f6e4cbb952
definitions). * Minor cleanup here and there. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
208 lines
6.4 KiB
C++
208 lines
6.4 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: TabView.h
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// Author: Marc Flerackers (mflerackers@androme.be)
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// Description: BTab creates individual "tabs" that can be assigned
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// to specific views.
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// BTabView provides the framework for containing and
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// managing groups of BTab objects.
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//------------------------------------------------------------------------------
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#ifndef _TAB_VIEW_H
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#define _TAB_VIEW_H
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#include <BeBuild.h>
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#include <View.h>
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enum tab_position {
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B_TAB_FIRST = 999,
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B_TAB_FRONT,
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B_TAB_ANY
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};
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// BTab class ------------------------------------------------------------------
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class BTab : public BArchivable {
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public:
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BTab(BView * tabView = NULL);
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virtual ~BTab();
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BTab(BMessage *archive);
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static BArchivable *Instantiate(BMessage *archive);
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virtual status_t Archive(BMessage *archive, bool deep = true) const;
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virtual status_t Perform(uint32 d, void *arg);
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const char *Label() const;
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virtual void SetLabel(const char *label);
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bool IsSelected() const;
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virtual void Select(BView *owner);
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virtual void Deselect();
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virtual void SetEnabled(bool enabled);
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bool IsEnabled() const;
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void MakeFocus(bool inFocus = true);
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bool IsFocus() const;
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// sets/gets the view to be displayed for this tab
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virtual void SetView(BView *view);
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BView *View() const;
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virtual void DrawFocusMark(BView *owner, BRect frame);
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virtual void DrawLabel(BView *owner, BRect frame);
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virtual void DrawTab(BView *owner, BRect frame, tab_position position,
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bool full = true);
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private:
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virtual void _ReservedTab1();
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virtual void _ReservedTab2();
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virtual void _ReservedTab3();
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virtual void _ReservedTab4();
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virtual void _ReservedTab5();
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virtual void _ReservedTab6();
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virtual void _ReservedTab7();
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virtual void _ReservedTab8();
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virtual void _ReservedTab9();
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virtual void _ReservedTab10();
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virtual void _ReservedTab11();
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virtual void _ReservedTab12();
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BTab &operator=(const BTab &);
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bool fEnabled;
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bool fSelected;
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bool fFocus;
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BView *fView;
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uint32 _reserved[12];
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};
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//------------------------------------------------------------------------------
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// BTabView class --------------------------------------------------------------
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class BTabView : public BView
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{
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public:
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BTabView(BRect frame, const char *name,
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button_width width = B_WIDTH_AS_USUAL,
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uint32 resizingMode = B_FOLLOW_ALL,
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uint32 flags = B_FULL_UPDATE_ON_RESIZE |
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B_WILL_DRAW | B_NAVIGABLE_JUMP |
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B_FRAME_EVENTS | B_NAVIGABLE);
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~BTabView();
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BTabView(BMessage *archive);
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static BArchivable *Instantiate(BMessage *archive);
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virtual status_t Archive(BMessage*, bool deep=true) const;
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virtual status_t Perform(perform_code d, void *arg);
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virtual void WindowActivated(bool active);
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virtual void AttachedToWindow();
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virtual void AllAttached();
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virtual void AllDetached();
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virtual void DetachedFromWindow();
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virtual void MessageReceived(BMessage *message);
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virtual void FrameMoved(BPoint newLocation);
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virtual void FrameResized(float width,float height);
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virtual void KeyDown(const char *bytes, int32 numBytes);
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virtual void MouseDown(BPoint point);
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virtual void MouseUp(BPoint point);
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virtual void MouseMoved(BPoint point, uint32 transit,
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const BMessage *message);
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virtual void Pulse();
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virtual void Select(int32 tab);
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int32 Selection() const;
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virtual void MakeFocus(bool focused = true);
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virtual void SetFocusTab(int32 tab, bool focused);
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int32 FocusTab() const;
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virtual void Draw(BRect updateRect);
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virtual BRect DrawTabs();
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virtual void DrawBox(BRect selTabRect);
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virtual BRect TabFrame(int32 tab_index) const;
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virtual void SetFlags(uint32 flags);
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virtual void SetResizingMode(uint32 mode);
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virtual void GetPreferredSize(float *width, float *height);
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virtual void ResizeToPreferred();
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virtual BHandler *ResolveSpecifier(BMessage *message, int32 index,
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BMessage *specifier, int32 what, const char *property);
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virtual status_t GetSupportedSuites(BMessage *message);
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virtual void AddTab(BView *target, BTab *tab = NULL);
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virtual BTab *RemoveTab(int32 tabIndex);
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virtual BTab *TabAt ( int32 tab_index ) const;
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virtual void SetTabWidth(button_width width);
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button_width TabWidth() const;
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virtual void SetTabHeight(float height);
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float TabHeight() const;
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BView *ContainerView() const;
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int32 CountTabs() const;
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BView *ViewForTab(int32 tabIndex) const;
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private:
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void _InitObject();
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virtual void _ReservedTabView1();
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virtual void _ReservedTabView2();
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virtual void _ReservedTabView3();
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virtual void _ReservedTabView4();
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virtual void _ReservedTabView5();
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virtual void _ReservedTabView6();
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virtual void _ReservedTabView7();
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virtual void _ReservedTabView8();
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virtual void _ReservedTabView9();
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virtual void _ReservedTabView10();
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virtual void _ReservedTabView11();
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virtual void _ReservedTabView12();
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BTabView(const BTabView &);
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BTabView &operator=(const BTabView &);
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BList *fTabList;
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BView *fContainerView;
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button_width fTabWidthSetting;
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float fTabWidth;
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float fTabHeight;
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int32 fSelection;
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int32 fInitialSelection;
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int32 fFocus;
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float fTabOffset;
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uint32 _reserved[11];
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};
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#endif // _TAB_VIEW_H
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