haiku/headers/private/servers/app/ServerFont.h

160 lines
5.0 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ServerFont.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Shadow BFont class
//
//------------------------------------------------------------------------------
#ifndef SERVERFONT_H_
#define SERVERFONT_H_
#include <Rect.h>
#include <Font.h>
#include "FontFamily.h"
class ServerFont {
public:
ServerFont();
ServerFont(FontStyle* style,
float size = 12.0,
float fRotation = 0.0,
float fShear = 90.0,
uint16 flags = 0,
uint8 spacing = B_CHAR_SPACING);
ServerFont(const ServerFont& font);
virtual ~ServerFont();
// TODO: make more advanced...
status_t InitCheck() const
{ return fStyle ? B_OK : B_NO_INIT; }
font_direction Direction() const
{ return fDirection; }
uint32 Encoding() const
{ return fEncoding; }
edge_info Edges() const
{ return fEdges; }
uint32 Flags() const
{ return fFlags; }
uint32 Spacing() const
{ return fSpacing; }
float Shear() const
{ return fShear; }
float Rotation() const
{ return fRotation; }
float Size() const
{ return fSize; }
uint16 Face() const
{ return fFace; }
uint32 CountGlyphs()
{ return fStyle->GlyphCount(); }
int32 CountTuned();
font_file_format FileFormat();
status_t SetFamilyAndStyle(const uint16& familyID,
const uint16& styleID);
status_t SetFamilyAndStyle(const uint32& fontID);
void SetDirection(const font_direction& dir)
{ fDirection = dir; }
void SetEdges(const edge_info& info)
{ fEdges = info; }
void SetEncoding(uint32 encoding)
{ fEncoding = encoding; }
void SetFlags(const uint32& value)
{ fFlags = value; }
void SetSpacing(const uint32& value)
{ fSpacing = value; }
void SetShear(const float& value)
{ fShear = value; }
void SetSize(const float& value)
{ fSize = value; }
void SetRotation(const float& value)
{ fRotation = value; }
void SetFace(const uint32& value)
{ fFace = value; }
bool IsFixedWidth() const
{ return fStyle->IsFixedWidth(); }
bool IsScalable() const
{ return fStyle->IsScalable(); }
bool HasKerning() const
{ return fStyle->HasKerning(); }
bool HasTuned() const
{ return fStyle->HasTuned(); }
int32 TunedCount() const
{ return fStyle->TunedCount(); }
uint16 GlyphCount() const
{ return fStyle->GlyphCount(); }
uint16 CharMapCount() const
{ return fStyle->CharMapCount(); }
BShape** GetGlyphShapes(const char charArray[],
int32 numChars) const;
BPoint* GetEscapements(const char charArray[],
int32 numChars,
BPoint offsetArray[]) const;
bool GetEscapements(const char charArray[],
int32 numChars,
float widthArray[],
escapement_delta delta) const;
FT_Face GetFTFace() const
{ return fStyle->GetFTFace(); };
const char* GetStyle() const;
const char* GetFamily() const;
const char* GetPath() const
{ return fStyle->GetPath(); }
uint16 StyleID() const
{ return fStyle->GetID(); }
uint16 FamilyID() const
{ return fStyle->Family()->GetID(); }
uint32 GetFamilyAndStyle() const;
BRect BoundingBox();
void Height(font_height* fh);
ServerFont &operator=(const ServerFont& font);
protected:
friend class FontStyle;
FontStyle* fStyle;
edge_info fEdges;
float fSize;
float fRotation;
float fShear;
BRect fBounds;
uint32 fFlags;
uint32 fSpacing;
uint16 fFace;
font_direction fDirection;
uint32 fEncoding;
};
#endif