0e478f5aec
* Each class has a Socket() method to retrieve the underlaying file descriptor to be able to do the more advanced stuff, if necessary. * A server socket is yet missing, but the rest is pretty much covered.
67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/*
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* Copyright 2011, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _ABSTRACT_SOCKET_H
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#define _ABSTRACT_SOCKET_H
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#include <DataIO.h>
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#include <NetworkAddress.h>
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#include <sys/socket.h>
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class BAbstractSocket : public BDataIO {
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public:
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BAbstractSocket();
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BAbstractSocket(const BAbstractSocket& other);
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virtual ~BAbstractSocket();
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status_t InitCheck() const;
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virtual status_t Bind(const BNetworkAddress& local) = 0;
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virtual bool IsBound() const;
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virtual status_t Connect(const BNetworkAddress& peer,
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bigtime_t timeout = B_INFINITE_TIMEOUT) = 0;
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virtual bool IsConnected() const;
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virtual void Disconnect();
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virtual status_t SetTimeout(bigtime_t timeout);
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virtual bigtime_t Timeout() const;
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virtual const BNetworkAddress& Local() const;
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virtual const BNetworkAddress& Peer() const;
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virtual size_t MaxTransmissionSize() const;
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virtual status_t WaitForReadable(bigtime_t timeout
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= B_INFINITE_TIMEOUT) const;
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virtual status_t WaitForWritable(bigtime_t timeout
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= B_INFINITE_TIMEOUT) const;
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int Socket() const;
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protected:
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status_t Bind(const BNetworkAddress& local, int type);
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status_t Connect(const BNetworkAddress& peer, int type,
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bigtime_t timeout = B_INFINITE_TIMEOUT);
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private:
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status_t _OpenIfNeeded(int family, int type);
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status_t _UpdateLocalAddress();
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status_t _WaitFor(int flags, bigtime_t timeout) const;
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protected:
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status_t fInitStatus;
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int fSocket;
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BNetworkAddress fLocal;
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BNetworkAddress fPeer;
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bool fIsBound;
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bool fIsConnected;
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};
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#endif // _ABSTRACT_SOCKET_H
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