haiku/headers/os/interface/LayoutItem.h
Ingo Weinhold 9ecf9d1c1d Merge from layout management branch.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18649 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-26 16:21:15 +00:00

61 lines
1.3 KiB
C++

/*
* Copyright 2006, Haiku Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _LAYOUT_ITEM_H
#define _LAYOUT_ITEM_H
#include <Alignment.h>
#include <Rect.h>
#include <Size.h>
class BLayout;
class BView;
class BLayoutItem {
public:
BLayoutItem();
virtual ~BLayoutItem();
BLayout* Layout() const;
virtual BSize MinSize() = 0;
virtual BSize MaxSize() = 0;
virtual BSize PreferredSize() = 0;
virtual BAlignment Alignment() = 0;
virtual void SetExplicitMinSize(BSize size) = 0;
virtual void SetExplicitMaxSize(BSize size) = 0;
virtual void SetExplicitPreferredSize(BSize size) = 0;
virtual void SetExplicitAlignment(BAlignment alignment) = 0;
virtual bool IsVisible() = 0;
virtual void SetVisible(bool visible) = 0;
virtual BRect Frame() = 0;
virtual void SetFrame(BRect frame) = 0;
virtual bool HasHeightForWidth();
virtual void GetHeightForWidth(float width, float* min,
float* max, float* preferred);
virtual BView* View();
virtual void InvalidateLayout();
void* LayoutData() const;
void SetLayoutData(void* data);
void AlignInFrame(BRect frame);
private:
friend class BLayout;
void SetLayout(BLayout* layout);
BLayout* fLayout;
void* fLayoutData;
};
#endif // _LAYOUT_ITEM_H