e0da42a8fa
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17579 a95241bf-73f2-0310-859d-f6bbb57e9c96
105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
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/**************************************************************************
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Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sub license, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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/*
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* Authors:
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* Brian Paul <brian@precisioninsight.com>
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*
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*/
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#include <GL/gl.h>
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#include "glheader.h"
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extern "C" {
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#include "glapi.h"
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#include "glapitable.h"
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/*
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* NOTE: this file portion implements C-based dispatch of the OpenGL entrypoints
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* (glAccum, glBegin, etc).
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* This code IS NOT USED if we're compiling on an x86 system and using
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* the glapi_x86.S assembly code.
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*/
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#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM))
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#define KEYWORD1 PUBLIC
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#define KEYWORD2
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#define NAME(func) gl##func
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#define DISPATCH(func, args, msg) \
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const struct _glapi_table *dispatch; \
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dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
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(dispatch->func) args
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#define RETURN_DISPATCH(func, args, msg) \
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const struct _glapi_table *dispatch; \
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dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
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return (dispatch->func) args
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#include "glapitemp.h"
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#endif /* USE_X86_ASM */
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}
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/* NOTE: this file portion implement a thin OpenGL entrypoints dispatching
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C++ wrapper class
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*/
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#include "GLDispatcher.h"
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BGLDispatcher::BGLDispatcher()
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{
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}
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BGLDispatcher::~BGLDispatcher()
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{
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}
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status_t
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BGLDispatcher::CheckTable(const struct _glapi_table *table)
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{
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_glapi_check_table(table ? table : _glapi_get_dispatch());
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return B_OK;
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}
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status_t
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BGLDispatcher::SetTable(struct _glapi_table *table)
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{
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_glapi_set_dispatch(table);
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return B_OK;
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}
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