8db2e37492
variable at once. It wasn't used anymore, and the code gets simpler. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25080 a95241bf-73f2-0310-859d-f6bbb57e9c96
182 lines
3.8 KiB
C++
182 lines
3.8 KiB
C++
/*
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* Copyright 2007, Ingo Weinhold, bonefish@cs.tu-berlin.de.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _KERNEL_CONDITION_VARIABLE_H
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#define _KERNEL_CONDITION_VARIABLE_H
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#include <OS.h>
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#include <debug.h>
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#ifdef __cplusplus
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#include <util/DoublyLinkedList.h>
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#include <util/OpenHashTable.h>
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class PrivateConditionVariable;
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struct PrivateConditionVariableEntry
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: DoublyLinkedListLinkImpl<PrivateConditionVariableEntry> {
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public:
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#if KDEBUG
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inline PrivateConditionVariableEntry()
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: fVariable(NULL)
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{
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}
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inline ~PrivateConditionVariableEntry()
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{
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if (fVariable != NULL) {
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panic("Destroying condition variable entry %p, but it's still "
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"attached to variable %p\n", this, fVariable);
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}
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}
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#endif
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inline PrivateConditionVariable* Variable() const
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{ return fVariable; }
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class Private;
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protected:
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bool Add(const void* object);
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status_t Wait(uint32 flags);
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status_t Wait(const void* object, uint32 flags);
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private:
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void _Remove();
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protected:
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PrivateConditionVariable* fVariable;
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struct thread* fThread;
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uint32 fFlags;
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status_t fResult;
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friend class PrivateConditionVariable;
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friend class Private;
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};
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class PrivateConditionVariable
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: protected HashTableLink<PrivateConditionVariable> {
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public:
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static void ListAll();
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void Dump() const;
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const void* Object() const { return fObject; }
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protected:
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void Publish(const void* object,
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const char* objectType);
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void Unpublish(bool threadsLocked);
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void Notify(bool all, bool threadsLocked);
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private:
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void _Notify(bool all, status_t result);
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protected:
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typedef DoublyLinkedList<PrivateConditionVariableEntry> EntryList;
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const void* fObject;
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const char* fObjectType;
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EntryList fEntries;
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friend class PrivateConditionVariableEntry;
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friend class ConditionVariableHashDefinition;
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};
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template<typename Type = void>
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class ConditionVariable : private PrivateConditionVariable {
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public:
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inline void Publish(const Type* object,
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const char* objectType);
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inline void Unpublish(bool threadsLocked = false);
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inline void NotifyOne(bool threadsLocked = false);
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inline void NotifyAll(bool threadsLocked = false);
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};
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template<typename Type = void>
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class ConditionVariableEntry : public PrivateConditionVariableEntry {
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public:
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inline bool Add(const Type* object);
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inline status_t Wait(uint32 flags = 0);
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inline status_t Wait(const Type* object, uint32 flags = 0);
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};
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template<typename Type>
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inline void
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ConditionVariable<Type>::Publish(const Type* object, const char* objectType)
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{
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PrivateConditionVariable::Publish(object, objectType);
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}
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template<typename Type>
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inline void
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ConditionVariable<Type>::Unpublish(bool threadsLocked)
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{
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PrivateConditionVariable::Unpublish(threadsLocked);
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}
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template<typename Type>
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inline void
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ConditionVariable<Type>::NotifyOne(bool threadsLocked)
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{
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PrivateConditionVariable::Notify(false, threadsLocked);
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}
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template<typename Type>
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inline void
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ConditionVariable<Type>::NotifyAll(bool threadsLocked)
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{
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PrivateConditionVariable::Notify(true, threadsLocked);
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}
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template<typename Type>
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inline bool
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ConditionVariableEntry<Type>::Add(const Type* object)
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{
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return PrivateConditionVariableEntry::Add(object);
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}
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template<typename Type>
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inline status_t
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ConditionVariableEntry<Type>::Wait(uint32 flags)
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{
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return PrivateConditionVariableEntry::Wait(flags);
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}
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template<typename Type>
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inline status_t
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ConditionVariableEntry<Type>::Wait(const Type* object, uint32 flags)
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{
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return PrivateConditionVariableEntry::Wait(object, flags);
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}
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extern "C" {
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#endif // __cplusplus
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struct thread;
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extern status_t condition_variable_interrupt_thread(struct thread* thread);
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extern void condition_variable_init();
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif /* _KERNEL_CONDITION_VARIABLE_H */
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