e4d2963e01
Based on an earlier piece of source code of mine that parsed JSON into QObjects, this JSON parser creates a BMessage tree. Will be used by Stephan in HaikuDepot for communication with the web app.
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/*
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* Copyright 2014, Augustin Cavalier (waddlesplash)
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* Distributed under the terms of the MIT License.
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*/
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#ifndef MESSAGE_BUILDER_H
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#define MESSAGE_BUILDER_H
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#include <Message.h>
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#include <ObjectList.h>
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#include <String.h>
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namespace BPrivate {
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class BMessageBuilder {
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public:
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BMessageBuilder(BMessage& message);
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status_t PushObject(const char* name);
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status_t PushObject(uint32 name);
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status_t PopObject();
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uint32 What();
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void SetWhat(uint32 what);
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uint32 CountNames(type_code type = B_ANY_TYPE);
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// Copied from Message.h
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status_t AddString(const char* name, const char* string);
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status_t AddString(const char* name,
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const BString& string);
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status_t AddInt8(const char* name, int8 value);
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status_t AddUInt8(const char* name, uint8 value);
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status_t AddInt16(const char* name, int16 value);
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status_t AddUInt16(const char* name, uint16 value);
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status_t AddInt32(const char* name, int32 value);
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status_t AddUInt32(const char* name, uint32 value);
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status_t AddInt64(const char* name, int64 value);
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status_t AddUInt64(const char* name, uint64 value);
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status_t AddBool(const char* name, bool value);
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status_t AddFloat(const char* name, float value);
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status_t AddDouble(const char* name, double value);
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status_t AddPointer(const char* name,
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const void* pointer);
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private:
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BObjectList<BMessage> fStack;
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BObjectList<BString> fNameStack;
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BMessage* fCurrentMessage;
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};
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} // namespace BPrivate
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#endif // MESSAGE_BUILDER_H
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