9bdb0522c1
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12645 a95241bf-73f2-0310-859d-f6bbb57e9c96
160 lines
5.0 KiB
C++
160 lines
5.0 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerFont.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Shadow BFont class
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//
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//------------------------------------------------------------------------------
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#ifndef SERVERFONT_H_
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#define SERVERFONT_H_
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#include <Rect.h>
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#include <Font.h>
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#include "FontFamily.h"
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class ServerFont {
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public:
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ServerFont();
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ServerFont(FontStyle* style,
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float size = 12.0,
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float fRotation = 0.0,
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float fShear = 90.0,
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uint16 flags = 0,
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uint8 spacing = B_CHAR_SPACING);
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ServerFont(const ServerFont& font);
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virtual ~ServerFont();
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// TODO: make more advanced...
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status_t InitCheck() const
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{ return fStyle ? B_OK : B_NO_INIT; }
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font_direction Direction() const
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{ return fDirection; }
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uint32 Encoding() const
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{ return fEncoding; }
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edge_info Edges() const
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{ return fEdges; }
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uint32 Flags() const
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{ return fFlags; }
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uint32 Spacing() const
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{ return fSpacing; }
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float Shear() const
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{ return fShear; }
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float Rotation() const
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{ return fRotation; }
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float Size() const
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{ return fSize; }
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uint16 Face() const
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{ return fFace; }
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uint32 CountGlyphs()
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{ return fStyle->GlyphCount(); }
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int32 CountTuned();
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font_file_format FileFormat();
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status_t SetFamilyAndStyle(const uint16& familyID,
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const uint16& styleID);
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status_t SetFamilyAndStyle(const uint32& fontID);
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void SetDirection(const font_direction& dir)
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{ fDirection = dir; }
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void SetEdges(const edge_info& info)
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{ fEdges = info; }
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void SetEncoding(uint32 encoding)
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{ fEncoding = encoding; }
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void SetFlags(const uint32& value)
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{ fFlags = value; }
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void SetSpacing(const uint32& value)
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{ fSpacing = value; }
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void SetShear(const float& value)
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{ fShear = value; }
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void SetSize(const float& value)
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{ fSize = value; }
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void SetRotation(const float& value)
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{ fRotation = value; }
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void SetFace(const uint32& value)
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{ fFace = value; }
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bool IsFixedWidth() const
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{ return fStyle->IsFixedWidth(); }
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bool IsScalable() const
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{ return fStyle->IsScalable(); }
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bool HasKerning() const
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{ return fStyle->HasKerning(); }
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bool HasTuned() const
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{ return fStyle->HasTuned(); }
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int32 TunedCount() const
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{ return fStyle->TunedCount(); }
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uint16 GlyphCount() const
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{ return fStyle->GlyphCount(); }
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uint16 CharMapCount() const
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{ return fStyle->CharMapCount(); }
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BShape** GetGlyphShapes(const char charArray[],
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int32 numChars) const;
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BPoint* GetEscapements(const char charArray[],
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int32 numChars,
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BPoint offsetArray[]) const;
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bool GetEscapements(const char charArray[],
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int32 numChars,
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float widthArray[],
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escapement_delta delta) const;
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FT_Face GetFTFace() const
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{ return fStyle->GetFTFace(); };
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const char* GetStyle() const;
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const char* GetFamily() const;
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const char* GetPath() const
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{ return fStyle->GetPath(); }
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uint16 StyleID() const
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{ return fStyle->GetID(); }
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uint16 FamilyID() const
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{ return fStyle->Family()->GetID(); }
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uint32 GetFamilyAndStyle() const;
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BRect BoundingBox();
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void Height(font_height* fh);
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ServerFont &operator=(const ServerFont& font);
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protected:
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friend class FontStyle;
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FontStyle* fStyle;
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edge_info fEdges;
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float fSize;
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float fRotation;
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float fShear;
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BRect fBounds;
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uint32 fFlags;
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uint32 fSpacing;
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uint16 fFace;
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font_direction fDirection;
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uint32 fEncoding;
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};
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#endif
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