8da2aed831
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1568 a95241bf-73f2-0310-859d-f6bbb57e9c96
239 lines
9.0 KiB
C++
239 lines
9.0 KiB
C++
/*****************************************************************************/
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// File: TranslatorRoster.h
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// Class: BTranslatorRoster
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// Reimplemented by: Michael Wilber, Translation Kit Team
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// Reimplementation: 2002-06-11
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//
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// Description: This class is the guts of the translation kit, it makes the
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// whole thing happen. It bridges the applications using this
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// object with the translators that the apps need to access.
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//
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//
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// Copyright (c) 2002 OpenBeOS Project
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//
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// Original Version: Copyright 1998, Be Incorporated, All Rights Reserved.
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// Copyright 1995-1997, Jon Watte
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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/*****************************************************************************/
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#ifndef _TRANSLATOR_ROSTER_H
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#define _TRANSLATOR_ROSTER_H
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#include <TranslationDefs.h>
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#include <OS.h>
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#include <StorageDefs.h>
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#include <InterfaceDefs.h>
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#include <Archivable.h>
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#include <TranslatorFormats.h>
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#include <TranslationDefs.h>
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#include <TranslationErrors.h>
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#include <Translator.h>
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#include <String.h>
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#include <image.h>
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#include <File.h>
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#include <Directory.h>
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#include <Volume.h>
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#include <string.h>
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#include <OS.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <alloca.h>
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#include <R4xTranslator.h>
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struct translation_format;
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class BBitmap;
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class BView;
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class BPositionIO;
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class BQuery;
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class BMessage;
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const char kgDefaultTranslatorPath[] = "/boot/home/config/add-ons/Translators:/boot/home/config/add-ons/Datatypes:/system/add-ons/Translators";
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// used by BTranslatorRoster to store the list of translators
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struct translator_node {
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BTranslator *translator;
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char *path;
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image_id image;
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translator_id id;
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translator_node *next;
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};
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class BTranslatorRoster : public BArchivable {
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// private, unimplemented functions
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// (I'm not sure if there is a need for them anyway)
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BTranslatorRoster(const BTranslatorRoster &);
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BTranslatorRoster & operator=(const BTranslatorRoster &);
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public:
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BTranslatorRoster();
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// initializes the object with no translators
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BTranslatorRoster(BMessage *model);
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// initializes the object and loads all translators from the
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// "be:translator_path" string array in model
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~BTranslatorRoster();
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// frees memory used by this object
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virtual status_t Archive(BMessage *into, bool deep = true) const;
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// store the BTranslatorRoster in into so it can later be
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// used with Instantiate or the BMessage constructor
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static BArchivable *Instantiate(BMessage *from);
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// creates a BTranslatorRoster object from the from archive
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static const char *Version(int32 *outCurVersion, int32 *outMinVersion,
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int32 inAppVersion = B_TRANSLATION_CURRENT_VERSION);
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// returns the version of BTranslator roster as a string
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// and through the int32 pointers; inAppVersion appears
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// to be ignored
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static BTranslatorRoster *Default();
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// returns the "default" set of translators, they are translators
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// that are loaded from the default paths
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// /boot/home/config/add-ons/Translators,
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// /boot/home/config/add-ons/Datatypes,
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// /system/add-ons/Translators or the paths in the
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// TRANSLATORS environment variable, if it exists
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status_t AddTranslators(const char *load_path = NULL);
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// this adds a translator, all of the translators in a folder or
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// the default translators if the path is NULL
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status_t AddTranslator(BTranslator * translator);
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// adds a translator that you've created yourself to the
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// BTranslatorRoster; this is useful if you have translators
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// that you don't want to make public or don't want loaded as
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// an add-on
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virtual status_t Identify(BPositionIO *inSource, BMessage *ioExtension,
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translator_info *outInfo, uint32 inHintType = 0,
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const char *inHintMIME = NULL, uint32 inWantType = 0);
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// identifies the translator that can handle the data in inSource
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virtual status_t GetTranslators(BPositionIO *inSource,
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BMessage *ioExtension, translator_info **outInfo, int32 *outNumInfo,
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uint32 inHintType = 0, const char *inHintMIME = NULL,
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uint32 inWantType = 0);
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// finds all translators for the given type
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virtual status_t GetAllTranslators(translator_id **outList,
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int32 *outCount);
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// returns all translators that this object contains
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virtual status_t GetTranslatorInfo(translator_id forTranslator,
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const char **outName, const char **outInfo, int32 *outVersion);
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// gets user visible info about a specific translator
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virtual status_t GetInputFormats(translator_id forTranslator,
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const translation_format **outFormats, int32 *outNumFormats);
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// finds all input formats for a translator;
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// note that translators don't always publish the formats
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// that they support
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virtual status_t GetOutputFormats(translator_id forTranslator,
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const translation_format **outFormats, int32 *outNumFormats);
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// finds all output formats for a translator;
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// note that translators don't always publish the formats
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// that they support
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virtual status_t Translate(BPositionIO *inSource,
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const translator_info *inInfo, BMessage *ioExtension,
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BPositionIO *outDestination, uint32 inWantOutType,
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uint32 inHintType = 0, const char *inHintMIME = NULL);
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// the whole point of this entire kit boils down to this function;
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// this translates the data in inSource into outDestination
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// using the format inWantOutType
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virtual status_t Translate(translator_id inTranslator,
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BPositionIO *inSource, BMessage *ioExtension,
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BPositionIO *outDestination, uint32 inWantOutType);
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// the whole point of this entire kit boils down to this function;
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// this translates the data in inSource into outDestination
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// using the format inWantOutType and the translator inTranslator
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virtual status_t MakeConfigurationView(translator_id forTranslator,
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BMessage *ioExtension, BView **outView, BRect *outExtent);
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// create the view for forTranslator that allows the user
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// to configure it;
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// NOTE: translators are not required to support this function
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virtual status_t GetConfigurationMessage(translator_id forTranslator,
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BMessage *ioExtension);
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// this is used to save the settings for a translator so that
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// they can be written to disk or used in an Indentify or
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// Translate call
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status_t GetRefFor(translator_id translator, entry_ref *out_ref);
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// I'm guessing that this returns the entry_ref for the
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// translator add-on file for the translator_id translator
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private:
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void Initialize();
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// class initialization code used by all constructors
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translator_node *FindTranslatorNode(translator_id id);
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// used to find the translator_node for the translator_id id
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// returns NULL if the id is not valid
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status_t LoadTranslator(const char *path);
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// loads the translator add-on specified by path
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void LoadDir(const char *path, int32 &loadErr, int32 &nLoaded);
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// loads all of the translator add-ons from path and
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// returns error status in loadErr and the number of
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// translators loaded in nLoaded
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bool CheckFormats(const translation_format *inputFormats,
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int32 inputFormatsCount, uint32 hintType, const char *hintMIME,
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const translation_format **outFormat);
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// determines how the Identify function is called
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// adds the translator to the list of translators
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// that this object maintains
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status_t AddTranslatorToList(BTranslator *translator);
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status_t AddTranslatorToList(BTranslator *translator,
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const char *path, image_id image, bool acquire);
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static BTranslatorRoster *fspDefaultTranslators;
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// object that contains the default translators
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translator_node *fpTranslators;
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// list of translators maintained by this object
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sem_id fSem;
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// semaphore used to lock this object
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// used to maintain binary combatibility with
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// past and future versions of this object
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int32 fUnused[5];
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virtual void ReservedTranslatorRoster1();
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virtual void ReservedTranslatorRoster2();
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virtual void ReservedTranslatorRoster3();
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virtual void ReservedTranslatorRoster4();
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virtual void ReservedTranslatorRoster5();
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virtual void ReservedTranslatorRoster6();
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};
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#endif /* _TRANSLATOR_ROSTER_H */
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