haiku/headers/os/locale/Language.h
Jérôme Duval 73de58376a Update icu x86_64 package with namespace renaming enabled.
"Renaming" means the icu namespace is suffixed with the version number,
atm icu_55. Using "renaming" allows to use two different versions of ICU,
thus easing upgrades. For instance haikuwebkit uses a current version of ICU,
while the system uses a newer one after an upgrade.

* Replace all uses of the icu namespace in our public headers, with a macro
defaulting to icu. As the namespace is only used for private fields pointers,
there should be no impact.
* Locale kit *.cpp have to import the macro from <unicode/uversion.h> *before*
including any locale headers. Ditto for a Time preferences cpp file. This way,
the correct current icu namespace is referenced.
* Fixes bug #12057.
2015-05-10 21:52:36 +02:00

75 lines
1.5 KiB
C++

/*
* Copyright 2003-2011, Haiku, Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _LANGUAGE_H_
#define _LANGUAGE_H_
#include <LocaleStrings.h>
#include <String.h>
#include <SupportDefs.h>
class BBitmap;
// We must not include the icu headers in there as it could mess up binary
// compatibility.
#ifndef U_ICU_NAMESPACE
#define U_ICU_NAMESPACE icu
#endif
namespace U_ICU_NAMESPACE {
class Locale;
}
enum script_direction {
B_LEFT_TO_RIGHT = 0,
B_RIGHT_TO_LEFT,
B_TOP_TO_BOTTOM, // seems not to be supported anywhere else?
};
class BLanguage {
public:
BLanguage();
BLanguage(const char* language);
BLanguage(const BLanguage& other);
~BLanguage();
status_t SetTo(const char* language);
status_t GetNativeName(BString& name) const;
status_t GetName(BString& name,
const BLanguage* displayLanguage = NULL
) const;
const char* GetString(uint32 id) const;
status_t GetIcon(BBitmap* result) const;
const char* Code() const;
// ISO-639-1
const char* CountryCode() const;
// ISO-3166
const char* ScriptCode() const;
// ISO-15924
const char* Variant() const;
const char* ID() const;
bool IsCountrySpecific() const;
bool IsVariant() const;
uint8 Direction() const;
BLanguage& operator=(const BLanguage& source);
class Private;
private:
friend class Private;
uint8 fDirection;
U_ICU_NAMESPACE::Locale* fICULocale;
};
#endif // _LANGUAGE_H_