haiku/headers/private/servers/app/Decorator.h

188 lines
5.0 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Decorator.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Stephan Aßmus <superstippi@gmx.de>
// Description: Base class for window decorators
//
//------------------------------------------------------------------------------
#ifndef _DECORATOR_H_
#define _DECORATOR_H_
#include <Rect.h>
#include <Region.h>
#include <String.h>
#include <Window.h>
#include "ColorSet.h"
#include "LayerData.h"
class DisplayDriver;
class ServerFont;
class BRegion;
typedef enum {
DEC_NONE = 0,
DEC_ZOOM,
DEC_CLOSE,
DEC_MINIMIZE,
DEC_TAB,
DEC_DRAG,
DEC_MOVETOBACK,
DEC_SLIDETAB,
DEC_RESIZE,
CLICK_RESIZE_L,
CLICK_RESIZE_T,
CLICK_RESIZE_R,
CLICK_RESIZE_B,
CLICK_RESIZE_LT,
CLICK_RESIZE_RT,
CLICK_RESIZE_LB,
CLICK_RESIZE_RB
} click_type;
class Decorator {
public:
Decorator(BRect rect,
int32 wlook,
int32 wfeel,
int32 wflags);
virtual ~Decorator();
void SetColors(const ColorSet &cset);
void SetDriver(DisplayDriver *driver);
void SetFlags(int32 wflags);
void SetFeel(int32 wfeel);
void SetFont(ServerFont *font);
void SetLook(int32 wlook);
void SetClose(bool is_down);
void SetMinimize(bool is_down);
void SetZoom(bool is_down);
virtual void SetTitle(const char *string);
int32 GetLook() const;
int32 GetFeel() const;
int32 GetFlags() const;
const char* GetTitle() const;
// we need to know its border(frame). WinBorder's _frame rect
// must expand to include Decorator borders. Otherwise we can't
// draw the border. We also add GetTabRect because I feel we'll need it
BRect GetBorderRect() const;
BRect GetTabRect() const;
bool GetClose();
bool GetMinimize();
bool GetZoom();
virtual void GetSizeLimits(float* minWidth, float* minHeight,
float* maxWidth, float* maxHeight) const;
void SetFocus(bool is_active);
bool GetFocus()
{ return fIsFocused; };
ColorSet GetColors()
{ return (_colors) ? *_colors : ColorSet(); }
virtual void GetFootprint(BRegion *region);
virtual click_type Clicked(BPoint pt, int32 buttons,
int32 modifiers);
virtual void MoveBy(float x, float y);
virtual void MoveBy(BPoint pt);
virtual void ResizeBy(float x, float y);
virtual void ResizeBy(BPoint pt);
virtual void SetTabLocation(float location) {}
virtual float TabLocation() const
{ return 0.0; }
virtual void Draw(BRect r);
virtual void Draw();
virtual void DrawClose();
virtual void DrawFrame();
virtual void DrawMinimize();
virtual void DrawTab();
virtual void DrawTitle();
virtual void DrawZoom();
protected:
int32 _ClipTitle(float width);
/*!
\brief Returns the number of characters in the title
\return The title character count
*/
int32 _TitleWidth() const
{ return fTitle.CountChars(); }
virtual void _DoLayout();
virtual void _DrawFrame(BRect r);
virtual void _DrawTab(BRect r);
virtual void _DrawClose(BRect r);
virtual void _DrawTitle(BRect r);
virtual void _DrawZoom(BRect r);
virtual void _DrawMinimize(BRect r);
virtual void _SetFocus();
virtual void _SetColors();
ColorSet* _colors;
DisplayDriver* _driver;
DrawData _drawdata;
int32 _look;
int32 _feel;
int32 _flags;
BRect _zoomrect;
BRect _closerect;
BRect _minimizerect;
BRect _tabrect;
BRect _frame;
BRect _resizerect;
BRect _borderrect;
private:
bool fClosePressed;
bool fZoomPressed;
bool fMinimizePressed;
bool fIsFocused;
BString fTitle;
};
// add-on stuff
typedef float get_version(void);
typedef Decorator* create_decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags);
#endif