338b8dc301
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
129 lines
4.8 KiB
C++
129 lines
4.8 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Invoker.h
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// Author: Frans van Nispen (xlr8@tref.nl)
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// Description: BInvoker class defines a protocol for objects that
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// post messages to a "target".
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//------------------------------------------------------------------------------
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#ifndef _INVOKER_H
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#define _INVOKER_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <Messenger.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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class BHandler;
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class BLooper;
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class BMessage;
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// BInvoker class --------------------------------------------------------------
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class BInvoker {
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public:
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BInvoker();
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BInvoker(BMessage *message,
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const BHandler *handler,
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const BLooper *looper = NULL);
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BInvoker(BMessage *message, BMessenger target);
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virtual ~BInvoker();
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virtual status_t SetMessage(BMessage *message);
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BMessage *Message() const;
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uint32 Command() const;
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virtual status_t SetTarget(const BHandler *h, const BLooper *loop = NULL);
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virtual status_t SetTarget(BMessenger messenger);
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bool IsTargetLocal() const;
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BHandler *Target(BLooper **looper = NULL) const;
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BMessenger Messenger() const;
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virtual status_t SetHandlerForReply(BHandler *handler);
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BHandler *HandlerForReply() const;
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virtual status_t Invoke(BMessage *msg = NULL);
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// Invoke with BHandler notification. Use this to perform an
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// Invoke() with some other kind of notification change code.
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// (A raw invoke should always notify as B_CONTROL_INVOKED.)
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// Unlike a raw Invoke(), there is no standard message that is
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// sent. If 'msg' is NULL, then nothing will be sent to this
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// invoker's target... however, a notification message will
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// still be sent to any watchers of the invoker's handler.
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// Note that the BInvoker class does not actually implement
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// any of this behavior -- it is up to subclasses to override
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// Invoke() and call Notify() with the appropriate change code.
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status_t InvokeNotify(BMessage *msg, uint32 kind = B_CONTROL_INVOKED);
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status_t SetTimeout(bigtime_t timeout);
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bigtime_t Timeout() const;
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protected:
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// Return the change code for a notification. This is either
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// B_CONTROL_INVOKED for raw Invoke() calls, or the kind
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// supplied to InvokeNotify(). In addition, 'notify' will be
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// set to true if this was an InvokeNotify() call, else false.
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uint32 InvokeKind(bool* notify = NULL);
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// Start and end an InvokeNotify context around an Invoke() call.
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// These are only needed for writing custom methods that
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// emulate the standard InvokeNotify() call.
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void BeginInvokeNotify(uint32 kind = B_CONTROL_INVOKED);
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void EndInvokeNotify();
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// Private or reserved ---------------------------------------------------------
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private:
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// to be able to keep binary compatibility
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virtual void _ReservedInvoker1();
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virtual void _ReservedInvoker2();
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virtual void _ReservedInvoker3();
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BInvoker(const BInvoker&);
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BInvoker &operator=(const BInvoker&);
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BMessage *fMessage;
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BMessenger fMessenger;
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BHandler *fReplyTo;
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bigtime_t fTimeout;
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uint32 fNotifyKind;
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uint32 _reserved[1]; // to be able to keep binary compatibility
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};
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//------------------------------------------------------------------------------
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#endif // _INVOKER_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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