f759822327
distribute any messages to the clients yet. * removed the working thread from RootLayer - for now, its event handlers are still called using input filters in the new event dispatcher, though (to get things started). * ServerApp is now using a BMessenger to identify its client, and no longer stores the port/token separately. * the input_server handshake is a bit simpler now, as it can now just reply to the app_server message, removed unused code from ServerProtocol.h * calmed down the MultiLocker (it always printed thread statistics on startup, because it's compiled in debug mode). * removed the cursor thread stuff from AppServer.cpp * the new event dispatcher now uses a cursor thread when supported (only in native mode, not in the test environment), although it improves cursor movement under Qemu, the effect is not as good as expected - this might need some more investigations (might just be a thread priority problem). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
346 lines
7.5 KiB
C++
346 lines
7.5 KiB
C++
/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Axel Dörfler, axeld@pinc-software.de
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#include "AppServer.h"
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#include "BitmapManager.h"
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#include "ColorSet.h"
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#include "CursorManager.h"
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#include "DecorManager.h"
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#include "DefaultDecorator.h"
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#include "Desktop.h"
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#include "FontManager.h"
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#include "HWInterface.h"
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#include "InputManager.h"
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#include "Layer.h"
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#include "RGBColor.h"
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#include "RegistrarDefs.h"
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#include "RootLayer.h"
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#include "ScreenManager.h"
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#include "ServerApp.h"
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#include "ServerConfig.h"
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#include "ServerCursor.h"
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#include "ServerProtocol.h"
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#include "ServerWindow.h"
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#include "SystemPalette.h"
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#include "Utils.h"
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#include "WinBorder.h"
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#include <Accelerant.h>
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#include <AppDefs.h>
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#include <Autolock.h>
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#include <Directory.h>
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#include <Entry.h>
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#include <File.h>
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#include <Message.h>
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#include <Path.h>
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#include <PortLink.h>
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#include <RosterPrivate.h>
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#include <StopWatch.h>
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#include <unistd.h>
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//#define DEBUG_SERVER
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#ifdef DEBUG_SERVER
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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// Globals
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port_id gAppServerPort;
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static AppServer *sAppServer;
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BTokenSpace gTokenSpace;
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//! System-wide GUI color object
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ColorSet gGUIColorSet;
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/*!
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\brief Constructor
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This loads the default fonts, allocates all the major global variables, spawns the main housekeeping
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threads, loads user preferences for the UI and decorator, and allocates various locks.
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*/
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AppServer::AppServer()
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: MessageLooper("app_server"),
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fMessagePort(-1),
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fDesktops(),
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fDesktopLock("AppServerDesktopLock")
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{
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fMessagePort = create_port(DEFAULT_MONITOR_PORT_SIZE, SERVER_PORT_NAME);
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if (fMessagePort < B_OK)
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debugger("app_server could not create message port");
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fLink.SetReceiverPort(fMessagePort);
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sAppServer = this;
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gInputManager = new InputManager();
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// Create the font server and scan the proper directories.
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gFontManager = new FontManager;
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if (gFontManager->InitCheck() != B_OK)
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debugger("font manager could not be initialized!");
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gFontManager->Run();
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// Load the GUI colors here and set the global set to the values contained therein. If this
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// is not possible, set colors to the defaults
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if (LoadColorSet(SERVER_SETTINGS_DIR COLOR_SETTINGS_NAME, &gGUIColorSet) != B_OK)
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gGUIColorSet.SetToDefaults();
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gScreenManager = new ScreenManager();
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gScreenManager->Run();
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// the system palette needs to be initialized before the desktop,
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// since it is used there already
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InitializeColorMap();
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// Create the bitmap allocator. Object declared in BitmapManager.cpp
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gBitmapManager = new BitmapManager();
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#if 0
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_LaunchCursorThread();
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#endif
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}
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/*!
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\brief Destructor
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Reached only when the server is asked to shut down in Test mode.
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*/
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AppServer::~AppServer()
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{
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delete gBitmapManager;
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gScreenManager->Lock();
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gScreenManager->Quit();
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gFontManager->Lock();
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gFontManager->Quit();
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}
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/*!
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\brief The call that starts it all...
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*/
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void
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AppServer::RunLooper()
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{
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rename_thread(find_thread(NULL), "picasso");
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_message_thread((void *)this);
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}
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#if 0
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/*!
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\brief Starts Input Server
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*/
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void
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AppServer::_LaunchInputServer()
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{
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// We are supposed to start the input_server, but it's a BApplication
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// that depends on the registrar running, which is started after app_server
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// so we wait on roster thread to launch the input server
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fISThreadID = B_ERROR;
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while (!BRoster::Private().IsMessengerValid(false) && !fQuitting) {
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snooze(250000);
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BRoster::Private::DeleteBeRoster();
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BRoster::Private::InitBeRoster();
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}
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if (fQuitting)
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return;
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// we use an area for cursor data communication with input_server
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// area id and sem id are sent to the input_server
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if (fCursorArea < B_OK)
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fCursorArea = create_area("isCursor", (void**) &fCursorAddr, B_ANY_ADDRESS, B_PAGE_SIZE, B_FULL_LOCK, B_READ_AREA | B_WRITE_AREA);
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if (fCursorSem < B_OK)
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fCursorSem = create_sem(0, "isSem");
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int32 arg_c = 1;
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char **arg_v = (char **)malloc(sizeof(char *) * (arg_c + 1));
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#if TEST_MODE
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arg_v[0] = strdup("/boot/home/svnhaiku/trunk/distro/x86.R1/beos/system/servers/input_server");
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#else
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arg_v[0] = strdup("/system/servers/input_server");
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#endif
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arg_v[1] = NULL;
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fISThreadID = load_image(arg_c, (const char**)arg_v, (const char **)environ);
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free(arg_v[0]);
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int32 tmpbuf[2] = {fCursorSem, fCursorArea};
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int32 code = 0;
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send_data(fISThreadID, code, (void *)tmpbuf, sizeof(tmpbuf));
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resume_thread(fISThreadID);
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setpgid(fISThreadID, 0);
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// we receive
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thread_id sender;
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code = receive_data(&sender, (void *)tmpbuf, sizeof(tmpbuf));
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fISASPort = tmpbuf[0];
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fISPort = tmpbuf[1];
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// if at any time, one of these ports is error prone, it might mean input_server is gone
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// then relaunch input_server
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}
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#endif
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/*!
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\brief Creates a desktop object for an authorized user
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*/
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Desktop *
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AppServer::_CreateDesktop(uid_t userID)
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{
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BAutolock locker(fDesktopLock);
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Desktop* desktop = NULL;
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try {
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desktop = new Desktop(userID);
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desktop->Init();
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desktop->Run();
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if (!fDesktops.AddItem(desktop)) {
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delete desktop;
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return NULL;
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}
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} catch (...) {
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// there is obviously no memory left
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return NULL;
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}
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return desktop;
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}
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/*!
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\brief Finds the desktop object that belongs to a certain user
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*/
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Desktop *
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AppServer::_FindDesktop(uid_t userID)
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{
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BAutolock locker(fDesktopLock);
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for (int32 i = 0; i < fDesktops.CountItems(); i++) {
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Desktop* desktop = fDesktops.ItemAt(i);
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if (desktop->UserID() == userID)
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return desktop;
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}
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return NULL;
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}
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/*!
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\brief Message handling function for all messages sent to the app_server
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\param code ID of the message sent
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\param buffer Attachment buffer for the message.
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*/
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void
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AppServer::_DispatchMessage(int32 code, BPrivate::LinkReceiver& msg)
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{
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switch (code) {
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case AS_GET_DESKTOP:
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{
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port_id replyPort;
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if (msg.Read<port_id>(&replyPort) < B_OK)
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break;
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int32 userID;
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msg.Read<int32>(&userID);
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Desktop* desktop = _FindDesktop(userID);
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if (desktop == NULL) {
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// we need to create a new desktop object for this user
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// ToDo: test if the user exists on the system
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// ToDo: maybe have a separate AS_START_DESKTOP_SESSION for authorizing the user
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desktop = _CreateDesktop(userID);
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}
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BPrivate::LinkSender reply(replyPort);
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reply.StartMessage(B_OK);
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reply.Attach<port_id>(desktop->MessagePort());
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reply.Flush();
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break;
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}
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#if TEST_MODE
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case B_QUIT_REQUESTED:
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{
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// We've been asked to quit, so (for now) broadcast to all
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// desktops to quit. This situation will occur only when the server
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// is compiled as a regular Be application.
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fQuitting = true;
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while (fDesktops.CountItems() > 0) {
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Desktop *desktop = fDesktops.RemoveItemAt(0);
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thread_id thread = desktop->Thread();
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desktop->PostMessage(B_QUIT_REQUESTED);
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// we just wait for the desktop to kill itself
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status_t status;
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wait_for_thread(thread, &status);
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}
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delete this;
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// we are now clear to exit
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exit(0);
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break;
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}
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#endif
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default:
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STRACE(("Server::MainLoop received unexpected code %ld (offset %ld)\n",
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code, code - SERVER_TRUE));
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break;
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}
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}
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// #pragma mark -
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/*!
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\brief Entry function to run the entire server
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\param argc Number of command-line arguments present
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\param argv String array of the command-line arguments
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\return -1 if the app_server is already running, 0 if everything's OK.
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*/
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int
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main(int argc, char** argv)
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{
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// There can be only one....
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if (find_port(SERVER_PORT_NAME) >= B_OK)
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return -1;
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srand(real_time_clock_usecs());
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AppServer* server = new AppServer;
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server->RunLooper();
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return 0;
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}
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