9cf18a39cd
* While it's trivial for audio to calculate the buffer size, it isn't the same for video.
199 lines
5.8 KiB
C++
199 lines
5.8 KiB
C++
/*
|
|
* Copyright 2015-2018, Dario Casalinuovo. All rights reserved.
|
|
* Distributed under the terms of the MIT License.
|
|
*/
|
|
|
|
#ifndef _MEDIA_CONNECTION_H
|
|
#define _MEDIA_CONNECTION_H
|
|
|
|
#include <BufferGroup.h>
|
|
#include <MediaDefs.h>
|
|
|
|
#include <MediaClient.h>
|
|
#include <MediaClientDefs.h>
|
|
|
|
|
|
namespace BPrivate { namespace media {
|
|
|
|
class BMediaClientNode;
|
|
|
|
|
|
// The BMediaConnection class is the swiss knife of BMediaClient.
|
|
// It represents a connection between two nodes and allow to create complex
|
|
// nodes without dealing with the unneeded complexity. Two local connections,
|
|
// can be binded, this means that when you will receive a buffer A as input,
|
|
// the BufferReceived function will be called so that you can process the BBuffer,
|
|
// and once the function returns the output will be automatically forwarded
|
|
// to the connection B SendBuffer method.
|
|
// It's not possible to mix a BMediaInput with a BMediaOutput in the same class.
|
|
class BMediaConnection {
|
|
public:
|
|
const media_connection& Connection() const;
|
|
BMediaClient* Client() const;
|
|
|
|
media_connection_id Id() const;
|
|
const char* Name() const;
|
|
|
|
bool HasBinding() const;
|
|
BMediaConnection* Binding() const;
|
|
|
|
bool IsConnected() const;
|
|
|
|
// If the connection is connected get the other endpoint,
|
|
// return media_connection::null otherwise.
|
|
media_connection Endpoint();
|
|
|
|
// This allow to specify a format that will be used while
|
|
// connecting to another node.
|
|
void SetAcceptedFormat(
|
|
const media_format& format);
|
|
const media_format& AcceptedFormat() const;
|
|
|
|
// Represents the buffer size, depends on the format set or negotiated
|
|
// for this connection.
|
|
virtual size_t BufferSize() const = 0;
|
|
|
|
// Disconnect this connection. When a connection is disconnected,
|
|
// it can be reused as brand new.
|
|
status_t Disconnect();
|
|
|
|
// Once you are done with this connection you release it, it automatically
|
|
// remove the object from the BMediaClient and free all used resources.
|
|
// This will make the connection to disappear completely, so if you
|
|
// want to preserve it for future connections just Disconnect() it.
|
|
status_t Release();
|
|
|
|
protected:
|
|
BMediaConnection(
|
|
media_connection_kinds kinds);
|
|
virtual ~BMediaConnection();
|
|
|
|
// Those callbacks are shared between BMediaInput and BMediaOutput
|
|
virtual void Connected(const media_format& format);
|
|
virtual void Disconnected();
|
|
|
|
private:
|
|
|
|
void _ConnectionRegistered(BMediaClient* owner,
|
|
media_connection_id id);
|
|
|
|
const media_source& _Source() const;
|
|
const media_destination& _Destination() const;
|
|
|
|
media_connection fConnection;
|
|
|
|
BMediaClient* fOwner;
|
|
|
|
// A connection might be binded so that it will automatically
|
|
// forward or receive the data from/to a local BMediaConnection,
|
|
// see BMediaClient::Bind.
|
|
BMediaConnection* fBind;
|
|
|
|
BBufferGroup* fBufferGroup;
|
|
|
|
bool fConnected;
|
|
|
|
virtual void _ReservedMediaConnection0();
|
|
virtual void _ReservedMediaConnection1();
|
|
virtual void _ReservedMediaConnection2();
|
|
virtual void _ReservedMediaConnection3();
|
|
virtual void _ReservedMediaConnection4();
|
|
virtual void _ReservedMediaConnection5();
|
|
virtual void _ReservedMediaConnection6();
|
|
virtual void _ReservedMediaConnection7();
|
|
virtual void _ReservedMediaConnection8();
|
|
virtual void _ReservedMediaConnection9();
|
|
virtual void _ReservedMediaConnection10();
|
|
uint32 fPadding[64];
|
|
|
|
friend class BMediaClient;
|
|
friend class BMediaClientNode;
|
|
|
|
friend class BMediaInput;
|
|
friend class BMediaOutput;
|
|
};
|
|
|
|
|
|
class BMediaInput : public virtual BMediaConnection {
|
|
protected:
|
|
BMediaInput();
|
|
virtual ~BMediaInput();
|
|
|
|
// Callbacks
|
|
virtual status_t FormatChanged(const media_format& format);
|
|
|
|
virtual void HandleBuffer(BBuffer* buffer);
|
|
|
|
private:
|
|
media_input _MediaInput() const;
|
|
|
|
virtual void _ReservedMediaInput0();
|
|
virtual void _ReservedMediaInput1();
|
|
virtual void _ReservedMediaInput2();
|
|
virtual void _ReservedMediaInput3();
|
|
virtual void _ReservedMediaInput4();
|
|
virtual void _ReservedMediaInput5();
|
|
virtual void _ReservedMediaInput6();
|
|
virtual void _ReservedMediaInput7();
|
|
virtual void _ReservedMediaInput8();
|
|
virtual void _ReservedMediaInput9();
|
|
virtual void _ReservedMediaInput10();
|
|
uint32 fPadding[32];
|
|
|
|
friend class BMediaClientNode;
|
|
};
|
|
|
|
|
|
class BMediaOutput : public virtual BMediaConnection {
|
|
protected:
|
|
BMediaOutput();
|
|
virtual ~BMediaOutput();
|
|
|
|
// Callbacks
|
|
virtual status_t PrepareToConnect(media_format* format);
|
|
|
|
virtual status_t FormatProposal(media_format* format);
|
|
virtual status_t FormatChangeRequested(media_format* format);
|
|
|
|
// When a connection is not binded with another, and you really don't want
|
|
// to use BMediaGraph it's your job to send the buffer to the connection
|
|
// you want. You might want to ovverride it so that you can track something,
|
|
// in this case be sure to call the base version. Be sure to know what
|
|
// you are doing.
|
|
virtual status_t SendBuffer(BBuffer* buffer);
|
|
|
|
private:
|
|
media_output _MediaOutput() const;
|
|
|
|
// TODO: possibly unneeded.
|
|
void _SetEnabled(bool enabled);
|
|
bool _IsEnabled() const;
|
|
|
|
bool fEnabled;
|
|
size_t fFramesSent;
|
|
|
|
virtual void _ReservedMediaOutput0();
|
|
virtual void _ReservedMediaOutput1();
|
|
virtual void _ReservedMediaOutput2();
|
|
virtual void _ReservedMediaOutput3();
|
|
virtual void _ReservedMediaOutput4();
|
|
virtual void _ReservedMediaOutput5();
|
|
virtual void _ReservedMediaOutput6();
|
|
virtual void _ReservedMediaOutput7();
|
|
virtual void _ReservedMediaOutput8();
|
|
virtual void _ReservedMediaOutput9();
|
|
virtual void _ReservedMediaOutput10();
|
|
uint32 fPadding[32];
|
|
|
|
friend class BMediaClientNode;
|
|
};
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
using namespace BPrivate::media;
|
|
|
|
#endif
|