haiku/headers/os/interface/ListView.h
looncraz 7f9368cae5 Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.

BView gains:

HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()

BWindow gains a simple helper method:
IsOffscreenWindow()

BMessage gains:

AddColor()
FindColor()
GetColor()
HasColor()            * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()

Previous private ColorTools methods are made public and moved into GraphicsDefs:

mix_color, blend_color, disable_color

These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.

In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR

These changes are documented in their proper user documentation files.

In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.

On the app_server side, the following has changed:

Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules.  A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.

Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed.  This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.

In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow.  This is done to improve performance over having the app_server
independently informing each window.

Decorator changes are live now, which required some reworking.

Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2016-01-04 06:48:22 -05:00

213 lines
6.2 KiB
C++

/*
* Copyright 2002-2015 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _LIST_VIEW_H
#define _LIST_VIEW_H
#include <Invoker.h>
#include <List.h>
#include <ListItem.h>
#include <View.h>
struct track_data;
enum list_view_type {
B_SINGLE_SELECTION_LIST,
B_MULTIPLE_SELECTION_LIST
};
class BListView : public BView, public BInvoker {
public:
BListView(BRect frame, const char* name,
list_view_type type
= B_SINGLE_SELECTION_LIST,
uint32 resizeMask = B_FOLLOW_LEFT_TOP,
uint32 flags = B_WILL_DRAW
| B_FRAME_EVENTS | B_NAVIGABLE);
BListView(const char* name,
list_view_type type
= B_SINGLE_SELECTION_LIST,
uint32 flags = B_WILL_DRAW
| B_FRAME_EVENTS | B_NAVIGABLE);
BListView(list_view_type type
= B_SINGLE_SELECTION_LIST);
BListView(BMessage* data);
virtual ~BListView();
static BArchivable* Instantiate(BMessage* data);
virtual status_t Archive(BMessage* data,
bool deep = true) const;
virtual void Draw(BRect updateRect);
virtual void AttachedToWindow();
virtual void DetachedFromWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual void FrameResized(float newWidth, float newHeight);
virtual void FrameMoved(BPoint newPosition);
virtual void TargetedByScrollView(BScrollView* view);
virtual void WindowActivated(bool active);
virtual void MessageReceived(BMessage* message);
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void MouseDown(BPoint where);
virtual void MouseUp(BPoint where);
virtual void MouseMoved(BPoint where, uint32 code,
const BMessage* dragMessage);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float *_width,
float *_height);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual void MakeFocus(bool state = true);
virtual void SetFont(const BFont* font, uint32 mask
= B_FONT_ALL);
virtual void ScrollTo(BPoint where);
inline void ScrollTo(float x, float y);
virtual bool AddItem(BListItem* item);
virtual bool AddItem(BListItem* item, int32 atIndex);
virtual bool AddList(BList* newItems);
virtual bool AddList(BList* newItems, int32 atIndex);
virtual bool RemoveItem(BListItem* item);
virtual BListItem* RemoveItem(int32 index);
virtual bool RemoveItems(int32 index, int32 count);
virtual void SetSelectionMessage(BMessage* message);
virtual void SetInvocationMessage(BMessage* message);
BMessage* SelectionMessage() const;
uint32 SelectionCommand() const;
BMessage* InvocationMessage() const;
uint32 InvocationCommand() const;
virtual void SetListType(list_view_type type);
list_view_type ListType() const;
BListItem* ItemAt(int32 index) const;
int32 IndexOf(BPoint point) const;
int32 IndexOf(BListItem* item) const;
BListItem* FirstItem() const;
BListItem* LastItem() const;
bool HasItem(BListItem* item) const;
int32 CountItems() const;
virtual void MakeEmpty();
bool IsEmpty() const;
void DoForEach(bool (*func)(BListItem* item));
void DoForEach(bool (*func)(BListItem* item,
void* arg), void* arg);
const BListItem** Items() const;
void InvalidateItem(int32 index);
void ScrollToSelection();
void Select(int32 index, bool extend = false);
void Select(int32 from, int32 to,
bool extend = false);
bool IsItemSelected(int32 index) const;
int32 CurrentSelection(int32 index = 0) const;
virtual status_t Invoke(BMessage* message = NULL);
void DeselectAll();
void DeselectExcept(int32 exceptFrom,
int32 exceptTo);
void Deselect(int32 index);
virtual void SelectionChanged();
virtual bool InitiateDrag(BPoint point, int32 itemIndex,
bool initialySelected);
void SortItems(int (*cmp)(const void*,
const void*));
// These functions bottleneck through DoMiscellaneous()
bool SwapItems(int32 a, int32 b);
bool MoveItem(int32 from, int32 to);
bool ReplaceItem(int32 index, BListItem* item);
BRect ItemFrame(int32 index);
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 what, const char* property);
virtual status_t GetSupportedSuites(BMessage* data);
virtual status_t Perform(perform_code code, void* arg);
private:
virtual void _ReservedListView2();
virtual void _ReservedListView3();
virtual void _ReservedListView4();
BListView& operator=(const BListView& other);
protected:
enum MiscCode { B_NO_OP, B_REPLACE_OP, B_MOVE_OP, B_SWAP_OP };
union MiscData {
struct Spare { int32 data[5]; };
struct Replace { int32 index; BListItem *item; } replace;
struct Move { int32 from; int32 to; } move;
struct Swap { int32 a; int32 b; } swap;
};
virtual bool DoMiscellaneous(MiscCode code, MiscData* data);
private:
friend class BOutlineListView;
void _InitObject(list_view_type type);
void _FixupScrollBar();
void _InvalidateFrom(int32 index);
status_t _PostMessage(BMessage* message);
void _FontChanged();
int32 _RangeCheck(int32 index);
bool _Select(int32 index, bool extend);
bool _Select(int32 from, int32 to, bool extend);
bool _Deselect(int32 index);
bool _DeselectAll(int32 exceptFrom, int32 exceptTo);
int32 _CalcFirstSelected(int32 after);
int32 _CalcLastSelected(int32 before);
void _RecalcItemTops(int32 start, int32 end = -1);
virtual void DrawItem(BListItem* item, BRect itemRect,
bool complete = false);
bool _SwapItems(int32 a, int32 b);
bool _MoveItem(int32 from, int32 to);
bool _ReplaceItem(int32 index, BListItem* item);
void _RescanSelection(int32 from, int32 to);
private:
BList fList;
list_view_type fListType;
int32 fFirstSelected;
int32 fLastSelected;
int32 fAnchorIndex;
BMessage* fSelectMessage;
BScrollView* fScrollView;
track_data* fTrack;
uint32 _reserved[4];
};
inline void
BListView::ScrollTo(float x, float y)
{
ScrollTo(BPoint(x, y));
}
#endif // _LIST_VIEW_H