fce4895d18
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* Copyright 2013, Rene Gollent, rene@gollent.com.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef AREA_INFO_H
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#define AREA_INFO_H
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#include <OS.h>
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#include <String.h>
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#include "Types.h"
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class AreaInfo {
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public:
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AreaInfo();
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AreaInfo(const AreaInfo& other);
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AreaInfo(team_id team, area_id area,
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const BString& name, target_addr_t address,
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target_size_t size, target_size_t ram_size,
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uint32 lock, uint32 protection);
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void SetTo(team_id team, area_id area,
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const BString& name, target_addr_t address,
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target_size_t size, target_size_t ram_size,
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uint32 lock, uint32 protection);
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team_id TeamID() const { return fTeam; }
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area_id AreaID() const { return fArea; }
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const BString& Name() const { return fName; }
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target_addr_t BaseAddress() const { return fAddress; }
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target_size_t Size() const { return fSize; }
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target_size_t RamSize() const { return fRamSize; }
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uint32 Lock() const { return fLock; }
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uint32 Protection() const { return fProtection; }
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private:
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team_id fTeam;
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area_id fArea;
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BString fName;
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target_addr_t fAddress;
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target_size_t fSize;
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target_size_t fRamSize;
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uint32 fLock;
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uint32 fProtection;
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};
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#endif // AREA_INFO_H
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