97ee7d0a55
(including any drag bitmap). HWInterface::HideFloatingOverlays() was plain stupid, I know it did check double buffering at one point, but I must have removed that when messing with it. But copying anything from back to front buffer is now not overwriting the cursor area anymore, which is painted immediatly afterwards. Also moving the cursor invalidates only one rect if old and new cursor area overlap. All these changes should save some cycles too. Added TODO with regard to caching the on-the-fly cursor compositing buffer. If you have * a more recent computer * a decent VESA BIOS which supports your native resolution * don't need video overlays ... I recommend using the VESA driver. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25479 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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