haiku/headers/os/translation/TranslatorRoster.h
Matthew Wilber 8da2aed831 fixed a spelling issue
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1568 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-10-18 03:25:28 +00:00

239 lines
9.0 KiB
C++

/*****************************************************************************/
// File: TranslatorRoster.h
// Class: BTranslatorRoster
// Reimplemented by: Michael Wilber, Translation Kit Team
// Reimplementation: 2002-06-11
//
// Description: This class is the guts of the translation kit, it makes the
// whole thing happen. It bridges the applications using this
// object with the translators that the apps need to access.
//
//
// Copyright (c) 2002 OpenBeOS Project
//
// Original Version: Copyright 1998, Be Incorporated, All Rights Reserved.
// Copyright 1995-1997, Jon Watte
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
/*****************************************************************************/
#ifndef _TRANSLATOR_ROSTER_H
#define _TRANSLATOR_ROSTER_H
#include <TranslationDefs.h>
#include <OS.h>
#include <StorageDefs.h>
#include <InterfaceDefs.h>
#include <Archivable.h>
#include <TranslatorFormats.h>
#include <TranslationDefs.h>
#include <TranslationErrors.h>
#include <Translator.h>
#include <String.h>
#include <image.h>
#include <File.h>
#include <Directory.h>
#include <Volume.h>
#include <string.h>
#include <OS.h>
#include <stdlib.h>
#include <stdio.h>
#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#include <alloca.h>
#include <R4xTranslator.h>
struct translation_format;
class BBitmap;
class BView;
class BPositionIO;
class BQuery;
class BMessage;
const char kgDefaultTranslatorPath[] = "/boot/home/config/add-ons/Translators:/boot/home/config/add-ons/Datatypes:/system/add-ons/Translators";
// used by BTranslatorRoster to store the list of translators
struct translator_node {
BTranslator *translator;
char *path;
image_id image;
translator_id id;
translator_node *next;
};
class BTranslatorRoster : public BArchivable {
// private, unimplemented functions
// (I'm not sure if there is a need for them anyway)
BTranslatorRoster(const BTranslatorRoster &);
BTranslatorRoster & operator=(const BTranslatorRoster &);
public:
BTranslatorRoster();
// initializes the object with no translators
BTranslatorRoster(BMessage *model);
// initializes the object and loads all translators from the
// "be:translator_path" string array in model
~BTranslatorRoster();
// frees memory used by this object
virtual status_t Archive(BMessage *into, bool deep = true) const;
// store the BTranslatorRoster in into so it can later be
// used with Instantiate or the BMessage constructor
static BArchivable *Instantiate(BMessage *from);
// creates a BTranslatorRoster object from the from archive
static const char *Version(int32 *outCurVersion, int32 *outMinVersion,
int32 inAppVersion = B_TRANSLATION_CURRENT_VERSION);
// returns the version of BTranslator roster as a string
// and through the int32 pointers; inAppVersion appears
// to be ignored
static BTranslatorRoster *Default();
// returns the "default" set of translators, they are translators
// that are loaded from the default paths
// /boot/home/config/add-ons/Translators,
// /boot/home/config/add-ons/Datatypes,
// /system/add-ons/Translators or the paths in the
// TRANSLATORS environment variable, if it exists
status_t AddTranslators(const char *load_path = NULL);
// this adds a translator, all of the translators in a folder or
// the default translators if the path is NULL
status_t AddTranslator(BTranslator * translator);
// adds a translator that you've created yourself to the
// BTranslatorRoster; this is useful if you have translators
// that you don't want to make public or don't want loaded as
// an add-on
virtual status_t Identify(BPositionIO *inSource, BMessage *ioExtension,
translator_info *outInfo, uint32 inHintType = 0,
const char *inHintMIME = NULL, uint32 inWantType = 0);
// identifies the translator that can handle the data in inSource
virtual status_t GetTranslators(BPositionIO *inSource,
BMessage *ioExtension, translator_info **outInfo, int32 *outNumInfo,
uint32 inHintType = 0, const char *inHintMIME = NULL,
uint32 inWantType = 0);
// finds all translators for the given type
virtual status_t GetAllTranslators(translator_id **outList,
int32 *outCount);
// returns all translators that this object contains
virtual status_t GetTranslatorInfo(translator_id forTranslator,
const char **outName, const char **outInfo, int32 *outVersion);
// gets user visible info about a specific translator
virtual status_t GetInputFormats(translator_id forTranslator,
const translation_format **outFormats, int32 *outNumFormats);
// finds all input formats for a translator;
// note that translators don't always publish the formats
// that they support
virtual status_t GetOutputFormats(translator_id forTranslator,
const translation_format **outFormats, int32 *outNumFormats);
// finds all output formats for a translator;
// note that translators don't always publish the formats
// that they support
virtual status_t Translate(BPositionIO *inSource,
const translator_info *inInfo, BMessage *ioExtension,
BPositionIO *outDestination, uint32 inWantOutType,
uint32 inHintType = 0, const char *inHintMIME = NULL);
// the whole point of this entire kit boils down to this function;
// this translates the data in inSource into outDestination
// using the format inWantOutType
virtual status_t Translate(translator_id inTranslator,
BPositionIO *inSource, BMessage *ioExtension,
BPositionIO *outDestination, uint32 inWantOutType);
// the whole point of this entire kit boils down to this function;
// this translates the data in inSource into outDestination
// using the format inWantOutType and the translator inTranslator
virtual status_t MakeConfigurationView(translator_id forTranslator,
BMessage *ioExtension, BView **outView, BRect *outExtent);
// create the view for forTranslator that allows the user
// to configure it;
// NOTE: translators are not required to support this function
virtual status_t GetConfigurationMessage(translator_id forTranslator,
BMessage *ioExtension);
// this is used to save the settings for a translator so that
// they can be written to disk or used in an Indentify or
// Translate call
status_t GetRefFor(translator_id translator, entry_ref *out_ref);
// I'm guessing that this returns the entry_ref for the
// translator add-on file for the translator_id translator
private:
void Initialize();
// class initialization code used by all constructors
translator_node *FindTranslatorNode(translator_id id);
// used to find the translator_node for the translator_id id
// returns NULL if the id is not valid
status_t LoadTranslator(const char *path);
// loads the translator add-on specified by path
void LoadDir(const char *path, int32 &loadErr, int32 &nLoaded);
// loads all of the translator add-ons from path and
// returns error status in loadErr and the number of
// translators loaded in nLoaded
bool CheckFormats(const translation_format *inputFormats,
int32 inputFormatsCount, uint32 hintType, const char *hintMIME,
const translation_format **outFormat);
// determines how the Identify function is called
// adds the translator to the list of translators
// that this object maintains
status_t AddTranslatorToList(BTranslator *translator);
status_t AddTranslatorToList(BTranslator *translator,
const char *path, image_id image, bool acquire);
static BTranslatorRoster *fspDefaultTranslators;
// object that contains the default translators
translator_node *fpTranslators;
// list of translators maintained by this object
sem_id fSem;
// semaphore used to lock this object
// used to maintain binary combatibility with
// past and future versions of this object
int32 fUnused[5];
virtual void ReservedTranslatorRoster1();
virtual void ReservedTranslatorRoster2();
virtual void ReservedTranslatorRoster3();
virtual void ReservedTranslatorRoster4();
virtual void ReservedTranslatorRoster5();
virtual void ReservedTranslatorRoster6();
};
#endif /* _TRANSLATOR_ROSTER_H */