haiku/headers/os/net/NetworkDevice.h
John Scipione 02ad92185d Network: Sort network menu items w/o deleting
* Delete dropped out networks.
* Add in newly discovered networks.
* Add static (aka class) compare method to WirelessNetworkMenuItem
  that is used to sort items by signal strength descending.

Add == operator to wireless_network struct to determine if
existing items have a known network attached.

Remove the non-network items from the menu, save them, sort
network menu items, then add non-network items back into the
menu.

Update NetworkStatus preflet to use same compare method as Network
preflet. signal_strength_compare function had a bool return value
instead of int which worked to sort items the first time, but does
not work on successive compares.

By not deleting and recreating the menu items each Pulse(),
the Network preflet no longer crashes on update. The menu flashes
on update still but doesn't crash.

Fixes #12024

Change-Id: Ie5b22cea4e66350b9c5df8e3b8de266ede50ad6d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4243
Reviewed-by: John Scipione <jscipione@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
2021-10-22 08:12:05 +00:00

146 lines
3.5 KiB
C++

/*
* Copyright 2010, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _NETWORK_DEVICE_H
#define _NETWORK_DEVICE_H
#include <net/if.h>
#include <string.h>
#include <NetworkAddress.h>
class BNetworkAddress;
struct wireless_network {
char name[32];
BNetworkAddress address;
uint8 noise_level;
uint8 signal_strength;
uint32 flags;
uint32 authentication_mode;
uint32 cipher;
uint32 group_cipher;
uint32 key_mode;
bool operator==(const wireless_network& other) {
return strncmp(name, other.name, 32) == 0
// ignore address difference
&& noise_level == other.noise_level
&& signal_strength == other.signal_strength
&& flags == other.flags
&& authentication_mode == other.authentication_mode
&& cipher == other.cipher
&& group_cipher == other.group_cipher
&& key_mode == other.key_mode;
}
};
// flags
#define B_NETWORK_IS_ENCRYPTED 0x01
#define B_NETWORK_IS_PERSISTENT 0x02
// authentication modes
enum {
B_NETWORK_AUTHENTICATION_NONE = 0,
B_NETWORK_AUTHENTICATION_WEP = 1,
B_NETWORK_AUTHENTICATION_WPA = 2,
B_NETWORK_AUTHENTICATION_WPA2 = 3,
B_NETWORK_AUTHENTICATION_EAP = 4
};
// cipher algorithms
enum {
B_NETWORK_CIPHER_NONE = 0x01,
B_NETWORK_CIPHER_WEP_40 = 0x02,
B_NETWORK_CIPHER_WEP_104 = 0x04,
B_NETWORK_CIPHER_TKIP = 0x08,
B_NETWORK_CIPHER_CCMP = 0x10,
B_NETWORK_CIPHER_AES_128_CMAC = 0x20
};
// key modes
enum {
B_KEY_MODE_IEEE802_1X = 0x0001,
B_KEY_MODE_PSK = 0x0002,
B_KEY_MODE_NONE = 0x0004,
B_KEY_MODE_FT_IEEE802_1X = 0x0020,
B_KEY_MODE_FT_PSK = 0x0040,
B_KEY_MODE_IEEE802_1X_SHA256 = 0x0080,
B_KEY_MODE_PSK_SHA256 = 0x0100,
B_KEY_MODE_WPS = 0x0200
};
// eap encapsulation method (IEEE 802.1x)
enum {
B_NETWORK_EAP_ENCAPSULATION_NONE = 0x0000,
B_NETWORK_EAP_ENCAPSULATION_PEAP = 0x0001,
B_NETWORK_EAP_ENCAPSULATION_TLS = 0x0002
};
class BNetworkDevice {
public:
BNetworkDevice();
BNetworkDevice(const char* name);
~BNetworkDevice();
void Unset();
void SetTo(const char* name);
const char* Name() const;
bool Exists() const;
uint32 Index() const;
uint32 Flags() const;
bool HasLink() const;
int32 CountMedia() const;
int32 GetMediaAt(int32 index) const;
int32 Media() const;
status_t SetMedia(int32 media);
status_t GetHardwareAddress(BNetworkAddress& address);
bool IsEthernet();
bool IsWireless();
status_t Control(int option, void* request);
status_t Scan(bool wait = true,
bool forceRescan = true);
status_t GetNextNetwork(uint32& cookie,
wireless_network& network);
status_t GetNetwork(const char* name,
wireless_network& network);
status_t GetNetwork(const BNetworkAddress& address,
wireless_network& network);
status_t JoinNetwork(const char* name,
const char* password = NULL);
status_t JoinNetwork(const wireless_network& network,
const char* password = NULL);
status_t JoinNetwork(const BNetworkAddress& address,
const char* password = NULL);
status_t LeaveNetwork(const char* name);
status_t LeaveNetwork(const wireless_network& network);
status_t LeaveNetwork(const BNetworkAddress& address);
status_t GetNextAssociatedNetwork(uint32& cookie,
wireless_network& network);
status_t GetNextAssociatedNetwork(uint32& cookie,
BNetworkAddress& address);
private:
char fName[IF_NAMESIZE];
};
#endif // _NETWORK_DEVICE_H