7f9368cae5
The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
213 lines
6.2 KiB
C++
213 lines
6.2 KiB
C++
/*
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* Copyright 2002-2015 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _LIST_VIEW_H
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#define _LIST_VIEW_H
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#include <Invoker.h>
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#include <List.h>
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#include <ListItem.h>
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#include <View.h>
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struct track_data;
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enum list_view_type {
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B_SINGLE_SELECTION_LIST,
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B_MULTIPLE_SELECTION_LIST
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};
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class BListView : public BView, public BInvoker {
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public:
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BListView(BRect frame, const char* name,
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list_view_type type
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= B_SINGLE_SELECTION_LIST,
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uint32 resizeMask = B_FOLLOW_LEFT_TOP,
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uint32 flags = B_WILL_DRAW
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| B_FRAME_EVENTS | B_NAVIGABLE);
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BListView(const char* name,
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list_view_type type
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= B_SINGLE_SELECTION_LIST,
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uint32 flags = B_WILL_DRAW
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| B_FRAME_EVENTS | B_NAVIGABLE);
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BListView(list_view_type type
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= B_SINGLE_SELECTION_LIST);
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BListView(BMessage* data);
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virtual ~BListView();
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static BArchivable* Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data,
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bool deep = true) const;
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virtual void Draw(BRect updateRect);
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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virtual void AllAttached();
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virtual void AllDetached();
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void FrameMoved(BPoint newPosition);
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virtual void TargetedByScrollView(BScrollView* view);
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virtual void WindowActivated(bool active);
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virtual void MessageReceived(BMessage* message);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void MouseDown(BPoint where);
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virtual void MouseUp(BPoint where);
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virtual void MouseMoved(BPoint where, uint32 code,
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const BMessage* dragMessage);
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float *_width,
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float *_height);
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virtual BSize MinSize();
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virtual BSize MaxSize();
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virtual BSize PreferredSize();
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virtual void MakeFocus(bool state = true);
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virtual void SetFont(const BFont* font, uint32 mask
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= B_FONT_ALL);
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virtual void ScrollTo(BPoint where);
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inline void ScrollTo(float x, float y);
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virtual bool AddItem(BListItem* item);
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virtual bool AddItem(BListItem* item, int32 atIndex);
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virtual bool AddList(BList* newItems);
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virtual bool AddList(BList* newItems, int32 atIndex);
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virtual bool RemoveItem(BListItem* item);
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virtual BListItem* RemoveItem(int32 index);
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virtual bool RemoveItems(int32 index, int32 count);
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virtual void SetSelectionMessage(BMessage* message);
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virtual void SetInvocationMessage(BMessage* message);
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BMessage* SelectionMessage() const;
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uint32 SelectionCommand() const;
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BMessage* InvocationMessage() const;
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uint32 InvocationCommand() const;
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virtual void SetListType(list_view_type type);
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list_view_type ListType() const;
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BListItem* ItemAt(int32 index) const;
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int32 IndexOf(BPoint point) const;
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int32 IndexOf(BListItem* item) const;
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BListItem* FirstItem() const;
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BListItem* LastItem() const;
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bool HasItem(BListItem* item) const;
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int32 CountItems() const;
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virtual void MakeEmpty();
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bool IsEmpty() const;
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void DoForEach(bool (*func)(BListItem* item));
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void DoForEach(bool (*func)(BListItem* item,
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void* arg), void* arg);
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const BListItem** Items() const;
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void InvalidateItem(int32 index);
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void ScrollToSelection();
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void Select(int32 index, bool extend = false);
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void Select(int32 from, int32 to,
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bool extend = false);
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bool IsItemSelected(int32 index) const;
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int32 CurrentSelection(int32 index = 0) const;
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virtual status_t Invoke(BMessage* message = NULL);
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void DeselectAll();
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void DeselectExcept(int32 exceptFrom,
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int32 exceptTo);
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void Deselect(int32 index);
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virtual void SelectionChanged();
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virtual bool InitiateDrag(BPoint point, int32 itemIndex,
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bool initialySelected);
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void SortItems(int (*cmp)(const void*,
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const void*));
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// These functions bottleneck through DoMiscellaneous()
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bool SwapItems(int32 a, int32 b);
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bool MoveItem(int32 from, int32 to);
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bool ReplaceItem(int32 index, BListItem* item);
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BRect ItemFrame(int32 index);
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virtual BHandler* ResolveSpecifier(BMessage* message,
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int32 index, BMessage* specifier,
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int32 what, const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual status_t Perform(perform_code code, void* arg);
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private:
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virtual void _ReservedListView2();
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virtual void _ReservedListView3();
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virtual void _ReservedListView4();
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BListView& operator=(const BListView& other);
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protected:
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enum MiscCode { B_NO_OP, B_REPLACE_OP, B_MOVE_OP, B_SWAP_OP };
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union MiscData {
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struct Spare { int32 data[5]; };
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struct Replace { int32 index; BListItem *item; } replace;
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struct Move { int32 from; int32 to; } move;
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struct Swap { int32 a; int32 b; } swap;
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};
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virtual bool DoMiscellaneous(MiscCode code, MiscData* data);
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private:
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friend class BOutlineListView;
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void _InitObject(list_view_type type);
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void _FixupScrollBar();
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void _InvalidateFrom(int32 index);
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status_t _PostMessage(BMessage* message);
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void _FontChanged();
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int32 _RangeCheck(int32 index);
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bool _Select(int32 index, bool extend);
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bool _Select(int32 from, int32 to, bool extend);
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bool _Deselect(int32 index);
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bool _DeselectAll(int32 exceptFrom, int32 exceptTo);
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int32 _CalcFirstSelected(int32 after);
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int32 _CalcLastSelected(int32 before);
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void _RecalcItemTops(int32 start, int32 end = -1);
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virtual void DrawItem(BListItem* item, BRect itemRect,
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bool complete = false);
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bool _SwapItems(int32 a, int32 b);
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bool _MoveItem(int32 from, int32 to);
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bool _ReplaceItem(int32 index, BListItem* item);
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void _RescanSelection(int32 from, int32 to);
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private:
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BList fList;
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list_view_type fListType;
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int32 fFirstSelected;
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int32 fLastSelected;
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int32 fAnchorIndex;
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BMessage* fSelectMessage;
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BScrollView* fScrollView;
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track_data* fTrack;
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uint32 _reserved[4];
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};
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inline void
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BListView::ScrollTo(float x, float y)
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{
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ScrollTo(BPoint(x, y));
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}
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#endif // _LIST_VIEW_H
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