haiku/headers/os/interface/TabView.h
Axel Dörfler f6e4cbb952 * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
definitions).
* Minor cleanup here and there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 20:13:55 +00:00

208 lines
6.4 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: TabView.h
// Author: Marc Flerackers (mflerackers@androme.be)
// Description: BTab creates individual "tabs" that can be assigned
// to specific views.
// BTabView provides the framework for containing and
// managing groups of BTab objects.
//------------------------------------------------------------------------------
#ifndef _TAB_VIEW_H
#define _TAB_VIEW_H
#include <BeBuild.h>
#include <View.h>
enum tab_position {
B_TAB_FIRST = 999,
B_TAB_FRONT,
B_TAB_ANY
};
// BTab class ------------------------------------------------------------------
class BTab : public BArchivable {
public:
BTab(BView * tabView = NULL);
virtual ~BTab();
BTab(BMessage *archive);
static BArchivable *Instantiate(BMessage *archive);
virtual status_t Archive(BMessage *archive, bool deep = true) const;
virtual status_t Perform(uint32 d, void *arg);
const char *Label() const;
virtual void SetLabel(const char *label);
bool IsSelected() const;
virtual void Select(BView *owner);
virtual void Deselect();
virtual void SetEnabled(bool enabled);
bool IsEnabled() const;
void MakeFocus(bool inFocus = true);
bool IsFocus() const;
// sets/gets the view to be displayed for this tab
virtual void SetView(BView *view);
BView *View() const;
virtual void DrawFocusMark(BView *owner, BRect frame);
virtual void DrawLabel(BView *owner, BRect frame);
virtual void DrawTab(BView *owner, BRect frame, tab_position position,
bool full = true);
private:
virtual void _ReservedTab1();
virtual void _ReservedTab2();
virtual void _ReservedTab3();
virtual void _ReservedTab4();
virtual void _ReservedTab5();
virtual void _ReservedTab6();
virtual void _ReservedTab7();
virtual void _ReservedTab8();
virtual void _ReservedTab9();
virtual void _ReservedTab10();
virtual void _ReservedTab11();
virtual void _ReservedTab12();
BTab &operator=(const BTab &);
bool fEnabled;
bool fSelected;
bool fFocus;
BView *fView;
uint32 _reserved[12];
};
//------------------------------------------------------------------------------
// BTabView class --------------------------------------------------------------
class BTabView : public BView
{
public:
BTabView(BRect frame, const char *name,
button_width width = B_WIDTH_AS_USUAL,
uint32 resizingMode = B_FOLLOW_ALL,
uint32 flags = B_FULL_UPDATE_ON_RESIZE |
B_WILL_DRAW | B_NAVIGABLE_JUMP |
B_FRAME_EVENTS | B_NAVIGABLE);
~BTabView();
BTabView(BMessage *archive);
static BArchivable *Instantiate(BMessage *archive);
virtual status_t Archive(BMessage*, bool deep=true) const;
virtual status_t Perform(perform_code d, void *arg);
virtual void WindowActivated(bool active);
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual void DetachedFromWindow();
virtual void MessageReceived(BMessage *message);
virtual void FrameMoved(BPoint newLocation);
virtual void FrameResized(float width,float height);
virtual void KeyDown(const char *bytes, int32 numBytes);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage *message);
virtual void Pulse();
virtual void Select(int32 tab);
int32 Selection() const;
virtual void MakeFocus(bool focused = true);
virtual void SetFocusTab(int32 tab, bool focused);
int32 FocusTab() const;
virtual void Draw(BRect updateRect);
virtual BRect DrawTabs();
virtual void DrawBox(BRect selTabRect);
virtual BRect TabFrame(int32 tab_index) const;
virtual void SetFlags(uint32 flags);
virtual void SetResizingMode(uint32 mode);
virtual void GetPreferredSize(float *width, float *height);
virtual void ResizeToPreferred();
virtual BHandler *ResolveSpecifier(BMessage *message, int32 index,
BMessage *specifier, int32 what, const char *property);
virtual status_t GetSupportedSuites(BMessage *message);
virtual void AddTab(BView *target, BTab *tab = NULL);
virtual BTab *RemoveTab(int32 tabIndex);
virtual BTab *TabAt ( int32 tab_index ) const;
virtual void SetTabWidth(button_width width);
button_width TabWidth() const;
virtual void SetTabHeight(float height);
float TabHeight() const;
BView *ContainerView() const;
int32 CountTabs() const;
BView *ViewForTab(int32 tabIndex) const;
private:
void _InitObject();
virtual void _ReservedTabView1();
virtual void _ReservedTabView2();
virtual void _ReservedTabView3();
virtual void _ReservedTabView4();
virtual void _ReservedTabView5();
virtual void _ReservedTabView6();
virtual void _ReservedTabView7();
virtual void _ReservedTabView8();
virtual void _ReservedTabView9();
virtual void _ReservedTabView10();
virtual void _ReservedTabView11();
virtual void _ReservedTabView12();
BTabView(const BTabView &);
BTabView &operator=(const BTabView &);
BList *fTabList;
BView *fContainerView;
button_width fTabWidthSetting;
float fTabWidth;
float fTabHeight;
int32 fSelection;
int32 fInitialSelection;
int32 fFocus;
float fTabOffset;
uint32 _reserved[11];
};
#endif // _TAB_VIEW_H