168353694e
* use std::nothrow git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28886 a95241bf-73f2-0310-859d-f6bbb57e9c96
105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
/*
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* Copyright 2001-2008, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Graham MacDonald (macdonag@btopenworld.com)
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*/
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#ifndef _PICTURE_BUTTON_H
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#define _PICTURE_BUTTON_H
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#include <BeBuild.h>
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#include <Control.h>
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#include <Picture.h>
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enum {
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B_ONE_STATE_BUTTON,
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B_TWO_STATE_BUTTON
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};
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class BPictureButton : public BControl
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{
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public:
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BPictureButton(BRect frame, const char* name, BPicture* off,
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BPicture* on, BMessage* message,
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uint32 behavior = B_ONE_STATE_BUTTON,
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uint32 resizeMask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flgs = B_WILL_DRAW | B_NAVIGABLE);
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BPictureButton(BMessage* data);
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virtual ~BPictureButton();
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static BArchivable* Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint point);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void SetEnabledOn(BPicture* on);
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virtual void SetEnabledOff(BPicture* off);
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virtual void SetDisabledOn(BPicture* on);
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virtual void SetDisabledOff(BPicture* off);
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BPicture* EnabledOn() const;
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BPicture* EnabledOff() const;
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BPicture* DisabledOn() const;
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BPicture* DisabledOff() const;
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virtual void SetBehavior(uint32 behavior);
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uint32 Behavior() const;
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virtual void MessageReceived(BMessage* message);
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virtual void MouseUp(BPoint point);
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virtual void WindowActivated(bool state);
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virtual void MouseMoved(BPoint pt, uint32 code,
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const BMessage* message);
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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virtual void SetValue(int32 value);
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virtual status_t Invoke(BMessage* message = NULL);
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virtual void FrameMoved(BPoint newPosition);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
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BMessage* specifier, int32 form, const char* p);
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float* width, float* height);
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virtual void MakeFocus(bool state = true);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual status_t Perform(perform_code d, void* arg);
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private:
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virtual void _ReservedPictureButton1();
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virtual void _ReservedPictureButton2();
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virtual void _ReservedPictureButton3();
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BPictureButton &operator=(const BPictureButton &);
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void _Redraw();
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void _InitData();
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BPicture* fEnabledOff;
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BPicture* fEnabledOn;
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BPicture* fDisabledOff;
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BPicture* fDisabledOn;
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bool unused;
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uint32 fBehavior;
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uint32 _reserved[4];
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};
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#endif
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