84d75fa444
Fixed logic error in CountItemsUnder() that would sometimes return the wrong count. This would result in issues such as Vision's network reordering failing to reorder down due to retrieving the wrong item based on the count. This fixes ticket #2447. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26149 a95241bf-73f2-0310-859d-f6bbb57e9c96
141 lines
5.0 KiB
C++
141 lines
5.0 KiB
C++
/*
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* Copyright 2006, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _OUTLINE_LIST_VIEW_H
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#define _OUTLINE_LIST_VIEW_H
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#include <ListView.h>
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class BListItem;
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class BOutlineListView : public BListView {
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public:
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BOutlineListView(BRect frame, const char* name,
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list_view_type type = B_SINGLE_SELECTION_LIST,
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uint32 resizeMode = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS
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| B_NAVIGABLE);
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BOutlineListView(BMessage* archive);
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virtual ~BOutlineListView();
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive, bool deep = true) const;
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virtual void MouseDown(BPoint where);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void FrameMoved(BPoint newPosition);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void MouseUp(BPoint where);
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virtual bool AddUnder(BListItem* item, BListItem* underItem);
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virtual bool AddItem(BListItem* item);
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virtual bool AddItem(BListItem* item, int32 fullListIndex);
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virtual bool AddList(BList* newItems);
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virtual bool AddList(BList* newItems, int32 fullListIndex);
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virtual bool RemoveItem(BListItem* item);
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virtual BListItem* RemoveItem(int32 fullListIndex);
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virtual bool RemoveItems(int32 fullListIndex, int32 count);
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BListItem* FullListItemAt(int32 fullListIndex) const;
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int32 FullListIndexOf(BPoint point) const;
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int32 FullListIndexOf(BListItem* item) const;
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BListItem* FullListFirstItem() const;
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BListItem* FullListLastItem() const;
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bool FullListHasItem(BListItem* item) const;
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int32 FullListCountItems() const;
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int32 FullListCurrentSelection(int32 index = 0) const;
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virtual void MakeEmpty();
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bool FullListIsEmpty() const;
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void FullListDoForEach(bool (*func)(BListItem* item));
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void FullListDoForEach(bool (*func)(BListItem* item, void *), void*);
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BListItem* Superitem(const BListItem* item);
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void Expand(BListItem* item);
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void Collapse(BListItem* item);
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bool IsExpanded(int32 fullListIndex);
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virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
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BMessage* specifier, int32 what, const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual status_t Perform(perform_code d, void* arg);
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float* _width, float* _height);
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virtual void MakeFocus(bool focus = true);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual void DetachedFromWindow();
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void FullListSortItems(int (*compareFunc)(const BListItem* first,
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const BListItem* second));
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void SortItemsUnder(BListItem* underItem, bool oneLevelOnly,
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int (*compareFunc)(const BListItem* first,
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const BListItem* second));
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int32 CountItemsUnder(BListItem* under, bool oneLevelOnly) const;
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BListItem* EachItemUnder(BListItem* underItem, bool oneLevelOnly,
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BListItem* (*eachFunc)(BListItem* item, void* arg),
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void* arg);
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BListItem* ItemUnderAt(BListItem* underItem, bool oneLevelOnly,
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int32 index) const;
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protected:
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virtual bool DoMiscellaneous(MiscCode code, MiscData* data);
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virtual void MessageReceived(BMessage *message);
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private:
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virtual void _ReservedOutlineListView1();
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virtual void _ReservedOutlineListView2();
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virtual void _ReservedOutlineListView3();
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virtual void _ReservedOutlineListView4();
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typedef BListView _inherited;
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int32 FullListIndex(int32 index) const;
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int32 ListViewIndex(int32 index) const;
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protected:
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virtual void ExpandOrCollapse(BListItem* underItem, bool expand);
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virtual BRect LatchRect(BRect itemRect, int32 level) const;
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virtual void DrawLatch(BRect itemRect, int32 level, bool collapsed,
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bool highlighted, bool misTracked);
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virtual void DrawItem(BListItem* item, BRect itemRect, bool complete = false);
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private:
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void _PopulateTree(BList* tree, BList& target,
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int32& firstIndex, bool onlyVisible);
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void _SortTree(BList* tree, bool oneLevelOnly,
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int (*compareFunc)(const BListItem* a, const BListItem* b));
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void _DestructTree(BList* tree);
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BList* _BuildTree(BListItem* underItem, int32& index);
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BListItem* _RemoveItem(BListItem* item, int32 fullListIndex);
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bool _SwapItems(int32 first, int32 second);
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void _CullInvisibleItems(BList &list);
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BListItem* RemoveOne(int32 fullListIndex);
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static void TrackInLatchItem(void *);
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static void TrackOutLatchItem(void *);
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bool OutlineSwapItems(int32 a, int32 b);
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bool OutlineMoveItem(int32 from, int32 to);
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bool OutlineReplaceItem(int32 index, BListItem* item);
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void CommonMoveItems(int32 from, int32 count, int32 to);
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BListItem* _SuperitemForIndex(int32 fullListIndex, int32 level,
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int32* _superIndex = NULL);
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int32 _FindPreviousVisibleIndex(int32 fullListIndex);
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private:
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BList fFullList;
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uint32 _reserved[2];
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};
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#endif // _OUTLINE_LIST_VIEW_H
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