse of another one
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const trans_perspective& operator /= (const trans_perspective& m)
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{
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return multiply_inv(m);
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}
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const trans_perspective& operator /= (const trans_affine& m)
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{
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return multiply_inv(m);
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}
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// Multiply the matrix by another one and return
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// the result in a separete matrix.
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trans_perspective operator * (const trans_perspective& m) const
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{
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return trans_perspective(*this).multiply(m);
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}
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trans_perspective operator * (const trans_affine& m) const
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{
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return trans_perspective(*this).multiply(m);
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}
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// Multiply the matrix by inverse of another one
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// and return the result in a separete matrix.
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trans_perspective operator / (const trans_perspective& m) const
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{
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return trans_perspective(*this).multiply_inv(m);
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}
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trans_perspective operator / (const trans_affine& m) const
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{
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return trans_perspective(*this).multiply_inv(m);
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}
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// Calculate and return the inverse matrix
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trans_perspective operator ~ () const
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{
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trans_perspective ret = *this;
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ret.invert();
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return ret;
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}
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// Equal operator with default epsilon
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bool operator == (const trans_perspective& m) const
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{
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return is_equal(m, affine_epsilon);
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}
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// Not Equal operator with default epsilon
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bool operator != (const trans_perspective& m) const
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{
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return !is_equal(m, affine_epsilon);
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}
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//---------------------------------------------------- Transformations
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// Direct transformation of x and y
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void transform(double* x, double* y) const;
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// Direct transformation of x and y, affine part only
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void transform_affine(double* x, double* y) const;
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// Direct transformation of x and y, 2x2 matrix only, no translation
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void transform_2x2(double* x, double* y) const;
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// Inverse transformation of x and y. It works slow because
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// it explicitly inverts the matrix on every call. For massive
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// operations it's better to invert() the matrix and then use
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// direct transformations.
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void inverse_transform(double* x, double* y) const;
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//---------------------------------------------------------- Auxiliary
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const trans_perspective& from_affine(const trans_affine& a);
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double determinant() const;
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double determinant_reciprocal() const;
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bool is_valid(double epsilon = affine_epsilon) const;
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bool is_identity(double epsilon = affine_epsilon) const;
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bool is_equal(const trans_perspective& m,
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double epsilon = affine_epsilon) const;
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// Determine the major affine parameters. Use with caution
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// considering possible degenerate cases.
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double scale() const;
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double rotation() const;
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void translation(double* dx, double* dy) const;
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void scaling(double* x, double* y) const;
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void scaling_abs(double* x, double* y) const;
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//--------------------------------------------------------------------
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class iterator_x
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{
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double den;
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double den_step;
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double nom_x;
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double nom_x_step;
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double nom_y;
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double nom_y_step;
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public:
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double x;
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double y;
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iterator_x() {}
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iterator_x(double px, double py, double step, const trans_perspective& m) :
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den(px * m.w0 + py * m.w1 + m.w2),
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den_step(m.w0 * step),
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nom_x(px * m.sx + py * m.shx + m.tx),
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nom_x_step(step * m.sx),
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nom_y(px * m.shy + py * m.sy + m.ty),
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nom_y_step(step * m.shy),
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x(nom_x / den),
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y(nom_y / den)
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{}
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void operator ++ ()
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{
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den += den_step;
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nom_x += nom_x_step;
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nom_y += nom_y_step;
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double d = 1.0 / den;
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x = nom_x * d;
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y = nom_y * d;
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}
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};
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//--------------------------------------------------------------------
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iterator_x begin(double x, double y, double step) const
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{
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return iterator_x(x, y, step, *this);
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}
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};
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//------------------------------------------------------------------------
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inline bool trans_perspective::square_to_quad(const double* q)
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{
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double dx = q[0] - q[2] + q[4] - q[6];
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double dy = q[1] - q[3] + q[5] - q[7];
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if(dx == 0.0 && dy == 0.0)
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{
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// Affine case (parallelogram)
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//---------------
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sx = q[2] - q[0];
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shy = q[3] - q[1];
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w0 = 0.0;
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shx = q[4] - q[2];
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sy = q[5] - q[3];
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w1 = 0.0;
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tx = q[0];
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ty = q[1];
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w2 = 1.0;
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}
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else
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{
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double dx1 = q[2] - q[4];
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double dy1 = q[3] - q[5];
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double dx2 = q[6] - q[4];
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double dy2 = q[7] - q[5];
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double den = dx1 * dy2 - dx2 * dy1;
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if(den == 0.0)
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{
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// Singular case
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//---------------
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sx = shy = w0 = shx = sy = w1 = tx = ty = w2 = 0.0;
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return false;
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}
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// General case
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//---------------
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double u = (dx * dy2 - dy * dx2) / den;
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double v = (dy * dx1 - dx * dy1) / den;
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sx = q[2] - q[0] + u * q[2];
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shy = q[3] - q[1] + u * q[3];
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w0 = u;
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shx = q[6] - q[0] + v * q[6];
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sy = q[7] - q[1] + v * q[7];
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w1 = v;
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tx = q[0];
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ty = q[1];
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w2 = 1.0;
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}
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return true;
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}
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//------------------------------------------------------------------------
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inline bool trans_perspective::invert()
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{
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double d0 = sy * w2 - w1 * ty;
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double d1 = w0 * ty - shy * w2;
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double d2 = shy * w1 - w0 * sy;
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double d = sx * d0 + shx * d1 + tx * d2;
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if(d == 0.0)
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{
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sx = shy = w0 = shx = sy = w1 = tx = ty = w2 = 0.0;
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return false;
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}
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d = 1.0 / d;
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trans_perspective a = *this;
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sx = d * d0;
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shy = d * d1;
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w0 = d * d2;
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shx = d * (a.w1 *a.tx - a.shx*a.w2);
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sy = d * (a.sx *a.w2 - a.w0 *a.tx);
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w1 = d * (a.w0 *a.shx - a.sx *a.w1);
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tx = d * (a.shx*a.ty - a.sy *a.tx);
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ty = d * (a.shy*a.tx - a.sx *a.ty);
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w2 = d * (a.sx *a.sy - a.shy*a.shx);
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return true;
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}
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//------------------------------------------------------------------------
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inline bool trans_perspective::quad_to_square(const double* q)
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{
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if(!square_to_quad(q)) return false;
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invert();
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return true;
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}
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//------------------------------------------------------------------------
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inline bool trans_perspective::quad_to_quad(const double* qs,
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const double* qd)
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{
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trans_perspective p;
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if(! quad_to_square(qs)) return false;
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if(!p.square_to_quad(qd)) return false;
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multiply(p);
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return true;
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}
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//------------------------------------------------------------------------
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inline bool trans_perspective::rect_to_quad(double x1, double y1,
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double x2, double y2,
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const double* q)
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{
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double r[8];
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r[0] = r[6] = x1;
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r[2] = r[4] = x2;
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r[1] = r[3] = y1;
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r[5] = r[7] = y2;
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return quad_to_quad(r, q);
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}
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//------------------------------------------------------------------------
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inline bool trans_perspective::quad_to_rect(const double* q,
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double x1, double y1,
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double x2, double y2)
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{
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double r[8];
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r[0] = r[6] = x1;
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r[2] = r[4] = x2;
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r[1] = r[3] = y1;
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r[5] = r[7] = y2;
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return quad_to_quad(q, r);
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}
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//------------------------------------------------------------------------
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inline trans_perspective::trans_perspective(double x1, double y1,
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double x2, double y2,
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const double* quad)
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{
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rect_to_quad(x1, y1, x2, y2, quad);
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}
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//------------------------------------------------------------------------
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inline trans_perspective::trans_perspective(const double* quad,
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double x1, double y1,
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double x2, double y2)
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{
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quad_to_rect(quad, x1, y1, x2, y2);
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}
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//------------------------------------------------------------------------
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inline trans_perspective::trans_perspective(const double* src,
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const double* dst)
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{
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quad_to_quad(src, dst);
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}
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//------------------------------------------------------------------------
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inline const trans_perspective& trans_perspective::reset()
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{
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sx = 1; shy = 0; w0 = 0;
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shx = 0; sy = 1; w1 = 0;
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tx = 0; ty = 0; w2 = 1;
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return *this;
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}
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//------------------------------------------------------------------------
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inline const trans_perspective&
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trans_perspective::multiply(const trans_perspective& a)
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{
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trans_perspective b = *this;
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sx = a.sx *b.sx + a.shx*b.shy + a.tx*b.w0;
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shx = a.sx *b.shx + a.shx*b.sy + a.tx*b.w1;
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tx = a.sx *b.tx + a.shx*b.ty + a.tx*b.w2;
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shy = a.shy*b.sx + a.sy *b.shy + a.ty*b.w0;
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sy = a.shy*b.shx + a.sy *b.sy + a.ty*b.w1;
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ty = a.shy*b.tx + a.sy *b.ty + a.ty*b.w2;
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w0 = a.w0 *b.sx + a.w1 *b.shy + a.w2*b.w0;
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w1 = a.w0 *b.shx + a.w1 *b.sy + a.w2*b.w1;
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w2 = a.w0 *b.tx + a.w1 *b.ty + a.w2*b.w2;
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return *this;
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}
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//------------------------------------------------------------------------
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inline const trans_perspective&
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trans_perspective::multiply(const trans_affine& a)
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{
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trans_perspective b = *this;
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sx = a.sx *b.sx + a.shx*b.shy + a.tx*b.w0;
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shx = a.sx *b.shx + a.shx*b.sy + a.tx*b.w1;
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tx = a.sx *b.tx + a.shx*b.ty + a.tx*b.w2;
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shy = a.shy*b.sx + a.sy *b.shy + a.ty*b.w0;
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sy = a.shy*b.shx + a.sy *b.sy + a.ty*b.w1;
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ty = a.shy*b.tx + a.sy *b.ty + a.ty*b.w2;
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return *this;
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}
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//------------------------------------------------------------------------
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inline const trans_perspective&
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trans_perspective::premultiply(const trans_perspective& b)
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{
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trans_perspective a = *this;
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sx = a.sx *b.sx + a.shx*b.shy + a.tx*b.w0;
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shx = a.sx *b.shx + a.shx*b.sy + a.tx*b.w1;
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tx = a.sx *b.tx + a.shx*b.ty + a.tx*b.w2;
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shy = a.shy*b.sx + a.sy *b.shy + a.ty*b.w0;
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sy = a.shy*b.shx + a.sy *b.sy + a.ty*b.w1;
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ty = a.shy*b.tx + a.sy *b.ty + a.ty*b.w2;
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w0 = a.w0 *b.sx + a.w1 *b.shy + a.w2*b.w0;
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w1 = a.w0 *b.shx + a.w1 *b.sy + a.w2*b.w1;
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w2 = a.w0 *b.tx + a.w1 *b.ty + a.w2*b.w2;
|
|
return *this;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline const trans_perspective&
|
|
trans_perspective::premultiply(const trans_affine& b)
|
|
{
|
|
trans_perspective a = *this;
|
|
sx = a.sx *b.sx + a.shx*b.shy;
|
|
shx = a.sx *b.shx + a.shx*b.sy;
|
|
tx = a.sx *b.tx + a.shx*b.ty + a.tx;
|
|
shy = a.shy*b.sx + a.sy *b.shy;
|
|
sy = a.shy*b.shx + a.sy *b.sy;
|
|
ty = a.shy*b.tx + a.sy *b.ty + a.ty;
|
|
w0 = a.w0 *b.sx + a.w1 *b.shy;
|
|
w1 = a.w0 *b.shx + a.w1 *b.sy;
|
|
w2 = a.w0 *b.tx + a.w1 *b.ty + a.w2;
|
|
return *this;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
const trans_perspective&
|
|
trans_perspective::multiply_inv(const trans_perspective& m)
|
|
{
|
|
trans_perspective t = m;
|
|
t.invert();
|
|
return multiply(t);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
const trans_perspective&
|
|
trans_perspective::multiply_inv(const trans_affine& m)
|
|
{
|
|
trans_affine t = m;
|
|
t.invert();
|
|
return multiply(t);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
const trans_perspective&
|
|
trans_perspective::premultiply_inv(const trans_perspective& m)
|
|
{
|
|
trans_perspective t = m;
|
|
t.invert();
|
|
return *this = t.multiply(*this);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
const trans_perspective&
|
|
trans_perspective::premultiply_inv(const trans_affine& m)
|
|
{
|
|
trans_perspective t(m);
|
|
t.invert();
|
|
return *this = t.multiply(*this);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline const trans_perspective&
|
|
trans_perspective::translate(double x, double y)
|
|
{
|
|
tx += x;
|
|
ty += y;
|
|
return *this;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline const trans_perspective& trans_perspective::rotate(double a)
|
|
{
|
|
multiply(trans_affine_rotation(a));
|
|
return *this;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline const trans_perspective& trans_perspective::scale(double s)
|
|
{
|
|
multiply(trans_affine_scaling(s));
|
|
return *this;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline const trans_perspective& trans_perspective::scale(double x, double y)
|
|
{
|
|
multiply(trans_affine_scaling(x, y));
|
|
return *this;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline void trans_perspective::transform(double* px, double* py) const
|
|
{
|
|
double x = *px;
|
|
double y = *py;
|
|
double m = 1.0 / (x*w0 + y*w1 + w2);
|
|
*px = m * (x*sx + y*shx + tx);
|
|
*py = m * (x*shy + y*sy + ty);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline void trans_perspective::transform_affine(double* x, double* y) const
|
|
{
|
|
double tmp = *x;
|
|
*x = tmp * sx + *y * shx + tx;
|
|
*y = tmp * shy + *y * sy + ty;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline void trans_perspective::transform_2x2(double* x, double* y) const
|
|
{
|
|
double tmp = *x;
|
|
*x = tmp * sx + *y * shx;
|
|
*y = tmp * shy + *y * sy;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline void trans_perspective::inverse_transform(double* x, double* y) const
|
|
{
|
|
trans_perspective t(*this);
|
|
if(t.invert()) t.transform(x, y);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline void trans_perspective::store_to(double* m) const
|
|
{
|
|
*m++ = sx; *m++ = shy; *m++ = w0;
|
|
*m++ = shx; *m++ = sy; *m++ = w1;
|
|
*m++ = tx; *m++ = ty; *m++ = w2;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline const trans_perspective& trans_perspective::load_from(const double* m)
|
|
{
|
|
sx = *m++; shy = *m++; w0 = *m++;
|
|
shx = *m++; sy = *m++; w1 = *m++;
|
|
tx = *m++; ty = *m++; w2 = *m++;
|
|
return *this;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline const trans_perspective&
|
|
trans_perspective::from_affine(const trans_affine& a)
|
|
{
|
|
sx = a.sx; shy = a.shy; w0 = 0;
|
|
shx = a.shx; sy = a.sy; w1 = 0;
|
|
tx = a.tx; ty = a.ty; w2 = 1;
|
|
return *this;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline double trans_perspective::determinant() const
|
|
{
|
|
return sx * (sy * w2 - ty * w1) +
|
|
shx * (ty * w0 - shy * w2) +
|
|
tx * (shy * w1 - sy * w0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline double trans_perspective::determinant_reciprocal() const
|
|
{
|
|
return 1.0 / determinant();
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline bool trans_perspective::is_valid(double epsilon) const
|
|
{
|
|
return std::fabs(sx) > epsilon && std::fabs(sy) > epsilon && std::fabs(w2) > epsilon;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline bool trans_perspective::is_identity(double epsilon) const
|
|
{
|
|
return is_equal_eps(sx, 1.0, epsilon) &&
|
|
is_equal_eps(shy, 0.0, epsilon) &&
|
|
is_equal_eps(w0, 0.0, epsilon) &&
|
|
is_equal_eps(shx, 0.0, epsilon) &&
|
|
is_equal_eps(sy, 1.0, epsilon) &&
|
|
is_equal_eps(w1, 0.0, epsilon) &&
|
|
is_equal_eps(tx, 0.0, epsilon) &&
|
|
is_equal_eps(ty, 0.0, epsilon) &&
|
|
is_equal_eps(w2, 1.0, epsilon);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline bool trans_perspective::is_equal(const trans_perspective& m,
|
|
double epsilon) const
|
|
{
|
|
return is_equal_eps(sx, m.sx, epsilon) &&
|
|
is_equal_eps(shy, m.shy, epsilon) &&
|
|
is_equal_eps(w0, m.w0, epsilon) &&
|
|
is_equal_eps(shx, m.shx, epsilon) &&
|
|
is_equal_eps(sy, m.sy, epsilon) &&
|
|
is_equal_eps(w1, m.w1, epsilon) &&
|
|
is_equal_eps(tx, m.tx, epsilon) &&
|
|
is_equal_eps(ty, m.ty, epsilon) &&
|
|
is_equal_eps(w2, m.w2, epsilon);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline double trans_perspective::scale() const
|
|
{
|
|
double x = 0.707106781 * sx + 0.707106781 * shx;
|
|
double y = 0.707106781 * shy + 0.707106781 * sy;
|
|
return std::sqrt(x*x + y*y);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
inline double trans_perspective::rotation() const
|
|
{
|
|
double x1 = 0.0;
|
|
double y1 = 0.0;
|
|
double x2 = 1.0;
|
|
double y2 = 0.0;
|
|
transform(&x1, &y1);
|
|
transform(&x2, &y2);
|
|
return std::atan2(y2-y1, x2-x1);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
void trans_perspective::translation(double* dx, double* dy) const
|
|
{
|
|
*dx = tx;
|
|
*dy = ty;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
void trans_perspective::scaling(double* x, double* y) const
|
|
{
|
|
double x1 = 0.0;
|
|
double y1 = 0.0;
|
|
double x2 = 1.0;
|
|
double y2 = 1.0;
|
|
trans_perspective t(*this);
|
|
t *= trans_affine_rotation(-rotation());
|
|
t.transform(&x1, &y1);
|
|
t.transform(&x2, &y2);
|
|
*x = x2 - x1;
|
|
*y = y2 - y1;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
void trans_perspective::scaling_abs(double* x, double* y) const
|
|
{
|
|
*x = std::sqrt(sx * sx + shx * shx);
|
|
*y = std::sqrt(shy * shy + sy * sy);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
#endif
|
|
|