39c9925fcf
to cut down on BRegion related allocations, cannot really tell if it speeds things up * used the new BRegion pool in WindowLayer and ViewLayer whereever a BRegion was used on the stack * fixed the debugging stuff in MultiLocker - it will get you into the debugger if you - try to nest read locks - try to write lock when your are a reader already - don't match up nested locks when your a writer -> but only if you #define DEBUG 1 in the .cpp, is off by default now * went over WindowLayer, ServerWindow, Desktop and a few other places and fixed the locking for use with the MultiLocker, the "a reader can not become a writer" is especially tricky, feel free to review the changes * activated the MultiLocker, I tested this quite a bit, if there are problems simply turn on DEBUG and you should drop into the debugger right where the problem is... hope all is good git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
136 lines
3.0 KiB
C++
136 lines
3.0 KiB
C++
/* MultiLocker.h */
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/*
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Copyright 2005-2006, Haiku.
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Distributed under the terms of the MIT license.
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Copyright 1999, Be Incorporated. All Rights Reserved.
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This file may be used under the terms of the Be Sample Code License.
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*/
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/** multiple-reader single-writer locking class */
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// IMPORTANT:
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// * nested read locks are not supported
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// * a reader becomming the write is not supported
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// * nested write locks are supported
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// * a writer can do read locks, even nested ones
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// * in case of problems, #define DEBUG 1 in the .cpp
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#ifndef MULTI_LOCKER_H
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#define MULTI_LOCKER_H
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//#define TIMING 1
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#include <OS.h>
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const int32 LARGE_NUMBER = 100000;
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class MultiLocker {
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public:
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MultiLocker(const char* semaphoreBaseName);
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virtual ~MultiLocker();
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status_t InitCheck();
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//locking for reading or writing
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bool ReadLock();
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bool WriteLock();
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//unlocking after reading or writing
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bool ReadUnlock();
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bool WriteUnlock();
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//does the current thread hold a write lock ?
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bool IsWriteLocked(uint32 *stack_base = NULL,
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thread_id *thread = NULL);
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//in DEBUG mode returns whether the lock is held
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//in non-debug mode returns true
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bool IsReadLocked();
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private:
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//functions for managing the DEBUG reader array
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void register_thread();
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void unregister_thread();
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status_t fInit;
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//readers adjust count and block on fReadSem when a writer
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//hold the lock
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int32 fReadCount;
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sem_id fReadSem;
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//writers adjust the count and block on fWriteSem
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//when readers hold the lock
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int32 fWriteCount;
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sem_id fWriteSem;
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//writers must acquire fWriterLock when acquiring a write lock
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int32 fLockCount;
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sem_id fWriterLock;
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int32 fWriterNest;
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thread_id fWriterThread;
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uint32 fWriterStackBase;
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int32 * fDebugArray;
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int32 fMaxThreads;
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#if TIMING
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uint32 rl_count;
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bigtime_t rl_time;
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uint32 ru_count;
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bigtime_t ru_time;
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uint32 wl_count;
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bigtime_t wl_time;
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uint32 wu_count;
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bigtime_t wu_time;
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uint32 islock_count;
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bigtime_t islock_time;
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uint32 reg_count;
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bigtime_t reg_time;
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uint32 unreg_count;
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bigtime_t unreg_time;
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#endif
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};
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class AutoWriteLocker {
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public:
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AutoWriteLocker(MultiLocker* lock)
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: fLock(*lock)
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{
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fLock.WriteLock();
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}
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AutoWriteLocker(MultiLocker& lock)
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: fLock(lock)
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{
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fLock.WriteLock();
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}
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~AutoWriteLocker()
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{
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fLock.WriteUnlock();
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}
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private:
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MultiLocker& fLock;
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};
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class AutoReadLocker {
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public:
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AutoReadLocker(MultiLocker* lock)
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: fLock(*lock)
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{
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fLock.ReadLock();
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}
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AutoReadLocker(MultiLocker& lock)
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: fLock(lock)
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{
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fLock.ReadLock();
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}
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~AutoReadLocker()
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{
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fLock.ReadUnlock();
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}
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private:
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MultiLocker& fLock;
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};
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#endif
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