haiku/headers/private/app
Axel Dörfler 9a44fdc97c * Implemented a new client allocation method: instead of having all bitmaps of
all teams in serveral server areas, and instead of having to eventually clone
  them all several times in BBitmap, we now have one or more areas per team,
  and BBitmap will only clone areas once if needed. As a side effect, this
  method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
  maintenance structures into those everyone-read-write areas, they are now
  separated, so that faulty applications cannot crash the app_server this
  way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
  be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
  (ie. via ServerApp), per area (for overlays, not yet implemented), and using
  malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 13:43:26 +00:00
..
ApplicationPrivate.h * Implemented a new client allocation method: instead of having all bitmaps of 2006-03-18 13:43:26 +00:00
AppMisc.h Introduced generalized versions of get_app_path() and get_app_ref() returning the path/ref for an arbitrary team. 2005-07-15 12:15:21 +00:00
AppServerLink.h * Added BString version of LinkReceiver::ReadString(). 2005-11-07 16:14:05 +00:00
AreaLink.h
ClipboardPrivate.h Use new init_clipboard() function which initializes the global be_clipboard at libbe init time. 2005-01-13 00:50:26 +00:00
LinkReceiver.h * Added LinkReceiver methods that return the length of the string. 2006-02-27 13:09:37 +00:00
LinkSender.h Changed the meaning of the second parameter in AttachString(): it's now the maximum 2005-11-09 18:28:13 +00:00
LooperList.h gcc 3 fixes 2003-08-04 00:46:53 +00:00
MessagePrivate.h Fixed converting KMessages, their target and reply info weren't preserved. Fixes bug 295. 2006-03-12 13:21:08 +00:00
MessageUtils.h Applied Michael's patch for MessageUtils.h - this is supposed to fix some 2006-03-13 11:52:28 +00:00
MessengerPrivate.h * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and 2005-11-20 16:24:23 +00:00
PortLink.h Removed unused files like PortMessage.cpp/h and Session.cpp/h. 2005-11-02 12:55:20 +00:00
PortQueue.h Separated PortQueue and PortMessage into separate files. 2003-06-22 17:17:40 +00:00
RegistrarDefs.h * Added BRoster::ShutDown(). 2005-07-03 17:04:47 +00:00
RegistrarThread.h
RegistrarThreadManager.h
RosterPrivate.h Cleanup. 2006-02-16 17:37:36 +00:00
Server.h BServer now remembers whether the GUI context has already been initialized, so that InitGUIContext() can be invoked twice without harm. 2005-07-03 16:55:27 +00:00
ServerLink.h * Added LinkReceiver methods that return the length of the string. 2006-02-27 13:09:37 +00:00
ServerMemIO.h Added class for requesting shared client-server memory 2004-10-09 18:13:33 +00:00
ServerMemoryAllocator.h * Implemented a new client allocation method: instead of having all bitmaps of 2006-03-18 13:43:26 +00:00
ServerProtocol.h * Implemented a new client allocation method: instead of having all bitmaps of 2006-03-18 13:43:26 +00:00
SimpleMallocIO.h More optimization for Message2. It now uses a more lightweight BSimpleMallocIO instead of the full blown BMallocIO. This wastes less memory and reduces unnecessary overhead when unflattening. 2005-07-31 11:48:38 +00:00
TokenSpace.h Added a BTokenSpace::SetToken() to assign a specific token. 2005-11-24 13:00:06 +00:00